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General Posting Rules
1. If you are not able to RP for a while, please post it in the Hiatus channel. That way I won’t worry about why you are not here.
2. If you are having problems or concerns about the RP, let me know. There is usually a way around any problem.
3. If you are unsure about something, ask.
4. If you have a suggestion, place it in the suggestion box.
5. Use the mention button. It helps people know you’re talking to them. Especially me
6. Watch your language! While I prefer not to see swear words, I will allow some pass for it is in everyday life. However, if you happen to be posting with swearing in every post, you will be warned. -
Making a Character Rules
Making a Character Rules
1. No one realizes that they have a 'Magical Core' or that they can do ‘Magick’.
2. All Characters will have a bad day here or there. Sometimes a Character will become ill or not feeling their best. On the other hand, all Characters will have good days and feel like being able to do anything in the world.
3. Make an interesting Character. It will make the RP more fun!
See #60-rarely-used-traits
60 rarely used Traits
A trait is a distinguishing characteristic or quality, especially of one's personal nature.
Here are some traits and what they mean:
Absent-minded - Preoccupied to the extent of being unaware of one’s immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
Aimless - Devoid of direction or purpose.
Anxious - Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
Arrogant - Having or displaying a sense of overbearing self-worth or self-importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
Audacious - Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
Bigmouth - A loud-mouthed or gossipy person.
Bigot - One who is strongly partial to one’s own group, religion, race, or politics and is intolerant of those who differ.
Blunt - Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque
Callous - They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
Cruel - Mean to anyone or anything, without care or regard to consequences and feelings.
Cursed - A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
Dependent - Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
Deranged - Mentally decayed. Insane. Crazy. Mad. Psychotic.
Dishonest – Given to or using fraud, cheating; deceitful, deceptive, crooked, underhanded.
Disloyal - Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
Egotistical - Characteristic of those having an inflated idea of their own importance. Boastful, pompous.
Envious - Showing extreme cupidity; painfully desirous of another’s advantages; covetous, jealous.
Fanatical - Fanatic outlook or behavior especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
Finicky - Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, pernickety.
Flirt -To make playfully romantic or sexual overtures; behaviour intended to arouse sexual interest. Minx. Tease.
Gluttonous - Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
Gruff - Brusque or stern in manner or appearance. Crusty, rough, surly.
Gullible - Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
Illiterate - Unable to read and write.
Impatient- Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant
Impish - Naughtily or annoyingly playful.
Incompetent - Unable to execute tasks, no matter how the size or difficulty.
Indecisive - Characterized by lack of decision and firmness, especially under pressure.
Indifferent - The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
Intolerant - Unwilling to tolerate difference of opinion and narrow-minded about cherished opinions.
Judgmental - Inclined to make and form judgements, especially moral or personal ones, based on one’s own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
Klutz - Clumsy. Blunderer.
Lazy - Resistant to work or exertion; disposed to idleness.
Naïve - Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgement.
Nervous - Easily agitated or distressed; high-strung or jumpy.
Non-violent - Abstaining from the use of violence. A pacifist.
Oblivious - Not aware of or not concerned about what is happening around oneself
Obsessive - An unhealthy and compulsive preoccupation with something or someone.
Overambitious - Having a strong excessive desire for success or achievement.
Overconfident - Excessively confident; presumptuous.
Overemotional - Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
Overprotective - To protect too much; coddle.
Pacifist - Opposition to war or violence as a means of resolving disputes. (Can double as a merit in certain cases)
Paranoid - Exhibiting or characterized by extreme and irrational fear or distrust of others.
Perfectionist - A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
Pessimist - A tendency to stress the negative or unfavorable or to take the gloomiest possible view.
Phobic – They have a severe form of fear when it comes to this one thing. Examples: Dark, Spiders, Cats
Proud - Filled with or showing excessive self-esteem and will often shirk help from others for the sake of pride.
Rebellious - Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
Reckless - Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
Sarcastic - A subtle form of mockery in which an intended meaning is conveyed obliquely.
Selfish - Concerned chiefly or only with oneself.
Shallow - Lacking depth of intellect or knowledge; concerned only with what is obvious.
Smart Ass - Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
Soft-hearted - Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so.
Spoiled - Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self-care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over-solicitous attention.
Tactless - Lacking or showing a lack of what is fitting and considerate in dealing with others.
Temperamental - Moody, irritable, or sensitive. Excitable, volatile, emotional.
Troublemaker - Someone who deliberately stirs up trouble, intentionally or unintentionally.
Unlucky - Marked by or causing misfortune; ill-fated. Destined for misfortune; doomed.
Withdrawn - Not friendly or Sociable. Aloof.
1. Everyone will have mishaps and complications while learning new things. Make a few. Be creative. If you can’t find an unusual way of having a mishap, talk to other Players or ask a Team Leader for suggestions. But you will have to do the creating of a mishap.
2. Post Length is important! I do not like one liners! Please post at least 3 full sentences of 5 words or at least 15 words minimum; the more, the better. I understand everyone has their own styles, but while I appreciate quality over quantity, there’s not much to be RP to with if the post is less than 3 sentences in my opinion. If it doesn’t keep the RP moving, ADD MORE. I understand if you an occasional lapse, so don’t think about quitting because of this rule. Just mention the reason why you might have less.
Having troubles getting a long enough post? Read this:
A. Describe the scenery. Description of the surroundings can provide a hefty paragraph and is good filler material if you're strapped for something to say.
B. Describe how your character is feeling and why. Are they morose for a particular reason? Are they happy for some reason? Elaborate on this and you may find you that you have written more than enough!
3. Keep Player Knowledge Separate From Character Knowledge. In the world of Role Play, you are 2 separate people, You as yourself or Player. You as in your character. What you know as a Player and what you know as a character are not the same. If you need help in remembering what your Character knows, use the Journal to jot down any notes that you want to keep.
HAVE FUN!!!! -
In the posts:
1. Everyone will have mishaps and complications while learning new things. Make a few. Be creative. If you can’t find an unusual way of having a mishap, talk to other Players or ask a Team Leader for suggestions. But you will have to do the creating of a mishap.
2. Post Length is important! I do not like one liners! Please post at least 3 full sentences of 5 words or at least 15 words minimum; the more, the better. I understand everyone has their own styles, but while I appreciate quality over quantity, there’s not much to be RP to with if the post is less than 3 sentences in my opinion. If it doesn’t keep the RP moving, ADD MORE. I understand if you an occasional lapse, (I babysit my 5 year old grandson.) so don’t think about quitting because of this rule. Just mention the reason why you might have less. )
Having troubles getting a long enough post? Read this:
A. Describe the scenery. Description of the surroundings can provide a hefty paragraph and is good filler material if you're strapped for something to say.
B. Describe how your character is feeling and why. Are they morose for a particular reason? Are they happy for some reason? Elaborate on this and you may find you that you have written more than enough!
3. Keep Player Knowledge Separate From Character Knowledge. In the world of Role Play, you are 2 separate people, You as yourself or Player. You as in your character. What you know as a Player and what you know as a character are not the same. If you need help in remembering what your Character knows, use the Journal to jot down any notes that you want to keep.
HAVE FUN!!!!
Rules were updated on January 6, 2021