Well yeah, this is my kingdom, so far.
It's basically a huge mish-mash of various other worlds I've made. My idea for it is to be a sort of victorian era styled steampunk world that has plenty of magic and such. Just kinda wanting to know what other's might think of it, or hear any ideas someone might have for it. don't really have much of it thought out yet besides it just being a vague idea .
It's basically a huge mish-mash of various other worlds I've made. My idea for it is to be a sort of victorian era styled steampunk world that has plenty of magic and such. Just kinda wanting to know what other's might think of it, or hear any ideas someone might have for it. don't really have much of it thought out yet besides it just being a vague idea .
Sounds like a fun kingdom, though you might want to be careful of the Victorian steampunk stuff, since this is primarily a high fantasy setting. You might need to change the aesthetic a bit to fit in here, maybe use a magitech base for your stuff rather than steampunk. You'll need Ryhn's permission to do anything too different from the main setting of The Expanse.
I was planning on implementing magitech in there some where as well. But liek I said it is in its early stages, so yeah. I may ask others for help developing it
Steampunk and Magic-tech are very similar in structure. If a ship floats by producing enough steam to keep it from touching the ground, what is to stop a permanently enchanted ship from doing the same? Both will produce flying ships, and both will bring questions to the table.
However! In regular tech and regular magic level settings, it would be -much- more acceptable if you were to have a team of mages constantly focusing on keeping the ship a float. This brings in a sense of realism, and offers a clear answer as to why the ship is floating. The larger the ship, the more mages you would need to focus upon its flight. This is a very clear advantage, with a very clear disadvantage. A ship's crew would have to consist of a certain amount of mages, leaving a smaller number of crew -not- sitting and chanting to themselves. The higher the ship, and the larger the ship, the more energy and focus required of the mages on board. If a ship were to be flying incredibly high, and a flock of very noisy sea-gulls decided to search the ship for scraps, the squawking noise could poise a problem to such an idea..
However! In regular tech and regular magic level settings, it would be -much- more acceptable if you were to have a team of mages constantly focusing on keeping the ship a float. This brings in a sense of realism, and offers a clear answer as to why the ship is floating. The larger the ship, the more mages you would need to focus upon its flight. This is a very clear advantage, with a very clear disadvantage. A ship's crew would have to consist of a certain amount of mages, leaving a smaller number of crew -not- sitting and chanting to themselves. The higher the ship, and the larger the ship, the more energy and focus required of the mages on board. If a ship were to be flying incredibly high, and a flock of very noisy sea-gulls decided to search the ship for scraps, the squawking noise could poise a problem to such an idea..