I've got a few adventures I can kick off, but I'd like to gauge interest rather than just throw things up.
Adventure 1:
A band of unlicensed thieves are committing burglaries in Shadowport, and the Thieves' Guild wants that shit stomped out.
Adventure 2:
The Blackrock Island Lighthouse has gone dim. The harbormaster is looking for people to head out to the island, find out what's wrong, and fix it.
Adventure 3:
A nobleman's son was kidnapped from a talent show by a fiendish wizard. There is a reward for returning the boy 'reasonably' unharmed.
Adventure 1:
A band of unlicensed thieves are committing burglaries in Shadowport, and the Thieves' Guild wants that shit stomped out.
Adventure 2:
The Blackrock Island Lighthouse has gone dim. The harbormaster is looking for people to head out to the island, find out what's wrong, and fix it.
Adventure 3:
A nobleman's son was kidnapped from a talent show by a fiendish wizard. There is a reward for returning the boy 'reasonably' unharmed.
Gaia would be down for 2 or 3. Only reason she wouldn't want to do 1 is she wouldn't want to work for the thieves guild, even to catch other thieves.
Adventure 4:
Heavy rains have unearthed what could be a lost dwarven vault. An initial dwarven scouting party faced heavy undead resistance. The Dwarven Embassy is hiring a group of valiant adventures to go in and clean out the vault so it can be properly explored, mapped and studied by the embassy.
Heavy rains have unearthed what could be a lost dwarven vault. An initial dwarven scouting party faced heavy undead resistance. The Dwarven Embassy is hiring a group of valiant adventures to go in and clean out the vault so it can be properly explored, mapped and studied by the embassy.
All the yes. All of it. And some that is on back order. Do you accept credit or debit?
Ellarian is not willing to leave her dwarf right now. Neither is RNJesus
rolled 1d2 and got 2
1 is number 2, 2 is 4 (if we find enough for 2 that is)
Doing four. What do you expect, Urist's a dwarf.
I will join whichever adventure needs adventurers.
Colin's vigilante streak calls for quest 1.
Kiazara would likely go for either option 2 or 4
Since nobody else is interested in 1, I'll do 3.
Urist and Achuak, the Magic Cow adventure is intended more as a light, roleplaying scenario with opportunities for misadventure and humor. It's very unlikely to turn murdery. If you two like, I'll let you continue to post on that adventure while working on another.
Skadi and Ellarian can continue with their night out in the same fashion, if you like.
Skadi and Ellarian can continue with their night out in the same fashion, if you like.
As stated prior, doing adventure 4.
Can I level before doing it? Urist would technically be level four.
Can I level before doing it? Urist would technically be level four.
Currently, there are:
3 adventurers in number 4.
2 adventurers in number 2.
Possibly 2 adventurers in number 3.
Possibly 2 adventurers in number 1.
Venla will join either adventure 1, 2, or 3 depending on the player count. Most likely 1 or 3.
3 adventurers in number 4.
2 adventurers in number 2.
Possibly 2 adventurers in number 3.
Possibly 2 adventurers in number 1.
Venla will join either adventure 1, 2, or 3 depending on the player count. Most likely 1 or 3.
Looks like the Dwarven Vault could use a healer and the Lighthouse could use a dedicated warrior.
Fixer could probably join the vault quest. Caliburn is a /bad/ choice for a water based adventure, but then Aekra's going in her plate mail. Julian might be a good match.
Fixer could probably join the vault quest. Caliburn is a /bad/ choice for a water based adventure, but then Aekra's going in her plate mail. Julian might be a good match.