You will find a template below:
Template
Character Name:
Player Name:
Current XP:
Motto:
Goals:
Species: X, 1d
Career: X, 1d
Body: 1d
Speed: 1d
Mind: 1d
Will: 1d
Habitat:
Senses:
Diet:
Weapons:
Cycle:
Age:
Gender:
Height:
Weight:
Eyes:
Pelt:
Distinguishing Characteristics:
Skills:
Academics:
Brawling:
Climbing:
Craft:
Deceit:
Digging:
Dodge:
Endurance:
Gossip:
Inquiry:
Jumping:
Leadership:
Melee Combat:
Negotiation:
Observation:
Presence:
Ranged Combat:
Riding:
Searching:
Stealth:
Supernatural:
Swimming:
Tactics:
Throwing:
Vehicles:
Weather Sense:
Battle.
Initiative: (Speed and Mind Dice)
Movement.
Stride:
Dash: (1/2 Max Speed +1 if Body > Speed)
Sprint: (Speed dice)
Run: (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge:
Combat Save:
Species:
Species:
Species:
Career:
Career:
Career:
Other:
Other:
Other:
Etc:
Equipment and Inventory:
Character Name:
Player Name:
Current XP:
Motto:
Goals:
Species: X, 1d
Career: X, 1d
Body: 1d
Speed: 1d
Mind: 1d
Will: 1d
Habitat:
Senses:
Diet:
Weapons:
Cycle:
Age:
Gender:
Height:
Weight:
Eyes:
Pelt:
Distinguishing Characteristics:
Skills:
Academics:
Brawling:
Climbing:
Craft:
Deceit:
Digging:
Dodge:
Endurance:
Gossip:
Inquiry:
Jumping:
Leadership:
Melee Combat:
Negotiation:
Observation:
Presence:
Ranged Combat:
Riding:
Searching:
Stealth:
Supernatural:
Swimming:
Tactics:
Throwing:
Vehicles:
Weather Sense:
Battle.
Initiative: (Speed and Mind Dice)
Movement.
Stride:
Dash: (1/2 Max Speed +1 if Body > Speed)
Sprint: (Speed dice)
Run: (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge:
Combat Save:
Species:
Species:
Species:
Career:
Career:
Career:
Other:
Other:
Other:
Etc:
Equipment and Inventory:
Character Name: Jacob Strider
Player Name: Tenshi
Current XP: 0
Motto: "Take the dice into your own hand."
Personality: Altruistic, but also an arrogant Cassanova.
Goals: Win the heart--and maidenhood--of Emma Griffe.
Species: Panther 1d4
Career: Dilittante 1d8
Career: Warlock 1d4
Body: 1d10
Speed: 1d6
Mind: 1d8
Will: 1d6
Habitat: Forest
Senses: Listen
Diet: Carnivore
Weapons: Claws, Teeth
Cycle: Night
Age: 24
Gender: Male
Height: 6'3"
Weight:
Eyes: Purple
Pelt: Black
Distinguishing Characteristics:
Skills: Pan. Dil. War. Marks
Academics: -- -- -- I
Brawling: -- -- -- --
Climbing: * -- -- --
Craft: -- -- -- --
Deceit: -- -- -- I
Digging: -- -- -- --
Dodge: -- -- * I
Endurance: -- -- -- II
Gossip: -- * -- --
Inquiry: -- * -- --
Jumping: * -- -- --
Leadership: -- -- -- I
Melee Combat: -- -- * III With my favorite rapier.
Negotiation: -- * -- --
Observation: -- -- -- I
Presence: -- -- -- --
Ranged Combat: -- -- -- I With my favorite pistol.
Riding: -- -- -- --
Searching: -- -- -- --
Stealth: * -- -- --
Supernatural: -- -- * II With Elemental Magic
Swimming: -- -- -- --
Tactics: -- -- -- --
Throwing: -- -- -- --
Vehicles: -- -- -- --
Weather Sense: -- -- -- --
Battle.
Initiative: d8, d6
Movement.
