-
Rules of Conduct
These are the general rules of how you must conduct yourself while a member of this group. They shouldn't be hard to follow at all, because every decent human being does this kind of stuff on a daily basis and doesn't break a sweat.
- Treat others how you want to be treated. Come in with a positive attitude and be welcoming and friendly to others, and the good karma will return to you. While others may not be as friendly or welcoming or nice, it costs nothing to be such to those here. Every member is expected to be this way to one another, full stop.
- Communication is key! Being in a roleplay group, or even in a one-on-one roleplay requires even the most minimal form of communication. So here, we all expect one another to be able to communicate even the smallest amount regarding everything. Be it a plot for an RP down to being absent for a period of time.
- Above being said, never feel afraid to reach out to those here. We're here for each other and are one anothers' support. If you ever need to just vent or fall apart to a completely neutral party, or just need some helpful opinions, don't worry and just message us! Especially moderators. We're here to be your helpful little guardian angels.
- Treat others how you want to be treated. Come in with a positive attitude and be welcoming and friendly to others, and the good karma will return to you. While others may not be as friendly or welcoming or nice, it costs nothing to be such to those here. Every member is expected to be this way to one another, full stop.
-
Out Of Character
Character Creation
- When creating a character for the group, you're not limited to stay within the bounds of the races within the Elder Scrolls universe & the ten races of Tamriel:
- AltmerYour characters can also be any of the creatures of Nirn (any other race than above, duh). The extended list of all races can be found for reference here. Specify the race of your character when applying.
- Argonian
- Bosmer
- Breton
- Dunmer
- Imperial
- Khajiit
- Nords
- Orsimer
- Redguards
- Given the deep lore of the world of Elder Scrolls, there are open possibilities for what your character can be, regarding gender, sexuality, biological ability, etc. There really aren't any limits here, because I don't wanna hold anyone back regarding roleplay, but please try to give a reason behind a characters' abilities if they are unnatural or "strange".
- Unfortunately, while most of the character creation open, where there is a line drawn are characters with an overpowered existence. No, this doesn't mean your character can't be the Dragonborn (have like 50 Dragonborn and have them make a club with jackets), but having characters who are children of the Gods paragon, ancient special beings, etc etc etc are sorta forbidden.
- Where there is a pass is where Dwemer and Falmer are concerned. There can be both the enemy-type Falmer (who are also playable), and the pre-curse Falmer. And the Dwemer don't have to be extinct anymore. Will there be Dwemer ruins? Yep. But there will also be populated cities.
Note: Dwemer and Falmer would prefer the company of their own kind and wouldn't be as integrated with the other ten races, just to keep things leveled out.
- Characters have stats. These stats are the same as in most the games, and determine what your character has, what they're good at, weaknesses, etc. When making your character, the six stats you need to follow are:
StrengthThese stats are the same as in the Games, and the caps are 50. Starting off, your character can have the starting stat between 1 and 5. Having a character starting at 5 for every stat is not allowed. Determine your character build and start from there.
Intelligence
Willpower
Agility
Speed
Endurance
Personality
Luck
Accounts
Discord
The group has a main Discord located here and all members are required to have a Discord account. This is mainly because it's nessecary to keep all members in a placde for immediate announcements or contact.
Roleplaying by Discord is perfectly fine! However, all members are recommended to have a profile for your character on a page where anyone can keep up with your characters' status, or read up on them before starting a roleplay.
Twitter accounts
If you prefer a Twitter account to roleplay, you must link the Groups' twitter back to your own in the Introduction/pinned tweet or in your bio somewhere. Other than that, there aren't any other rules. Just make sure to follow the rules of conduct, and feel free to recommend this group to other roleplayers.
Also, please link your twitter back to the Mods in a message/in your application so we can add it to your profile directory.
Tumblr accounts
Just like the Twitter account, there's nothing wrong with having a Tumblr account if that's your cup of tea! Just link back to the group on your main profile, or in your side bio/description.
RPR Account
Really pointless to go into this; all the same as above, perfectly acceptable to roleplay through here, and have your main profile on RPR. It's actually easiest, and how you'd submit an application for the main group page.
- When creating a character for the group, you're not limited to stay within the bounds of the races within the Elder Scrolls universe & the ten races of Tamriel:
-
In Character
- Characters can have whatever personality you want and can do really what they want. It would also make the sense to stay within the bounds of the races' personality basics, or even their "stereotypical" career.
However, a mage shouldn't generally be great at heavy weapons or armor. Light armor and stealthy characters would be best for the Dark Brotherhood and do well, while Heavy armor characters' would probably have to train for a while before they were really good at the stealth thing. Keep it realistic as possible regarding having your character tackling their new career choices or guilds.
- During roleplay, your character can increase their stats through certain actions. Just like with tabletop games, you just roll two dice here to determine if they succeed in something. Like, if you need to swing your sword or shoot a spell and hit an enemy, roll the dice to see what happens.
(2) = failedIf a character succeeds *(between 3 and 9), they gain a skill point in the proper area. If a character gets a perfect score, they get 3 skill points. Obviously failing gets nothing.
(3 - 6) = succeeded, but badly
(7 - 9) = skilled success
(10) = perfect score
- Dice rolling is NOT required for everything, especially for serious events or plotted roleplays. Rolling dice in a serious situation could get a character killed, which isn't cool. Not at all. But it's just a little element for those who'd prefer a more game-like experience.
- Characters can have whatever personality you want and can do really what they want. It would also make the sense to stay within the bounds of the races' personality basics, or even their "stereotypical" career.