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General Setting Info

  • What Are We About?

    The first thing people must understand is that the game is primarily Werewolf the Apocalypse and it is a NON-CANON game. The game went off the rails of canon long ago, and we are telling a new story, driving the Nation in a direction no one could foresee.

    Meet the Staff! Your Storyteller Staff for this game are as follows
    Head Storyteller/Admin- Lyndsey Campbell
    Assistant Storyteller- Jonnie Danger
    Narrator- Stephen Fears

    Storytellers run plots and play major NPCs, we have elected to not play a PC. They also have access to and can edit PC sheets. The narrator(s) assist with plots and may play a PC. They also play minor NPCs and run small plots of their own to help us keep players busy. They do not have access to other PC sheets, so please be kind and answer questions about your PC a narrator may have to incorporate you into their plots.

    The game takes place in Lake Jennings, California, near Lakeside, just east of the city of San Diego.

    The caern was originally a Croatan (lost Pure Tribe) caern that was dormant. It was Wisdom-of-the-Earth's Elder challenge to find and revive an ancient caern. She took her pack, Howls of the Past, and her their allies with her. There were a total of five packs that went in search of this caern to revive it. During the process, three of the five packs were wiped out completely, and their closest allied pack, Gaia's Strength, lost most of their numbers. But they did succeed and they honored their fallen. They reported back to their home sept, Sept of the Western Eye in San Fransisco, and Wisdom passed her challenge. They were then allowed to return and claim the sept for their own. Wisdom became the sept alpha, and the alpha of the other pack, Delivers the Mercy of Death, Athro homid Child of Gaia Ahroun, became her beta. The rest of their pack's members filled other sept positions and they named it Sept of the Howling Winds. It was meant to be a place of welcoming to all who wander, they would turn no one away.

    Since then, many changes have happened, including changes in leadership in the sept and other things in the Nation, including the laws of the Litany. A full history write up is available in the group itself.

    Sept Info

    Sept Name: Sept of the Howling Winds
    Sept Location: Lake Jennings, CA (outside of Lakeside, CA, about 45 min from San Diego city center)
    Dominant Tribes: None; Multi-tribal
    Political Leanings: Liberal
    Sept Leaders:
    Alpha: Emile Rose, Dances With Freya's Grace (Elder Homid Get of Fenris Galliard)
    Betas: Isidora Gomez, Stares Down the Devil (Elder homid Shadow Lord Galliard) and Sullivan Black, Poison's Embrace (Athro Homid Fianna Theurge)
    Caern Level: 4
    Caern Type: Respect
    Sept Totem: Fog

    About Fog:
    A totem of mystery and secrets, Fog (also known as Aeolus) is a spirit of both knowledge and stealth. Favored by mystics and spies alike, Fog knows much but teaches it only slowly, imparting the value of patience and subtlety to his children. He is most revered among the Silent Striders and Uktena. In this game, Shadow Lords favor him as well.

    Benefits: Fog grants his children +1 Subterfuge and +1 Stealth, as well as reducing the difficulty of any Occult or Enigmas roll by 1. Everyone can use the Gift: Curse of Aeolus.

    Ban: The children of Fog may not reveal a secret to anyone outside his sept, excluding allies (such as the Court of New Accord). If they do, they lose one temporary point of Willpower immediately.
  • We are an online venue that plays primarily Werewolf the Apocalypse! We play via Google Hangouts and Discord, using the forums for character sheets and other info about the game!