Stride:
Dash: (1/2 Max Speed +1 if Body > Speed)
Sprint: (Speed dice)
Run: (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge: Ordallia
Combat Save:
Species: Acrobat
Species: Increased Trait: Body
Species: Night Vision
Career: Dilettante's Trappings
Career: Literacy
Career: Nobility
Other: Elementalist's Trappings [Red]
Other: Elemental Apprentice
Other: Extra Career: Warlock
Etc:
Equipment and Inventory:
Pistol (Spark d10, Damage +2 Slaying)
Rapier (Damage +2, Impaling)
Leather Armor (d6)
Dagger
Hat
Cape
Signet Ring
Player Name: Tenshi
Current XP: 0
Motto: "Take the dice into your own hand."
Personality: Altruistic, but also an arrogant Cassanova.
Goals: Win the heart--and maidenhood--of Emma Griffe.
Species: Panther 1d4
Career: Dilittante 1d8
Career: Warlock 1d4
Body: 1d10
Speed: 1d6
Mind: 1d8
Will: 1d6
Habitat: Forest
Senses: Listen
Diet: Carnivore
Weapons: Claws, Teeth
Cycle: Night
Age: 24
Gender: Male
Height: 6'3"
Weight:
Eyes: Purple
Pelt: Black
Distinguishing Characteristics:
Skills: Pan. Dil. War. Marks
Academics: -- -- -- I
Brawling: -- -- -- --
Climbing: * -- -- --
Craft: -- -- -- --
Deceit: -- -- -- I
Digging: -- -- -- --
Dodge: -- -- * I
Endurance: -- -- -- II
Gossip: -- * -- --
Inquiry: -- * -- --
Jumping: * -- -- --
Leadership: -- -- -- I
Melee Combat: -- -- * III With my favorite rapier.
Negotiation: -- * -- --
Observation: -- -- -- I
Presence: -- -- -- --
Ranged Combat: -- -- -- I With my favorite pistol.
Riding: -- -- -- --
Searching: -- -- -- --
Stealth: * -- -- --
Supernatural: -- -- * II With Elemental Magic
Swimming: -- -- -- --
Tactics: -- -- -- --
Throwing: -- -- -- --
Vehicles: -- -- -- --
Weather Sense: -- -- -- --
Battle.
Initiative: d8, d6
Movement.
Stride:
Dash: (1/2 Max Speed +1 if Body > Speed)
Sprint: (Speed dice)
Run: (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge: Ordallia
Combat Save:
Species: Acrobat
Species: Increased Trait: Body
Species: Night Vision
Career: Dilettante's Trappings
Career: Literacy
Career: Nobility
Other: Elementalist's Trappings [Red]
Other: Elemental Apprentice
Other: Extra Career: Warlock
Etc:
Equipment and Inventory:
Pistol (Spark d10, Damage +2 Slaying)
Rapier (Damage +2, Impaling)
Leather Armor (d6)
Dagger
Hat
Cape
Signet Ring
Character Name: Emma Griffe
Player Name: Tagan
Current XP: 0
Motto: Stay cool.
Goals: Survive and end or prevent a War.
Species: Panther, 1d6
Career: X, 1d8
Body: 1d8
Speed: 1d8
Mind: 1d4
Will: 1d6
Habitat: Forest
Senses: Listen
Diet: Carnivore
Weapons: Claws, Teeth
Cycle: Night
Age: 22
Gender: Female
Height: 5’10”
Weight: 145 lbs
Eyes: Grey
Pelt: Black
Distinguishing Characteristics:
Skills: Pan. Spy. Marks
Academics: -- -- --
Brawling: -- * III
Climbing: * * --
Craft: -- -- --
Deceit: -- -- III
Digging: -- -- --
Dodge: -- * III
Endurance: -- -- --
Gossip: -- -- --
Inquiry: -- -- --
Jumping: * -- --
Leadership: -- -- --
Melee Combat: -- -- --
Negotiation: -- -- --
Observation: -- -- II
Presence: -- -- --
Ranged Combat: -- -- --
Riding: -- -- --
Searching: -- -- --
Stealth: * -- II
Supernatural: -- -- --
Swimming: -- -- --
Tactics: -- -- --
Throwing: -- -- --
Vehicles: -- -- --
Weather Sense: -- -- --
Battle.
Initiative: (1d8 and 1d4)
Movement.
