You have a magic core that can make you great Wizards and even Mages in the future. Your Magic Core will be your main tool in this Academy. There are other tools that you will learn to use as well.
Let's start with the PLTs and begin your Orientation Lecture.
Let's start with the PLTs and begin your Orientation Lecture.
What is Magick?
In this World, there is a difference between magic, magick and Magick. Here is the definition of them:
magic- with the small letter m is where a person is doing sleight of hand magic or stage magic.
magick- is what students perform until they acquire skills for a Career Degree.
Magick- is what those who has attained at least 1 Career Degree and has Magickal Abilities of that Degree or Degrees.
Magick User- is one who can perform True Magick and has a job.
You can be acquiring degrees all of your Life if you choose to do so.
Magick- A general guide
Chapter 1: Magick and its uses
I wish to speak a bit on Magick and its uses. I want each of you to read to this carefully.
Magick is a tool that can be used for good or evil or anywhere in between. The Magick User must be aware of what he or she is doing and why. There are consequences to using Magick. Consequences can be devastating if the Magick User is not aware of all of the effects of the Magick that is being used.
The Magick User is only as strong as his or her body’s endurance of the Physical and Mental Abilities.
A. Physical Strength.
The Magick User is only as strong as his or herself. Magick takes a lot of stamina to do and the body will be drained constantly when the person uses Magick.
B. Mental Strength.
The Magick User must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
Virtual Intelligence Android 702/14/2020
C. Knowledge.
The Magick User must be able to use Magick properly and know the 3 parts of Magick.
1. What is the first part. The Magick User must know and understand what he or she wants to do with his or her Magick.
2. Next come How. The Magick User must know each step of the Magick well enough to actually be able to visualize the Magick being done in each step until it becomes as simple and routine as breathing.
3. When is the last part. To cast Magick the Magick User must know when each step should take place.
An example of this is putting your shoes on.
What would be the need to put on shoes to protect your feet from anything that would do them harm or make them uncomfortable, ect.
When would be like when you leave to go outside not before going to bed.
88888888888888888888888888888888888888888888888888888888888888888888
Chapter 2: Where does Magick come from?
Magick is all around you and inside of you. Unless you have the Aura Power, you won't be able to see Magick. Those who do develope the Aura Power are very special and rare.
There are Core Magick and Free Magick.
Core Magick resides in your Magickal Core. They are
Elementals
1.Air/Wind Magick
2. Earth Magick
3. Fire/Heat Magick
4. Water Magick
Inside of the Body Magick
Mental/Mind Control Magick
Sound Magick
The ones that you started using as a Student.
You will learn more as you gain Physical Stregnth and are able to command them without a thought. You need to know these Spells like the back of your own hand.
The other Magick is Free Magick. Magick that is all around you except for the Elementals. The reason will be revealed later in the chapter.
A few of these Free Magicks are Plantology, Cold Magick and Light Magick.
These you will learn about when you are a Wizard or Wizardess.
As you read and work your way through the other books of this set, you will learn how to handle each and every Magick that is known to this world. More Magicks are being discovered and tried many times before it is published for people to learn.
I hope that you will enjoy learning from my set of Guide Books.
888888888888888888888888888888888888888888888888888888888
Chapter 3: Power of the Aura or seeing the Auras around you
One who possesses the Power of the Auras can and most likely will, determine your worth as far as Magick goes. After all who wouldn’t want to see what your enemies’ abilities? Most are looking for certain abilities. If you have that ability or abilities that t hey are searching for, you might become enslaved. Or at least watched from a distance by some token or spell.
All can see the 5 Basic Abilities- Fire, Water, Earth, Air/Wind and Mental Magick with ease for they excel in all of them and can see them very well. Some can see the strength of the Ability as well but this takes practice.
How do you know if you have this ability? It is a very easy thing to tell. On your first or second Quest, you will begin to notice wavy colorful haze around people. As you travel, it will become more intense and your may even get headaches or dizzy spells. If you do, let the head of the Quest know so you can be closely monitored. You will be classified as an Aura Sighter
.
As you gain control of this ability, you can see less and less of the colors but it never truly goes away. Many Aura Sighters go mad and have to be institutionalized. That means that an Aura Seeker is even more rare.
