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Recognized Canon Species
Keep scrolling for original species lore and a list of playable avatars!
As a general rule, all characters should be anthro, unless they're someone's pet.
Monsters must check in first to get their species approved.
Bats: You can play as any type of anthro bat, be it a puffy Honduran white bat, a vampire bat, a fruit bat, or a custom species. In Club Nocturne lore, bat people are one of the native species of the moon.
Bears: Sure, why not?
Candle Beasts: These are wax golem monsters who can breathe a bit of fire. They enjoy eating candles and crayons to increase their body mass.
Cats: Cheetahs, house cats, lions, panthers, and all other felines are allowed, including manticores! Anthro preferred.
Chevrotain: These are small round deer with stilt-like legs and tusks that resemble fangs. They like to eat flowers. Feral allowed, but cannot engage in NSFW rp.
Darviras: These are chubby dragon-like monsters who are actually mammals. They have feminine features regardless of sex, a pair of wings on their heads, and an extra hand on the end of their tail.
Deer: You may play as any type of anthro deer (within reason.) This includes perytons. Anthro preferred.
Dogs: This includes domesticated dogs, jackals, dingos, African wild dogs, coyotes, and wolves! Anthro preferred.
Elves: Rarely, an elf will find their way to Club Nocturne!
Enfields: These are fox dogs with the front feet of a falcon. They have characteristics of all three animals. Anthro only.
Equines: This includes horses, zebras, donkeys, and mules. Anthro only.
Fairies: This includes pixies.
Fossa: These are brown puma-like creatures native to Madagascar. Non-feral quadruped and anthro only, please.
Foxes: This includes floxes and maned wolves. Anthro preferred.
Gargoyles: Sure, why not?
Giraffes: You may be a talking quadrupedal giraffe or an anthro giraffe.
Goats: This includes sheep. Anthro only.
Goonanas: These are silly, quacky banana geese.
Griffins: This includes hippogriffs. Non-feral only, please.
Hedgehogs: As long as they're not in a Sonic style, you can be any form of spiky hog, porcupine, echidna, or tenrek.
Hulderfolk: These members of the fae look human, with the exception of their tree bark backs and cow-like or fox-like tails.
Humans: Rarely, a human might wander into the Club!
Hyenas: This includes werehyenas, both spotted and striped (even plaid, if you'd like!) Anthro only, please.
Kangaroos: This includes wallabies and sodaroos. Anthro preferred.
Kemonomimi: Sure, why not?
Kobold: Sure, why not?
Kozavor: These are fire-breathing goat monsters with striped horns and a disproportionately large lower half. Kozavor always wear big lacy collars (sometimes called ruffs), as if they are a part of their body. Their eyes are mismatched, with a plus sign in one and a minus sign in the other, sometimes in two different colours. They can have upwards of four horns, in a variety of shapes and sizes. Most kozavor are very fond of chocolate, electricity, reading old books, and the theatre. They can withstand extreme temperatures, and some of them can painlessly lose and regenerate limbs. Their strength and life essence comes from their magic horns. (Original species by Zehlua)
Multi-Headed Monsters: You may have up to 5 heads. This includes, but is not limited to, Cerberus and Orthros dogs. No Demikhov dogs, as they have been deemed too disturbing.
Moon Bunnies: This includes jade rabbits, jackalopes, and wolpertingers. In both Asian and Club Nocturne lore, bunnies are the primary inhabitants of the moon. Anthro preferred.
Oddmadods: These bizarre creatures are a cross between a cat, a seahorse, a crow, and a bat, with the skills and characteristics of all four animals. They have no genitalia and cannot breed, as they are made in cauldrons. Their intelligence ranges from that of a chicken to that of the average kindergartner. Oddmadods are very resilient, and cannot die unless their gem heart is ripped out or shattered. Feral allowed, but cannot engage in sexual rp. (Original species by Zehlua)
Otters: Anthro only.
Owls: Anthro preferred, unless you're playing as someone's pet. Anthro owlbears are also welcome!
Possums: And opossums!