Stride:
Dash: (4)
Sprint: (1d8)
Run: (20)
Attacks:
Attack (ie. Dagger), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: Bold, Sneaky
Language:
Local Knowledge:
Combat Save:
Species: Acrobat
Species: Increased Trait: Body
Species: Night Vision
Career: Bravery
Career: Resolve
Career: Veteran
Other: Brawling Fighter
Other: Luck
Other: Keen Ears
Etc:
Equipment and Inventory:
Player Name: Tagan
Current XP: 0
Motto: Stay cool.
Goals: Survive and end or prevent a War.
Species: Panther, 1d6
Career: X, 1d8
Body: 1d8
Speed: 1d8
Mind: 1d4
Will: 1d6
Habitat: Forest
Senses: Listen
Diet: Carnivore
Weapons: Claws, Teeth
Cycle: Night
Age: 22
Gender: Female
Height: 5’10”
Weight: 145 lbs
Eyes: Grey
Pelt: Black
Distinguishing Characteristics:
Skills: Pan. Spy. Marks
Academics: -- -- --
Brawling: -- * III
Climbing: * * --
Craft: -- -- --
Deceit: -- -- III
Digging: -- -- --
Dodge: -- * III
Endurance: -- -- --
Gossip: -- -- --
Inquiry: -- -- --
Jumping: * -- --
Leadership: -- -- --
Melee Combat: -- -- --
Negotiation: -- -- --
Observation: -- -- II
Presence: -- -- --
Ranged Combat: -- -- --
Riding: -- -- --
Searching: -- -- --
Stealth: * -- II
Supernatural: -- -- --
Swimming: -- -- --
Tactics: -- -- --
Throwing: -- -- --
Vehicles: -- -- --
Weather Sense: -- -- --
Battle.
Initiative: (1d8 and 1d4)
Movement.
Stride:
Dash: (4)
Sprint: (1d8)
Run: (20)
Attacks:
Attack (ie. Dagger), Attack Dice, Effect (ie. Damage +1)
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge)
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: Bold, Sneaky
Language:
Local Knowledge:
Combat Save:
Species: Acrobat
Species: Increased Trait: Body
Species: Night Vision
Career: Bravery
Career: Resolve
Career: Veteran
Other: Brawling Fighter
Other: Luck
Other: Keen Ears
Etc:
Equipment and Inventory:
Character Name: Wynne
Player Name: Krispy
Current XP:0
Motto: Patience and perseverance have a magical effect before which difficulties disappear and obstacles vanish.
Goals: Survive. To work hard. To travel the world
Species: Sparrow, 1d6
Career: Messenger, 1d8
Body: 1d4
Speed: 1d8
Mind: 1d8
Will: 1d6
Habitat: Forest
Senses: Spot
Diet:Herbivore
Weapons: Beak, Claws
Cycle: Day
Age: 20
Gender: Female
Height: 5’0”
Weight: 85 pounds
Eyes: Orange
Pelt: Brown
Distinguishing Characteristics:
Skills: Sparrow / Messenger / Ranks
Academics: -- / -- / I
Brawling: -- / -- / --
Climbing: -- / -- / --
Craft: -- / -- / --
Deceit: -- / -- / I
Digging: -- / -- / --
Dodge: -- / -- / --
Endurance: d6 / d8 / --
Gossip: -- / d8 / III
Inquiry: -- / -- / II
Jumping: -- / -- / --
Leadership: -- / -- / --
Melee Combat: -- / -- / --
Negotiation: -- / -- / --
Observation: -- / d8 / II
Presence: -- / -- / --
Ranged Combat: -- / -- / --
Riding: -- / -- / --
Searching: d6 / -- / I
Stealth: -- / -- / I
Supernatural: -- / -- / --
Swimming: -- / -- / --
Tactics: -- / -- / --
Throwing: -- / -- / --
Vehicles: -- / -- / --
Weather Sense: d6 / -- / I (Favorite use flying)
Battle.
Initiative: 2d8 (Speed and Mind Dice)
Movement.