Sometimes with treatment an Aura Sighter can be helped to see normally which removes the ability or they gain more precise control of their ability and move on to be an Aura Sighter.
An Aura Sighter is the one who can control the Power of Aura excellently and is able to cope with the effects of the Power of Aura. This person is extremely likely to be very valuable as a Privileged Slave. Rarely are there any free Aura Sighters because the temptation of being well paid, having a harem, or anything that they want overcomes the nature of the person. But they were to be able to resist such temptation, they would become an Aura Master.
An Aura Master is not found or seen staring or watching people. This person will go about his or her own business either like a normal being (nearly non-existent) or as a Hermit (normal for all but a very small fraction of Aura Masters, Numbers are unknown.)
Those with this Power of Aura will be closely monitored by the PTB but not interfered with.
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Chapter 4 Understanding the Consequences of Magick
Consequences of Magick can be very severe for some people and not so severe to an added benefit to others.
Let’s start with Benefits. Magick can give you want you want often times providing you understand how to get what you want. For example, Wizard A wants to become famous quick. Wizard A is excellent in gathering rains from a long distance away. The country that Wizard A is gathering rains for prospers from the agriculture but yet all of the rain brings on bugs like mosquitoes.
Wizard A is now asked to get rid of the bugs so Wizard A goes out and find birds that love to eat bugs and some bats who enjoy the bugs as well. Now the bug problem is solved. But another problem occurs. Poop everywhere.
This poop is a good fertilizer in a small amount, but it also holds diseases that can make people ill. It gets into the food by being used as a fertilizer, water by rains washing it away, and makes an unsightly sight.
In another country where the rain was taken from all of the time, becomes a dessert and the kingdom can not survive unless it finds a way to control their rain. But even further away is a kingdom where they are having problems with rain. Wizard Q looks for a good dumping place or two. Wizard Q finds this country that needs rain desperately or so they say so he/she goes there as a visitor and observes the area.
Wizard Q decides that yes, this country can use the rain and arranges with Wizard K to deliver rain. Wizard K is delighted to have the rain and the exchange is made. After a number of years, the two countries were close allies.
As you can see a Lazy Wizard can do things that harm others while benefiting his/her self while an Active Wizard looks for the best solution for the long term and makes an ally for his kingdom.
Our goal here is not only to educate you in the Fine Art of Magick but also to make you into an Active Wizard.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
In this World, there is a difference between magic, magick and Magick. Here is the definition of them:
magic- with the small letter m is where a person is doing sleight of hand magic or stage magic.
magick- is what students perform until they acquire skills for a Career Degree.
Magick- is what those who has attained at least 1 Career Degree and has Magickal Abilities of that Degree or Degrees.
Magick User- is one who can perform True Magick and has a job.
You can be acquiring degrees all of your Life if you choose to do so.
Magick- A general guide
Chapter 1: Magick and its uses
I wish to speak a bit on Magick and its uses. I want each of you to read to this carefully.
Magick is a tool that can be used for good or evil or anywhere in between. The Magick User must be aware of what he or she is doing and why. There are consequences to using Magick. Consequences can be devastating if the Magick User is not aware of all of the effects of the Magick that is being used.
The Magick User is only as strong as his or her body’s endurance of the Physical and Mental Abilities.
A. Physical Strength.
The Magick User is only as strong as his or herself. Magick takes a lot of stamina to do and the body will be drained constantly when the person uses Magick.
B. Mental Strength.
The Magick User must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
Virtual Intelligence Android 702/14/2020
C. Knowledge.
The Magick User must be able to use Magick properly and know the 3 parts of Magick.
1. What is the first part. The Magick User must know and understand what he or she wants to do with his or her Magick.
2. Next come How. The Magick User must know each step of the Magick well enough to actually be able to visualize the Magick being done in each step until it becomes as simple and routine as breathing.
3. When is the last part. To cast Magick the Magick User must know when each step should take place.
An example of this is putting your shoes on.
What would be the need to put on shoes to protect your feet from anything that would do them harm or make them uncomfortable, ect.
When would be like when you leave to go outside not before going to bed.
88888888888888888888888888888888888888888888888888888888888888888888
Chapter 2: Where does Magick come from?
