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Miaha's Sheet


Backstory:

Miaha 'The Red Scythe' is a very unusual assassin of the Grankhul sect of goblin hunters and stealth operatives. Very early on in her career as a Hobgoblin soldier, Miaha rose through the ranks of goblin military and was offered a position in the cult of assassins as elite warrior of the Hobgoblin military. Just as they found her to be an intriguing member for their organization, Miaha, in her own way found a fascination with the Assassin God. Though she had no previous knack of druidism of any sort, Miaha underwent a ceremony where she was bestowed the very powers of nature itself, turning her into a shifter and seemingly part mantis herself.

Oddly, Miaha is a creature full of contradictions, she feels great kinship to the wilds, animals and mantis creatures in particular, but due to her nature as a urbanite she has no real training of being in the wilds and is very much a creature of the city. As an assassin, she has also done it all, from slave trafficking, to murder, banditry, drug cartel activity, and even prize fighting due to her love of combat. However, just as easily she has killed slavers, liberated slaves, treated her own servants with great respect, give charity to the poor, and refused to take contracts on people that seemed legitimate and were fairly elected. In her own view, the only real difference from her and the average do gooder adventurer is that she expects to be paid up front. Decidedly one of the less evil assassins out there, for her this is only a job.

Miaha also has a very hard time trusting people due to multiple betrayals, and there are rumors that she might have... died once back in the day. Whatever happened in her career, she certainly got better and is still alive and kicking! Much to the misfortune of her targets no doubt.



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Lyrissa Sarissa, Future Nobless

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Born to a castoff family in Hlondeth, of mingled human and Yuan-Ti blood, Lyrissa was raised to know her place; to serve, to grovel, to beg, and to eke out a living as she was allowed to by her betters. Some are content to such a life, secure in their knowledge of place, of consistency, living within the bounds of the life they are given and edging out the best circumstances they can despite their lack of power in the society that entraps them; to say Lyrissa was not one of them is an understatement. Just shy of her adulthood, Lyrissa - looked down upon for her human features and scale-brushed skin, neither fully human nor fully Yuan-Ti, and finding no solace in either - departed the city with as much money as she could liberate, buying herself work and passage away from her home. She discovered quickly, however, that sea life was not for her. While it was nice being able to visit many new places, see new things, the periods of entrapment in between were worse than miserable; trapped on ship with the same ugly faces, the same lustful gazes, the same uninspired on-and-off partners. Merely two voyages into her spoken contract with the ship's audacious - but ultimately overpromising - captain, she slipped away before the ship departed, taking as much as she felt she could without drawing pursuit, and considering it a more than even exchange for the pleasure of her company.

Much of her life passed this way, moving from place to place, company to company, never quite satisfied to linger in one place overlong; her exotic looks, and scales so fine they appeared painted upon her skin, slitted eyes and lustrous black hair opened doors for her, often leaving them open in her wake. She didn't think of it as betrayal of any sort; after all, betrayal is something that requires trust, and she never trusted her fellow-travelers.

Living like a nomad, she refused to set down roots anywhere, finding the prospect of that kind of entrapment abhorrent. In fact, one of the only things she took with her was a book she had stolen, detailing the habits and strategies of the noble elite of Hlondeth, reading it as thoroughly as others might a Holy book; for to Lyrissa, there was only one true source of power: Wealth. She dreamed of the day when she could take up a noble mantle, and surround herself with wealth and splendour, exercise the immense freedom that such wealth entails; not just the freedom to choose, but the freedom to want something, and merely take it for her own. The kind of unquestioning obedience, immediate fulfillment of desires and whims, that only absurd sums of money could bring about.

To this end, she dresses according to the station she hopes to hold; while her sleeves of many garments clad her in finest seemings of silks and linens, brocade and gilt thread, she can feel the rough touch of the wool beneath. She speaks in formal tongue, adorning her words in finery, though she resents the foreignness of them upon her tongue. With her travels a footman, James, a half-elf of no particular lineage, nonetheless dressed nicely - more than entirely suits him - who has the unfavorable job of tending to the animals that she considers beneath her. He treats her with the right level of deference, and is often quite good at reading her moods, which has allowed him to keep the job far longer than his predecessors.

