I do not track the following: Carry weight/encumbrance, item/gear deterioration, food or water outside of extreme environments, or hygiene. I encourage players to include things like eating, sleeping or bathing in their soft/social RP just for fun, but there's no need to track them on your sheet.
For the time being, I ask that all players restrict themselves to core races and standard races as well as the core, base, alternate, advanced and hybrid classes. Alternate racial traits will be fine so long as they are replacing something and not adding to the RP score for your character (if you're not sure what this means, please let me know so I can help). All archetypes for the aforementioned classes are welcome.
All newly created pathfinder characters should choose a total of two (2) traits. You may use a drawback to gain one (1) extra trait at first level. Your GM may request you adjust traits or drawbacks to suit the campaign if needed. Likewise, you may acquire one (1) extra feat during character creation by also taking on a flaw; This flaw must make sense for your character and roll (read: you must run this exchange past your GM for approval) to keep the game balanced.
I do not require you to "confirm" a critical success. If your character rolled a critical success the first time, then a second roll to "check" is not required. Same goes for NPCs and enemies. Good luck should be celebrated!
For casting classes, I do not require you to cast detect magic in order to know that an item is magical in nature when held in the hand or touched. If a caster picks up an item that is magical in nature I will accept the assumption that the caster knows that it has magical properties of some kind. If your character wants to know the nature of the magic they can then roll knowledge: arcana or spell craft checks for further information. This is done to prevent what I see as redundancy in the rules and to streamline the playing process, preventing unnecessary/extra rolling. Difficulty for these checks will be up to GM discretion and depend on the character and item involved.
If your character has taken the toughness feat, they will gain +3 hit points when the feat is taken and then +1 hit point every level thereafter.
Treasure and coinage is to be divided between party members as it is picked up! The transient nature of online roleplaying means that players and characters are free to come and go as they please. We ask that parties NOT designate a "treasurer" and instead split any findings or earnings at time of receipt so that all characters are free to use as they see fit.
I'm setting a hard limit of twenty levels in any given class. This does not mean that you can't use your character anymore if they hit level 20! It simply means that you must put subsequent levels into a different class or prestige class. Effectively, this means that your character's level does not have a cap, but their skills in any given class will top out at twenty.
Outside of combat (during social RP etc.) posting order is not observed.
Absentee characters will be pulled along by the party, without any assumed actions. If a character has been absent from activity for an extended period, the party may choose to leave that character behind at a safe spot in order to open up their place for a more active player. Adding/dropping characters from active parties will be considered on a case-by-case basis and characters may join, leave or rejoin parties (within reason) at GM discretion.