Magick is all around you and inside of you. Unless you have the Aura Power, you won't be able to see Magick. Those who do develope the Aura Power are very special and rare.
There are Core Magick and Free Magick.
Core Magick resides in your Magickal Core. They are
Elementals
1.Air/Wind Magick
2. Earth Magick
3. Fire/Heat Magick
4. Water Magick
Inside of the Body Magick
Mental/Mind Control Magick
Sound Magick
The ones that you started using as a Student.
You will learn more as you gain Physical Stregnth and are able to command them without a thought. You need to know these Spells like the back of your own hand.
The other Magick is Free Magick. Magick that is all around you except for the Elementals. The reason will be revealed later in the chapter.
A few of these Free Magicks are Plantology, Cold Magick and Light Magick.
These you will learn about when you are a Wizard or Wizardess.
As you read and work your way through the other books of this set, you will learn how to handle each and every Magick that is known to this world. More Magicks are being discovered and tried many times before it is published for people to learn.
I hope that you will enjoy learning from my set of Guide Books.
888888888888888888888888888888888888888888888888888888888
Chapter 3: Power of the Aura or seeing the Auras around you
One who possesses the Power of the Auras can and most likely will, determine your worth as far as Magick goes. After all who wouldn’t want to see what your enemies’ abilities? Most are looking for certain abilities. If you have that ability or abilities that t hey are searching for, you might become enslaved. Or at least watched from a distance by some token or spell.
All can see the 5 Basic Abilities- Fire, Water, Earth, Air/Wind and Mental Magick with ease for they excel in all of them and can see them very well. Some can see the strength of the Ability as well but this takes practice.
How do you know if you have this ability? It is a very easy thing to tell. On your first or second Quest, you will begin to notice wavy colorful haze around people. As you travel, it will become more intense and your may even get headaches or dizzy spells. If you do, let the head of the Quest know so you can be closely monitored. You will be classified as an Aura Sighter
.
As you gain control of this ability, you can see less and less of the colors but it never truly goes away. Many Aura Sighters go mad and have to be institutionalized. That means that an Aura Seeker is even more rare.
Sometimes with treatment an Aura Sighter can be helped to see normally which removes the ability or they gain more precise control of their ability and move on to be an Aura Sighter.
An Aura Sighter is the one who can control the Power of Aura excellently and is able to cope with the effects of the Power of Aura. This person is extremely likely to be very valuable as a Privileged Slave. Rarely are there any free Aura Sighters because the temptation of being well paid, having a harem, or anything that they want overcomes the nature of the person. But they were to be able to resist such temptation, they would become an Aura Master.
An Aura Master is not found or seen staring or watching people. This person will go about his or her own business either like a normal being (nearly non-existent) or as a Hermit (normal for all but a very small fraction of Aura Masters, Numbers are unknown.)
Those with this Power of Aura will be closely monitored by the PTB but not interfered with.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Chapter 4 Understanding the Consequences of Magick
Consequences of Magick can be very severe for some people and not so severe to an added benefit to others.
Let’s start with Benefits. Magick can give you want you want often times providing you understand how to get what you want. For example, Wizard A wants to become famous quick. Wizard A is excellent in gathering rains from a long distance away. The country that Wizard A is gathering rains for prospers from the agriculture but yet all of the rain brings on bugs like mosquitoes.
Wizard A is now asked to get rid of the bugs so Wizard A goes out and find birds that love to eat bugs and some bats who enjoy the bugs as well. Now the bug problem is solved. But another problem occurs. Poop everywhere.
This poop is a good fertilizer in a small amount, but it also holds diseases that can make people ill. It gets into the food by being used as a fertilizer, water by rains washing it away, and makes an unsightly sight.
In another country where the rain was taken from all of the time, becomes a dessert and the kingdom can not survive unless it finds a way to control their rain. But even further away is a kingdom where they are having problems with rain. Wizard Q looks for a good dumping place or two. Wizard Q finds this country that needs rain desperately or so they say so he/she goes there as a visitor and observes the area.
Wizard Q decides that yes, this country can use the rain and arranges with Wizard K to deliver rain. Wizard K is delighted to have the rain and the exchange is made. After a number of years, the two countries were close allies.