When the coins are down, however, despite her aspirations, Lyrissa has no fear of getting dirty, if it means taking a step closer to her goal.
Jezebel Character Sheet

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Jezebel grew up in Elturel, the capital of Elturgard. She was a humble farmer, working tirelessly and never complaining. She tended to the animals between working the fields and preparing dinner. Every week she wheeled produce into the city to sell for her parents. At the end of the week, she attended church. One day, while she was praying, Jezebel heard a voice tinted with the sounds of bells. The voice was weary, but clear, as it spoke about a stolen holy symbol. She left for the woods and found a golden symbol on the ground. With no one around, she collected the symbol and hurriedly returned it to the church. She was granted membership by the head priest and ordained to travel and preach the gospel, helping those in need along the way.

That is the story she tells others.

Jezebel did grow up in Elturel, the capital of Elturgard. She grew up on a farm and loathed the work she did to appease her parents. She felt her talents were wasted on the short-sightedness of her parents. Every week she sold produce, but kept some of the money, lying that some of the buyers bullied her into taking less coin or that some of it was stolen from her by brigands or the guard was collecting for a new tax. They were never good lies and she was scolded every single time. During church on Sundays, she searched and found a magic tutor that she would seduce with her sharp wit and capacity for magic, coupled with desperation to be more than a simple peasant. She even had some coin to give and paid for her lessons.

The plan was going well, until one night while returning home, she overheard a commotion. Three figures in the woods were engaged in combat. Jezebel stayed quiet and watched, as the two slew the other. As they rifled through his belonings, they found a note explaining he was seeking the "Holy Symbol of Ravenkind" to destroy Strahd von Zarovich of Ravenloft. But as they talked between each other, Jezebel recognized the voice of her tutor, Lady Beatrice. They turned to leave the scene when in the next second, they vanished into a different plain of existence. The note and the stolen holy symbol fell to the ground. Jezebel took both. This was her ticket off of the farm and she devised a plan.

The next Sunday, she went to church and heard many rumors about the disappearance of Lady Beatrice and Key de Effer, of Lord Dhelt's personal guard. They didnt return. Jezebel skipped church and went to Beatrice's manor, lying to the guard that she forgot her spellbook inside when barred from entry. She was a frequent visitor, but still had the guard watching her actions to make certain she didnt grab anything that wasnt her's. She stole her practice spellbook and left. Next, she slipped into the church after the normal patrons had left (her parents were not surprised by her skipping church), and came to the head priest wishing to turn over a new leaf.

She explained that she had felt the calling of the higher powers, but didn't wish to deprive her parents of an extra pair of hands on the farm. She could do a few minor miracles, mostly repairing wounds, but the head priest said she lacked the discipline needed to heed the divine word.

Later that night, she volunteered at the church to better herself in the eyes of the divine (a lie) and stole vestments meant to be washed, diverging from returning to the church from the stream and fled to her farm. Collecting her pack full of food and other supplies, she escaped into the night.
Allev Davon at Myth Weavers

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They say you become the thing you hate…

Allev Davon is a dhampir, the genetic result of vampirical eugenics, a stepping-stone along the trail towards the perfect vampire.

Imagine Allev’s father’s disappointment when, instead of a pale-skinned, red-eyed vampire, Allev had skin like faded bronze, storm-grey eyes, and little in the way of bloodlust.

Still, to vampires, what could be of use was not discarded. The cabal tried to mold Allev into a useful tool, but the more ritual sacrifices that he was forced to endure, the more he despised them all.

Finally, he’d had enough, and armed himself with the tools by which to hunt and destroy those who had created him. From the dark sewers of Neverwinter in the wake of the Wailing Death, through the back alleys of Waterdeep, the wilds of the High Forest, across the Moonshaes… Wherever those who feed on the living existed, Allev sought them out and destroyed them.

It was a personal vendetta that took its toll on his soul. For as much as he sought to rid Faerûn of vampires, he knew that he would receive no gratitude, being seen as one of them.

Nor was he ever at his greatest potential, denying the strength that he could draw from his own feeding.

And so he lived: The vampire-kin that slew the undead, but would be seen by few as anything other than one of them.

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