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Setting

  • Spires of Ozeram

    A land separated by war between races, from the Orkish to the Elvish, Dwarves, and humans alike. All torn by war, war that has been waged since the great Trade wars that had happened nearly 75 years ago. Although these wars were started through the invoices of trade, the Land of Ozeram has been a central point for passive encounters between all races due to the Ozeram being very neutral peoples, seeking options that benefit themselves rather that of others.

    But in recent events of the war unfolding onto Ozeram lands has them concerned, their lands are being used as battlegrounds for other factions wars. The availability of trade slowly deteriorating, and the happiness of the Ozeram depleting, in short time they will also join the war, but for now they stand idle, awaiting for the right moment to strike, allowing them to form their alliances, and gain their ground for a full scale attack.

    There are four main regions of Kazar, the first being the land of the Dwarves and Humans, Hulon. This place is filled with large fields of crops large human built castles, over towered by large mountains occupied by the Dwarves. Their complex cave systems make their homes indestructible fortresses. However their armies are small and have allied with the Elves and Human to assure their survival. The elves live in the deep forests that lay to the south of the Human capital, Kazradon. Kazradon is the largest city within Kazar and is home to many of allying races, it is located almost in the middle of Hulon, on a large island surrounded by the great lake of Liberal. A large bridge of stone and metal connects the land and city. The land of Hulon is a place of envy, personal gain, and perseverance.

    However there are places of less, hope, in Marg'radon the place were the Goblins, Ogres, and most of the evils of Kazar dwell. The climate is hot, little to no vegetation lives here, there is plenty of volcanic areas in Marg'radon used by the Orks and Ogres to craft their weapons and armor. There is plentiful amounts of gold and Raliz in this region, Raliz is a magic metal used to repel magic users, it makes their magics less effect and drains them of energy, however Raliz is hard to work with and is a seemingly rare resource anywhere else.


    With the World of Kazar crumbling on its foundations due to wealth, two factions were formed to hopefully over throw the other. Both factions with different races among its ranks, all with their own personal goals for after the War.
    ((Feel free to suggest other races to add to the Factions, however PM them to me first before you begin Roleplay with said race. ))
    The Kazar Legion
    Dwarves
    Humans
    Elves
    Fairies


    The Hellring Coalition
    Orks
    Ogres
    Gabriel's Band of Jesters, or Jesters (( The Bandit Faction ))
    Goblins
    Dark Elves





    ---- OOC ----
    Aight so it has been a while since I have actually DM'd a Roleplay, but I am a pretty easy going type of guy, so you can do whatever you feel your character wants to do, however there are limits. There is ZERO tolerance for Godmodding,
    so I would like if you could respect me and other players and not godmod. Otherwise I will be devising a plot as we move along. I don't have any roles specifically picked out, but if you have a compelling drive for a leader of a race PM me and let me know why you think you'd be a good choice for the role. Any other questions will be answered but this is an IC
    thread only. I will start up another OOC thread in a couple days and post the link, until then however, I will answer as many questions as possible.
  • Travel to the land of Kazar, a place of mystery and war.