As you can see a Lazy Wizard can do things that harm others while benefiting his/her self while an Active Wizard looks for the best solution for the long term and makes an ally for his kingdom.
Our goal here is not only to educate you in the Fine Art of Magick but also to make you into an Active Wizard.
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Types of Magick
Each one is the beginning of a study of what you can do. Even if you can't do one of the categories in the beginning, you may be able to at the end of the Level.
Most students can and are able to do a bit of each Magick. You can choose what types of Magick you wish to do.
My suggestion is to study 2-4 of the Magicks at a time. You will find that some feel more natural to you than the others.
So keep an open mind while you are working towards the end of the Entry Level.
Each one is the beginning of a study of what you can do. Even if you can't do one of the categories in the beginning, you may be able to at the end of the Level.
Most students can and are able to do a bit of each Magick. You can choose what types of Magick you wish to do.
My suggestion is to study 2-4 of the Magicks at a time. You will find that some feel more natural to you than the others.
So keep an open mind while you are working towards the end of the Entry Level.
Core Magics
Air/Wind Magick-- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone.
Earth/Ores Magick -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
Fire/Heat Magick-- You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
Water Magick - You can manipulate water, moistening things, doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth, and kill fires. Ice and electricity can easily take you down though.
Mental/Mind Control Magick -- You can control the minds of others, but only a handful at a time. This ability leaves you vulnerable to attacks, as your mind actually enters that of the controlled, leaving your body empty.
Shields- Shields are walls that will block Magick Attacks.
Extra Classes
Wands- This class will instruct you on how to care for your wand and basic use of your wand.
Glitterizing- The simplest yet it can be ever so complex Magick. All you need is concentration and an imagination. You may create very delightful things out of this Magick. The downside is that you may forget what is real and what is part of your imagination.
Wands and Wand Care- A tool for directing your magic and more.
First Phase of Mediational Skills- Exercise your mind and learn how to concentrate well.
Physical Being- Build up your strength to be able to do more magic.
More will be offered as time passes.
Air/Wind Magick-- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone.
Earth/Ores Magick -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
Fire/Heat Magick-- You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
Water Magick - You can manipulate water, moistening things, doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth, and kill fires. Ice and electricity can easily take you down though.
Mental/Mind Control Magick -- You can control the minds of others, but only a handful at a time. This ability leaves you vulnerable to attacks, as your mind actually enters that of the controlled, leaving your body empty.
Shields- Shields are walls that will block Magick Attacks.
Extra Classes
Wands- This class will instruct you on how to care for your wand and basic use of your wand.
Glitterizing- The simplest yet it can be ever so complex Magick. All you need is concentration and an imagination. You may create very delightful things out of this Magick. The downside is that you may forget what is real and what is part of your imagination.
Wands and Wand Care- A tool for directing your magic and more.
First Phase of Mediational Skills- Exercise your mind and learn how to concentrate well.
Physical Being- Build up your strength to be able to do more magic.
More will be offered as time passes.
Which classes do you wish to take first?
I recommend taking 4-6 classes at a time. It will depend on how fast that you learn and how hard you wish to work. You will need to finish the chosen classes before choosing anymore classes. Please sign up on your PLTs Section.
I recommend taking 4-6 classes at a time. It will depend on how fast that you learn and how hard you wish to work. You will need to finish the chosen classes before choosing anymore classes. Please sign up on your PLTs Section.
Your First Set of Classes which are Required to be Taken. Do the Classes in any order that you would like unless otherwise Noted.
Core Magicks- These Magicks are the ones that you are born with but reside in a Magickal Core until you are around the age of 16. Each one is part of your own make up as a Living Being. You will learn more as you take the Classes.
Core Magicks- These Magicks are the ones that you are born with but reside in a Magickal Core until you are around the age of 16. Each one is part of your own make up as a Living Being. You will learn more as you take the Classes.
Level 1 Core Magick
Air/Wind Magick Abilities
LEVEL 1
DEFINATION:
Air/Wind Magick -- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone or gently to blow out candles.
LESSON:
There are various ways to accomplish these tasks within yourself. Remember that Air is part of you and even when there isn't any wind around you can stir up the wind with your breathe or movement of your body parts.