Stride: 1
Dash: 4 (1/2 Max Speed +1 if Body > Speed)
Sprint: 8 (Speed dice)
Run: 16 (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Shortsword: d4, melee, damage +1
Sling: d8, ranged, damage +0
Dagger: d4, melee,
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge): d8 +
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: d4 + d6 (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: Patient (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge: Ordallia
Combat Save:
Species: Flight
Species: Increased trait: Speed
Species: Performance: Singing
Career: Dead Reckoning
Career: Geography
Career: Hiking
Other: Literacy
Other: Language (Linguistics):
Other: Language (Linguistics):
Etc:
Equipment and Inventory:
Shortsword (damage +1 impaling)
Sling (damage +0)
Dagger
Leather Armor (d6)
Money: 16D
Player Name: Krispy
Current XP:0
Motto: Patience and perseverance have a magical effect before which difficulties disappear and obstacles vanish.
Goals: Survive. To work hard. To travel the world
Species: Sparrow, 1d6
Career: Messenger, 1d8
Body: 1d4
Speed: 1d8
Mind: 1d8
Will: 1d6
Habitat: Forest
Senses: Spot
Diet:Herbivore
Weapons: Beak, Claws
Cycle: Day
Age: 20
Gender: Female
Height: 5’0”
Weight: 85 pounds
Eyes: Orange
Pelt: Brown
Distinguishing Characteristics:
Skills: Sparrow / Messenger / Ranks
Academics: -- / -- / I
Brawling: -- / -- / --
Climbing: -- / -- / --
Craft: -- / -- / --
Deceit: -- / -- / I
Digging: -- / -- / --
Dodge: -- / -- / --
Endurance: d6 / d8 / --
Gossip: -- / d8 / III
Inquiry: -- / -- / II
Jumping: -- / -- / --
Leadership: -- / -- / --
Melee Combat: -- / -- / --
Negotiation: -- / -- / --
Observation: -- / d8 / II
Presence: -- / -- / --
Ranged Combat: -- / -- / --
Riding: -- / -- / --
Searching: d6 / -- / I
Stealth: -- / -- / I
Supernatural: -- / -- / --
Swimming: -- / -- / --
Tactics: -- / -- / --
Throwing: -- / -- / --
Vehicles: -- / -- / --
Weather Sense: d6 / -- / I (Favorite use flying)
Battle.
Initiative: 2d8 (Speed and Mind Dice)
Movement.
Stride: 1
Dash: 4 (1/2 Max Speed +1 if Body > Speed)
Sprint: 8 (Speed dice)
Run: 16 (Max Body + Max Speed + Dash)
Attacks:
Attack (ie. Cestus), Attack Dice, Effect (ie. Damage +1)
Shortsword: d4, melee, damage +1
Sling: d8, ranged, damage +0
Dagger: d4, melee,
Defenses:
Speed and Dodge Dice, Defense Dice, Effect (Ie. Dodge): d8 +
Counter w/Weapon, Defense Dice, Effect
Parry w/Weapon, Defense Dice, Effect (ie. Block Melee)
Soak: d4 + d6 (Body die, armor die)
Combat Modifiers:
Aim, Action adds bonus d12 to attack
Guard, Action adds d12 bonus to defend
etc
etc
Damage and Other Statuses:
Any Hit = Reeling (d8 penalty, no counters)
1 hit = Hurt (+1 Damage)
2 hits = Afraid (Cannot attack or rally)
3 hits = Injured (+1 Damage)
4 hits = Dying (Get First Aid!)
5 hits = Dead (Beyond mortal help)
6 hits = Overkilled (allies become Afraid)
Knockdown = (Disadvantaged, can't retreat)
Sick = (Reeling Causes Knockdown)
Healing Quota:
Gifts:
Personality: Patient (d12 bonus for one appropriate roll, refreshes on respite)
Language:
Local Knowledge: Ordallia
Combat Save:
Species: Flight
Species: Increased trait: Speed
Species: Performance: Singing
Career: Dead Reckoning
Career: Geography
Career: Hiking
Other: Literacy
Other: Language (Linguistics):
Other: Language (Linguistics):
Etc:
Equipment and Inventory:
Shortsword (damage +1 impaling)
Sling (damage +0)
Dagger
Leather Armor (d6)
Money: 16D
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