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  • Setting

    Just above cloud level, where the air is thin and the barrier between land and space is almost nonexistent, there drifts a massive bubble. In this protective, magical shell an island floats as though held aloft precariously in such a whimsical manner. The chunk of rock seemed to float among the stars, and the bubble allowed air and blocked the sunlight that would be harmful so high. Thus the top of the Isle was lush, unreal as waterfalls and lakes covered the surface beside a large manor of sorts.

    This manner is the Inn and Tavern known as Starlight Escape, a refuge for those on the run or simply stumbling upon the Isle by magical or other means. The mistress of the Isle welcomes those who wish to live on her paradise, for the Isle was large enough to support a modest populace and they got so few visitors, so high in the skies.

    Legend has it that the Isle Serail'i was once a part of the lands below, but after the lands were found by her enemies, the mistress of the Isle used her powerful magics at great cost to herself to sunder the earth and raise her estate into the skies. The huge chunk of rock has evolved in the years since to shield them from her enemies and others, as well as allow for life to flourish despite being on an abnormal surface.
  • Credits!

    Unfortunately I have not been able to assemble a full credits list.

    A majority of the patches used in this dream were sent from helpful friends, and didn't have credit information.

    Eventually, the dream will be fully custom, but until then if you recognize a recolor or edit that might be yours; please send a whisper to Azure Serail!
  • Isle Serail

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    The Main Estate -
    Consisting of the front gates, tavern, outdoor classroom, and potions shop
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    Garden -
    In the center of Isle Serail lies a glassed in garden, something of a greenhouse with many magical plants and a koi filled stream with a tea table to relax at.
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    To the West Side of the Isle Serail'i...
    Tower Magus -
    This tower holds the accumulated resources of the mages on this Isle, as well as many gifts from those Azure has helped. The mages are a select group, but they are also welcoming of new students and teachers to their fold!
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    To the East Side of the Isle Serail'i...
    The Cliffs -
    This spot holds a wonderful view of the moon, and whereas many of the Isle's views were illusion, this moon was in fact, the real deal. There is ample room to enjoy the view, relax or take a dip in the hot tub!
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    The Lake -
    The lake spans for more then half the East side of the Isle, with many a quiet spot to sit on the sides, or go for a swim!
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  • Current List

    Custom Patches:
    AzKai
    Azure Serail
    Indigo Nightfall
    Jav
    Pants Cat
    Pye
    Wolfina

    Free for Use Patches:
    Kaelin'yFiae ~ Assorted Edits
    CollePatches ~ Assorted
    Lyra Lie ~ Skeletons!
    Tacoma ~ BDSM Patches


    Customs:

    Feline local by Terrorize

    Large Airhips, phoenix, Moonlight Views and edits/recolors done by Azure Serail

    Loading Airships, Fruits, kitties and Hellcat local done by Pye

    Specitags made by Jav & Soltris

    Outdoor Floors and walls for Isle Serail, as well as the Rhaven Island expansion made by Azkai

    Spiral Staircases made by Wolfina

    Purple and green grass made by Indigo Nightfall
  • Inside the Starlight Escape

    Starlight Escape is a fantasy themed area, much like a Tavern or Inn in function. It takes up the top half of the island which includes the main estate, scenic cliffs, the lake, the greenhouse, and the Apothecary. The estate includes a rooftop bar, private rooms, spa, common room, and library. This portion of the island also has many secret areas to explore and plenty of nice spots to sit and RP to your heart's content!

    Bath House -
    Public bath house complete with a large pool, showers, a bath and tables and towels. In addition there is a steam room or sauna and a massage parlor.
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    Library -
    These shelves hold many secrets and magical tomes, and with so many mages about the place it was no wonder the place was a little messy!
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    Private Rooms -
    The leftmost hallway leads to a pile of pillow for those who cannot afford a room for the evening and for those who can, unique rooms to afford a bit of privacy.
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  • Caverns of the Bound

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    Unbeknownst to the (mostly) innocent patrons above, a black market bustled. Deep beneath the main estate of Starlight Escape, in the caves and tunnels that burrowed through the mass of rock, the Caverns of the Bound resides. Exotic goods were traded here in all forms, whether you want expensive silks and rare inebriations or someone to enjoy them with.

    The bar served both drinks and whips, and not far from there auctions could be heard. Locked doors offer privacy to those who wish it as well as a steamy natural pool to bathe in. Somewhere in the middle a cage fighting ring lay, with tables to sit and eat or drink as you watch the show!