Practice each of the following experiments to find the best ways to do for your own self.
ABILITIES TO LEARN:
Lessons:
How many kinds of Air Movement have you found?
EXPERIMENTS:
1. Make a small breeze
2. Gusts- short blast of wind that lasts 30-40 seconds
3. Try Flying your Balloon Basket around the room.
EQUIPMENT:
Balloon Basket
Grimoires: Basic Grimoires
LEVEL 1
DEFINATION:
Air/Wind Magick -- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone or gently to blow out candles.
LESSON:
There are various ways to accomplish these tasks within yourself. Remember that Air is part of you and even when there isn't any wind around you can stir up the wind with your breathe or movement of your body parts.
Practice each of the following experiments to find the best ways to do for your own self.
ABILITIES TO LEARN:
Lessons:
How many kinds of Air Movement have you found?
EXPERIMENTS:
1. Make a small breeze
2. Gusts- short blast of wind that lasts 30-40 seconds
3. Try Flying your Balloon Basket around the room.
EQUIPMENT:
Balloon Basket
Grimoires: Basic Grimoires
Earth Magick Abilities
LEVEL 1
DEFINATION:
Earth -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
ABILITIES TO LEARN:
1. Debris Movement- Moving pebbles, rocks, sticks, ect. from one place to another.
2. Make ground rise up into a mole hill.
LESSONS:
This once again is brain work. Yes, you can use your hand to guide the pebbles or dirt to where you want it to go. But you need to have secrecy.
EXPERIMENTS:
1. Try moving the pebbles, rocks and sticks out of the way for the next Experiment.
2. With your mind, make the ground rise up to an ant hill then to a mole hill.
3. See how high you can make your hill.
EQUIPMENT:
The Sand Pit
Grimoires: Basic Grimoires -15 Colored Set
Testing:
Dice Toss for the height of your hill= t!dice d50
Add 1 Zero to the end of the Dice Toss
Height of 370 or better passes. Roll the Dice once each day until you pass
LEVEL 1
DEFINATION:
Earth -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
ABILITIES TO LEARN:
1. Debris Movement- Moving pebbles, rocks, sticks, ect. from one place to another.
2. Make ground rise up into a mole hill.
LESSONS:
This once again is brain work. Yes, you can use your hand to guide the pebbles or dirt to where you want it to go. But you need to have secrecy.
EXPERIMENTS:
1. Try moving the pebbles, rocks and sticks out of the way for the next Experiment.
2. With your mind, make the ground rise up to an ant hill then to a mole hill.
3. See how high you can make your hill.
EQUIPMENT:
The Sand Pit
Grimoires: Basic Grimoires -15 Colored Set
Testing:
Dice Toss for the height of your hill= t!dice d50
Add 1 Zero to the end of the Dice Toss
Height of 370 or better passes. Roll the Dice once each day until you pass
Fire/Heat Magick Abilities
LEVEL 1
DEFINATION:
Fire - You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
LESSONS:
1. The Fire Triangle
Picture
To have a fire you must have 3 things. An Air Source, a Material Source and a Source of Heat as seen in this Fire Triangle. Not enough of Air or Material to burn or too much of one will not allow a Fire to start.
EXPERIMENTS:
1. If you snap your finger as you think about a Fire, you should be able to make a Spark. Give it a try.
2. If you have a cup of something that you want to warm up, think of a Fire Source to use in order to warm the cup up.
EQUIPMENT:
Fire Poster
cup of water
LEVEL 1
DEFINATION:
Fire - You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
LESSONS:
1. The Fire Triangle
Picture
To have a fire you must have 3 things. An Air Source, a Material Source and a Source of Heat as seen in this Fire Triangle. Not enough of Air or Material to burn or too much of one will not allow a Fire to start.
EXPERIMENTS:
1. If you snap your finger as you think about a Fire, you should be able to make a Spark. Give it a try.
2. If you have a cup of something that you want to warm up, think of a Fire Source to use in order to warm the cup up.
EQUIPMENT:
Fire Poster
cup of water
Water/Moisture Magick Abilities
LEVEL 1
DEFINATION:
Water -- You can manipulate water, moistening things, which doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth(yes, it does take a considerable amount of time. A special Magick will do the trick) and kill fires. Electricity can easily take you down though.