Protogens: Sure, why not?
Quolls: These are carnivorous marsupials with white spots. They mostly live in Australia. Anthro only, please.
Raccoons: This includes tanukis, as long as you keep things appropriate. Anthro only, please.
Ratels: This includes badgers. Anthro only.
Sergals: Sure, why not?
Sha: Also known as Typhonic Beasts, these are mysterious, shadowy shapeshifters from Egypt. They love to play pranks and cause mischief! Some are more crafty and intelligent than others.
Stoats: This includes martens, weasels, ferrets, polecats, and civets. Anthro only, please.
Tasmanian Devils: A ferocious marsupial from Down Under. Anthro only.
Thylacines: These marsupials are also known as Tasmanian tigers. Anthro preferred.
Unicorns: Anthro or feral. This includes kirin/qilin... and rhinos.
Vampires: Where there are vampire bats, vampire humanoids are sure to follow!
Werewolves/Lycans: You may also play as a werehusky, or any anthro canine.
*** NOTE: If you have any questions about your character's species in the RPG, ask Zehlua! Hybrids and tribrids are usually welcome, but please check in first! *** -
Original Species: Kozavor
Summary of Appearance:
Kozavor are bipedal dragon goats with teardrop-shaped heads, black noses, floppy ears, and long necks. While their upper bodies are typically thin or have toned muscles, their butts and thighs are abnormally large, often twice to five times their proportional size. They have one to four striped horns that come in a wide array of shapes and lengths. Their tongues and necks can also be striped in a similar way. No two kozavor have the same type of tongue; some are forked, others are long and pointed on the end, etc. They have three-fingered hoof hands and cloven-hooved feet. Their eyes tend to have a plus sign in one and a minus sign in the other, although two plus signs or two minus signs can also occur. Heterochromia is also possible for a kozavor. Once they hit adulthood, they are between 5 and 7 feet tall.
Origin:
There are several stories about the origin of the kozavor. Some say they are the offspring of passionate goats and dragons in the medieval era. Some say a Roman or Victorian alchemist created them as living works of art. Some say they come from a distant planet that was destroyed in a horrific accident, and only the Elite survived. Whatever the truth may be, no kozavor will ever reveal the truth of their early history. Instead, they prefer to shift the focus to the present and future.
Noteworthy Abilities:
Every kozavor can breathe fire, which takes a lot of calories to do. The more fire they breathe, the less fat they carry on their legs and rumps.
They are famous for being able to withstand extreme temperatures.
Some of them can painlessly lose and regenerate limbs instantly, although this ability has become increasingly rare.
Half of all kozavor can spit lightning or acid!
Strengths:
Every adult kozavor possesses enough strength to lift a piano over their head and set it back down without any struggle. (the size of the piano is up to you, ranging from mini to grand)
Kozavor are known for being intelligent, well-educated, diplomatic, and logical. With the exception of "true love," they rarely let their emotions sway their decisions.
Due to their culture, appearance, abiliites, and general reputation, the kozavor enjoy high-ranking positions in society, as well as the respect and/or admiration of most other races.
Weaknesses:
Other races may perceive the kozavor as snobbish, elitist, and high-maintenance. In many cases, this is not far from the truth. A kozavor would make an excellent corrupt politician or evil ex.
Breathing too much fire can exhaust a kozavor's body, causing them to faint.
Removing their horns will severely weaken their strength and fire breath. Removing all of their horns or their head will kill them. For this reason, they must wear thick head and neck armour in battle.
With such large hips and butts, they frequently get stuck in tight spaces, and annoy other races when they choose to take the elevator.
They don't swim very well, but they do float, as long as they can keep their head above water.
A kozavor will do anything for their "true love," whoever that may be.
Ideal Habitat:
The typical kozavor home is opulent yet practical, with just enough space to accommodate their family and guests. They adore any object that is both beautiful and useful, with a heavy emphasis on durability and design. Their homes are often full of trinkets, instruments, tools, and fixtures matching that description. Most kozavor have some semblance of a library somewhere in their home.