    The Cliffside Caverm -
    Once a large cavern hidden underneath Starlight Escape, due to a collapse of many tunnels and walls this massive cave has a breathtaking starlit view, but watch your step! All sorts of things are bought and sold in this tall cavern that features a bar full of exotic drinks and potions, a hookah lounge where various other intoxicants can be found and taking much of the hall a harem pen and auction if people are more your trade.
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    The Arena -
    This cavern is relatively intact with only the back corner exposed to the elements. Within is more to spend your Jems on, with gambling tables, a market, and a nearby smithy. The pens in the back are reserved for rarer breeds of slave where you might find the aquatic, feral, or dangerous! There is also a hospice, mainly for injured pit fighters, but it also stocks a wide variety of potions and salves of magical and herbal make.
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    Playrooms -
    These rooms are BDSM themed for darker delights than the rooms offered above. Often used for more intimate slave rentals, or just for the kinkier furre's enjoyment or perhaps one might simply wish to enjoy their buzz in peace; locked doors ensure privacy.
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    Cavern Baths -
    A natural stone pool with fresh, hot water constantly being pumped in through the fountain, this cave is more like an Onsen than a bath. Shower stalls have been setup towards the back of the cavern for those finicky about bathing in a natural pool.
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  • Arboreal Isles

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    The Arboreal Isles are a mysterious new land, only recently habitable (as of 2014). Previously a dead forest forgotten since the Sundering, the land was transformed when an evil mage opened a portal to the Abyss. The land grew tainted, and as the infernal taint spread, it awoke long dormant Fae. These small magical being used their power to protect the land and return the untainted portions to lush forests. The forests and river lay under their protection, safe dens for any feral to reside in; whereas the other side of the river lay tainted, home to demons and direhounds.

    Landing Zone -
    This is the most civilized area of the land, where explorers can dock before setting out. Several smaller islands are comewhat strung together, continuing the stream from the Faerie Falls on the main isle above.
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    The Forests, Falls, and Aerie -
    The Forests seem to run off Fae magic, lush greenery growing until just past the stream, where the land is tainted by fel magic. The forests have many dens for feral creatures and an abandoned cabin, whereas the cliffside below caters more to the caves of winged beasts.
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    The Tainted Lands -
    On the other half of the island, the energies of the infernal portal have tainted the lands, killing or warping much of the flora and fauna that stays long enough. There is an eerie feel to the place, and direhound tracks litter the bare patches of earth.
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    Steam Pits -
    These pits seem to have somehow magically dense clouds, allowing those daring enough to trust them a comfortable retreat from the eerie tainted lands. The lilac hued plants here seem comforting, if a bit odd.
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    The Abyssal Lair -
    A terrible feeling is almost overwhelming at the entrance to the lair, the blood and bones of dark rituals scattered about the glowing opening.
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    Hellmouth -
    Direhounds gather within, dens more suited to their darker lineage. Within the great lair lie a pit, the massive canid maw that was the Hellmouth frozen open; yet the portal seems inactive as though powerful magics kept the infernal magic at bay.
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  • Rhaven Island

    This island exists outside of the Sphere. It is a relatively normal, water-locked island that Azure purchased. For unknown reasons the residents of the island left in a hurry, and since then the Empress has been using the island as a front for black market trade. It seems as though there are plans to expand the isle, make it more habitable than a simple trade route but unease has spread over the rumor of a curse on the island and so for now it is relatively abandoned.


    Rhaven Harbour -
    This dock is where much of the trade for the goods within the Sphere are dropped off, as well as where the airship docks to let visitors from the Sphere in and out. There are loading docks for small and large ships alike, but who knows if those ships belong to merchants or thieves.
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    Town Square -
    The town has many shop fronts, even an inn though there's no one to run it or tend the rooms. The shops and tavern are still stocked, despite the lack of bartender or shop owners as though whoever owned them left without even packing.
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    Clifftop Fields -
    The fields are a lovely place to relax if you don't mind a bit of wind. The flowers and soil seem to have no problem growing on the high plateaus and low fields alike.
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    Smuggler's Swamp -
    The swamp has no path, sealed off as it is seen as a possible source of the danger that caused others to evacuate. The hardened few might be able to find a way to access this dark land, though few have returned to tell the tale.
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