Water can take any form such as a liquid state or a gaseous state. Ice will be a solid and will not form into another shape than what it is in until it changes form.
ABILITIES TO LEARN:
1. Make water move with Mental/Mind Magick.
EXPERIMENTS:
1. Make the Water in your Aquarium move and play with your Creatures.
EQUIPMENT:
Mini Aquarium Set Up Kit
Box of Food Supplies
Box of Water Toys
Aquatic Creatures
Grimoires: Basic Grimoires
LEVEL 1
DEFINATION:
Water -- You can manipulate water, moistening things, which doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth(yes, it does take a considerable amount of time. A special Magick will do the trick) and kill fires. Electricity can easily take you down though.
Water can take any form such as a liquid state or a gaseous state. Ice will be a solid and will not form into another shape than what it is in until it changes form.
ABILITIES TO LEARN:
1. Make water move with Mental/Mind Magick.
EXPERIMENTS:
1. Make the Water in your Aquarium move and play with your Creatures.
EQUIPMENT:
Mini Aquarium Set Up Kit
Box of Food Supplies
Box of Water Toys
Aquatic Creatures
Grimoires: Basic Grimoires
Mental/Mind Control Magick Abilities
DEFINATION:
You mind can control all of your body's functions all of the time yet it doesn't use all of the cells. One of the reasons is that part of the brain is devoted to the Hidden Brain that governs Magick.
ABILITIES TO LEARN:
1. Mind bonding – a close bond with a specific creature
LESSONS:
In this class, we will be discovering what our Mind can do.
EXPERIMENTS:
1. The easiest Mental or Brain Magick is Mind to Mind speaking or Telepathy. Simply push your thoughts to the Avian. The Avian might respond back with pictures or tweets and chirps.
Once you have successfully done this, you have done something called Mind Bonding. You have connected your mind to another person or creature.
Build up your mind bonding and jot down what happens as you grow stronger.
EQUIPMENT:
1-2 Avian
Owlette Basic Supplies Box
Owlette Food Box
DEFINATION:
You mind can control all of your body's functions all of the time yet it doesn't use all of the cells. One of the reasons is that part of the brain is devoted to the Hidden Brain that governs Magick.
ABILITIES TO LEARN:
1. Mind bonding – a close bond with a specific creature
LESSONS:
In this class, we will be discovering what our Mind can do.
EXPERIMENTS:
1. The easiest Mental or Brain Magick is Mind to Mind speaking or Telepathy. Simply push your thoughts to the Avian. The Avian might respond back with pictures or tweets and chirps.
Once you have successfully done this, you have done something called Mind Bonding. You have connected your mind to another person or creature.
Build up your mind bonding and jot down what happens as you grow stronger.
EQUIPMENT:
1-2 Avian
Owlette Basic Supplies Box
Owlette Food Box
Magickal Forces that surround you
TBA
TBA
Skill Classes
Wands and Wand Care
First things first is the phrase that I think of when I learn or teach something new. In learning how to use your wand, you must learn how to take care of your own equipment. The first thing that I will require for you to learn is how to take care of your wand.
The wand belongs in one of three places at all times.
1. In your hand.
2. In your wand sleeve on your Equipment Belt or in your wand sleeve in your Cloak.
3. On your Wand stand. You will be choosing a Wand Stand which is in this box.
In the box you have instructions on how to care for your wand. Follow them! If I see that your wand is dirty, you will be asked to clean it properly in front of the class.
Now I shall demonstrate the use of your wand.
First you will learn how to make it work.
Concentrate on the color red then make a sharp downward stroke like this. You can think of any color and the wand will respond in that color. You can also add sparkles to the color.
Now try writing with it.
The color is only symbolic of the wand at this step. It will show you how steady your hand is and if you can draw a straight line or not. This will take time and practice to perfect.
For the time being you will only be allowed to point at an object and move it by your thought process. There is a lot more that you can do with your wand but I want you to concentrate on good straight lines that clear crisp and cleanly made.
First things first is the phrase that I think of when I learn or teach something new. In learning how to use your wand, you must learn how to take care of your own equipment. The first thing that I will require for you to learn is how to take care of your wand.