Because of their dragon heritage, some kozavor are known to build hoards.
However, there are also minimalist kozavor who reside in castles made of ice or apartments built in active volcanoes.
All kozavor homes have tall, wide doors, and at least one item made of gold or bronze. They also have an affinity for gems, but this is optional. They sit on large chairs or pillows, but won't complain if they need to sit on the floor.
Diet:
Kozavor are not picky eaters, but they do prefer hot meals and beverages.
Cake, steak, bones, bread, and tea are all favourites. Kozavor also have quite the soft spot for chocolate and wine! Clover and sorrel are often used as garnish.
While it's possible for them to eat hay and gems, they prefer not to due to the taste. They will, however, eat coal like candy to help their firebreath.
During celebrations, kozavor will add titanium flakes, copper, lithium chloride, and barium salts to their food to breathe fireworks after the meal. Especially dramatic kozavor (like LUSK) will regularly eat titanium flakes so their firebreath is always sparkly.
Culture:
Fashion is extremely important to this race, especially fancy neckwear (known as the "ruff.") The most common type is an Elizabethan lace collar, which is only taken off in the bathroom or bedroom. They treat this garment as if it's a part of their body, and will feel naked or vulnerable without it.
Kozavor get very creative with their ruffs. Some are the traditional lace, while others are giant silk fans, outrageous feather boas, ever-frozen icicle spikes, enchanted clouds, etc.
LUSK, a famous kozavor drag queen and designer, sometimes wears his pet oddmadod on his shoulders in place of a ruff.
The ruff, as well as dresses, vests, and jewelry, are all used to impress one another and show off wealth and design skills. It is imperative that a potential partner be financially stable and good at creating order and beauty. Fashion happens to be the primary way that kozavor exemplify these traits.
Kozavor never use terms like "boyfriend" or "girlfriend," and instead use gender-neutral words like "beau" or "sweetheart." While they tolerate the dating customs of other races in the name of love, their own culture has no dating process. Instead, kozavor get married and divorced in place of going steady and breaking up. They insist on having lavish, over-the-top weddings, and their divorces range from quiet and reserved to something akin to a dramatic production.
It's not uncommon for parents of other races to steer their children away from having relationships with kozavor, but that only motivates them to be even more passionate and theatrical. In the end, some families will give in based on the sheer persistence (and wealth) of the kozavor suitor.
Kozavor do not like to have a lot of children. Any more than two offspring is considered bizarre to them.
Firebreath comes with adulthood. A kozavor's body remains fairly proportional until they hit the ages of 19-21, at which point their body begins to rapidly reach maturity. During this time, they sprout horns and balloon to their adult size. With the added fat on their hips and butt, they have enough fuel to breathe fire.
Children of this race are put through a rigorous tutoring/school system, in which they are taught mathematics, languages, sciences, fencing, cooking, and two or three topics of their choosing. It is recommended they graduate by the age of 18 so that they can rest and adjust during their maturation period.
In general, this race is very enthusiastic (almost fanatical) about the theatre, orchestras, silent films, libraries, reading books, and inventions involving travel, fire, or electricity.
The kozavor social structure is aggressively aristocratic, to the point that each and every member of their species possesses a noble title (or at least a powerful name.) Examples of kozavor names include:
LUSK
Vidame Sophistica
Amaranth the Undaunted
Dionysus II
Senator Adamance
This race speaks mostly English with a posh British or German accent. Southern British, Northern Irish, and French accents are also known to occur. LUSK is one of the only kozavor who speaks with a standard American accent. -
Original Species: Oddmadods
Summary of Appearance:
Oddmadods are a cross between a bat, a seahorse, a crow, and a cat. There are two types, known as "rare" and "common."
The rare oddmadods measure between 2 and 9 feet tall, with long, noodley bodies and tiny vestigial wings in place of hands or front paws. They have catlike faces, batlike ears, and curled seahorse tails. They can have fur, skin, feathers, scales, or a combination of all of those things. Their claws are retractable.
The common oddmadods measure between 6 inches and 3 feet tall. They look like seahorses with crow legs, and sometimes have cat ears and bat wings (though usually their wings are feathered.) They typically have smooth skin and feathers, but some of them are covered in fur. It's very rare for them to have scales.
Origin:
All of the oddmadods are made in cauldrons using a secret recipe that only Zehlua truly knows. The first part of the recipe was written by a frustrated alchemist hundreds of years ago with the intended goal of making "perfectly obedient magical minions." Zehlua adapted the recipe to make cute pets, unaware of the remarkable abilities and loyalty they would have.
The name "oddmadod" is based on the words "odd" and "hodmedod"
Noteworthy Abilities:
All oddmadods can breathe underwater, grasp things with their tails, sleep hanging upside-down from their tails or feet, regenerate or reattach severed body parts within 24 hours, get flattened like a pancake with no harm done, collapse their legs like a telescope, and echolocate. Their typical sounds are squeaks and meows.
Common oddmadods can fly, mimic speech, collect small objects to hoard or gift, build nests, and blow bubbles from their snouts. Their intelligence ranges "from chicken to child," in Zehlua's words.
Rare oddmadods can eat nightmares and absorb anxiety, although this can take them days to digest. Sometimes they have to sleep for up to a week before they're ready for another meal. If they aren't taught the value of fear, they will eat the survival instincts and inhibitions of others, leaving them drunk with confidence and in possible grave danger. Though they can't speak, they make a variety of feline and corvid noises, as well as rattling noises when they're upset. Their intelligence ranges "from cat to college student."
Strengths:
Oddmadods possess undying loyalty to their owner/master/keeper. Their loyalty cannot be broken, only transferred to another person or group.
They have incredibly resilient bodies, and are almost impossible to kill.
Eating the survival instincts of an opponent in battle can give them an advantage if used just right.
Weaknesses:
The only way to kill an oddmadod is to rip out or shatter their gemstone heart. If you do, they'll turn back into the cauldron goo they originated from.
Due to their strong loyalty, an oddmadod without a keeper may fade into goo over time from grief.
The perfect predator for an oddmadod is a dragon, especially because they have no innate fear of them.
Without genitalia, oddmadods cannot reproduce (nor do they have any desire to.) The only way to make more oddmadods is by following Zehlua's recipe, severely limiting their population.
Oddmadod Uses:
Rare oddmadods are prized for their anxiety-reducing abilities, although common oddmadods are valued for their love of collecting and gifting. Both varieties make wonderful pets and travel companions!
LUSK, a famous kozavor fashion designer, sometimes wears his rare oddmadod around his neck as a functional fashion accessory.
Thieves and pirates would likely want a common oddmadod around to help them gather small treasures and money.
Parents might purchase an oddmadod for their young child to act as both a bedtime helper and babysitter.
Ideal Habitat:
A cozy bedroom or a garden pond, but they'll be just as happy to travel with their keeper wherever they may go. They will even fit in your bag or suitcase!
Diet:
Common oddmadods love mango, bananas, millet, sunflower seeds, rye bread, berries, peanuts, popcorn, peas, beans, seaweed, cookies, pie crust, worms, fish, cheese, butter, noodles, insects, spiders, and plankton.
Rare oddmadods mostly eat bad dreams and emotions, but won't turn down a nice hot plate of shrimp! They also like to eat eggs, squid, and Brussels sprouts, both raw and cooked. -
Playable Avatars
Currently Available:
!Wolf (which is the same as !Dog, !Husky, and !Fox)
!Hyena
!Darvira
!Kozavor
!Goonana (:yodels or :clears throat to undo quack filter)
!MageBat
!VampireBat
!Sha
Coming Soon!
!Cat
!Bunny
!Hulder or !Huldra
!Unicorn
!Flapper
!Ballgown
!Protogen
!Oddmadod -
Known Digos
`batikin
`owlen
`jackalope
`raccoon
`wallaben
`husken
`lovepuppy
`mfsphynx
`cerdiere
`stoaten
`luckin
`kirikin
`flox
`seahorse