The wand belongs in one of three places at all times.
1. In your hand.
2. In your wand sleeve on your Equipment Belt or in your wand sleeve in your Cloak.
3. On your Wand stand. You will be choosing a Wand Stand which is in this box.
In the box you have instructions on how to care for your wand. Follow them! If I see that your wand is dirty, you will be asked to clean it properly in front of the class.
Now I shall demonstrate the use of your wand.
First you will learn how to make it work.
Concentrate on the color red then make a sharp downward stroke like this. You can think of any color and the wand will respond in that color. You can also add sparkles to the color.
Now try writing with it.
The color is only symbolic of the wand at this step. It will show you how steady your hand is and if you can draw a straight line or not. This will take time and practice to perfect.
For the time being you will only be allowed to point at an object and move it by your thought process. There is a lot more that you can do with your wand but I want you to concentrate on good straight lines that clear crisp and cleanly made.
First Phase of Mediational Skills
Please find a place for your Meditation Mat, Energy Candle and Meditation Pendent.
There are 3 Phases of Meditation. You must fully complete the first phase before moving on to the second and third.
Your Equipment is essential to your comfort during meditation. We are starting out with Meditation Mats because you are not used to Meditation yet.
The First Phase is to learn how to concentrate better and block out outside noises. There are a variety way of doing this task.
My favorite way is to use an Energy Candle. The Energy Candle is simple to use but it requires effort on your part.
In order for the Energy Candle to work you must focus your Concentration on it. You must gently push a steady stream of Magick towards the Energy Candle until it lights up. You then Concentrate on sending the same amount of Magick into the Energy Candle for as long as you can.
Once you can't pour your Energy into the Energy Candle, the light will fade out. It will keep track of how long you are able to concentrate on it and how often you use it. It will send a report to your PLTs each week.
As you become better at concentration, the Energy Candle will add noises to the Meditation that you need to do daily. You are on your own until you are ready to pass the class.
The use of a Meditation Stone is optional. There are quite a few kinds of Meditational Stones that you might want to use depending on what you wish to accomplish or need help with. If you wish to know more about them, let me know.
Please find a place for your Meditation Mat, Energy Candle and Meditation Pendent.
There are 3 Phases of Meditation. You must fully complete the first phase before moving on to the second and third.
Your Equipment is essential to your comfort during meditation. We are starting out with Meditation Mats because you are not used to Meditation yet.
The First Phase is to learn how to concentrate better and block out outside noises. There are a variety way of doing this task.
My favorite way is to use an Energy Candle. The Energy Candle is simple to use but it requires effort on your part.
In order for the Energy Candle to work you must focus your Concentration on it. You must gently push a steady stream of Magick towards the Energy Candle until it lights up. You then Concentrate on sending the same amount of Magick into the Energy Candle for as long as you can.
Once you can't pour your Energy into the Energy Candle, the light will fade out. It will keep track of how long you are able to concentrate on it and how often you use it. It will send a report to your PLTs each week.
As you become better at concentration, the Energy Candle will add noises to the Meditation that you need to do daily. You are on your own until you are ready to pass the class.
The use of a Meditation Stone is optional. There are quite a few kinds of Meditational Stones that you might want to use depending on what you wish to accomplish or need help with. If you wish to know more about them, let me know.
Health
Physical Being
Weight Room M, W, F
1. Bicycle
2. Abs Machine
3. Work Bench
4. Dumb Bells
5. Rowing Machine
6. Leg Machine
7. Tread Mill
8. Run around the track
Swimming T, R, S
1- Free Style or The Crawl
2- Backstroke
3- Butterfly
4- Breast stroke
5- Sauna
6- Whirlpool
Weight Room M, W, F
1. Bicycle
2. Abs Machine
3. Work Bench
4. Dumb Bells
5. Rowing Machine
6. Leg Machine
7. Tread Mill
8. Run around the track
Swimming T, R, S
1- Free Style or The Crawl
2- Backstroke
3- Butterfly
4- Breast stroke
5- Sauna
6- Whirlpool
Thaumaturgy or The Creation of a Magickal Being
TBA
TBA
You and Your Aura
TBA
TBA
World Knowledge
TBA
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TBA
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