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Yrineglen

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    [ ee·rehn·glehn ]

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    Overview:

    Well-known for its steep cliffs and roaring waterfalls, the southeastern continent of Yrineglen is home to the Faunfolk. The entirety of the continent lacks much color beyond varying shades of grey, tan, and brown, but it holds beauty in its uniqueness. Greenery is significantly limited, but there is an overabundance of stone and, as such, is of what many buildings are comprised. The majority of cities take residence at the very tops of cliffs, and some communities make their homes within the cliffs like caves. The Terra Firma Quarry is nestled between the Wildwind and Glimmerfort mountain ranges to the west, and spans several miles. Temperature is significantly warmer than the other three continents, with no true winter.


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    Government:

    Commonwealth in design. Each ‘state’ in Yrineglen works together for the common good of one another. Trade goods are reserved first for the residents of the continent first, and any excess is used for export. Important decisions are put to a public vote where majority rules, and the government exists in such a manner to only carry out these decisions as the people wish.

    Continent Lore:

    Nothing substantial of note beyond the knowledge that each of the dominant races are presided over by a ruling government of their own kind.

    Exports
    Stone.
    Animal Hides/Leather.
    Meat.

    Cultural Norms

    Work In Progress

    Magick

    Very rarely, if ever, are the Faunfolk races capable of being magickborne. Those that are such are often revered as oracles and whisked away to temples.

    Faunfolk Races
    An Asterisk (*) denotes a prominent race.

    IhCDJu3.png SATYRS*

    Capital City
    Volance

    Physical Traits
    IhCDJu3.png Upper body is human while the lower body is horse/faun-like on two legs.

    IhCDJu3.png For the human portion, the entire natural range of skin tones from the lightest beige to the darkest brown and every shade in between. For the animal portion, any naturally-occurring horse pelting is possible.

    IhCDJu3.png Hair and eyes follow natural occurrences, though browns and hazels are dominant.

    IhCDJu3.png Average heights vary from 5'5" to 7'5", and taller tends to be the norm.

    IhCDJu3.png Typically bear a pair of large, curving horns.

    IhCDJu3.png CENTAURS*

    Capital City
    Everglow

    Physical Traits
    IhCDJu3.png Upper body is human while the lower body is that of a feral horse.

    IhCDJu3.png For the human portion, the entire natural range of skin tones from the lightest beige to the darkest brown and every shade in between. For the animal portion, any naturally-occurring horse pelting is possible.

    IhCDJu3.png Hair and eyes follow natural occurrences, though browns and hazels are dominant.

    IhCDJu3.png Most centaurs stand between 6 and 7 feet tall, and their horse bodies are about 8 feet long.

    IhCDJu3.png FAUNS*

    Capital City
    Deerward

    Physical Traits
    IhCDJu3.png Upper body is human while the lower body is that of a two-legged, often woodland, creature (goat, deer, fox, etc).

    IhCDJu3.png For the human portion, the entire natural range of skin tones from the lightest beige to the darkest brown and every shade in between. For the animal portion, any naturally-occurring woodland creature pelt is possible.

    IhCDJu3.png Hair color follows natural occurrences with some less natural spotted on rare occasion, though brown and hazel eyes are dominant.

    IhCDJu3.png Most fauns stand between 4 and 7 feet tall, highly dependent upon the animal they feature.

    IhCDJu3.png NYMPHS*

    Capital City
    Swanbourne

    Physical Traits
    IhCDJu3.png Human-like creatures with touches of nature.

    IhCDJu3.png Skin tones can range from light to dark, natural or unnatural colors in varying shades. Heavily influenced by their surroundings, and changes from one season to the next.

    IhCDJu3.png Hair color is heavily influenced by surroundings as well, and can be natural or unnatural in hue--just no pastels. May have flora interwoven and naturally growing.

    IhCDJu3.png Browns and hazels are non-existant. Eyes tend to brighten in intensity during spring and summer, then darken in autumn and winter.

    IhCDJu3.png Between 4'5" and 6'5" in height.

    Religion
    Quietly theistic, the inhabitants of Yrineglen believe in the Wildmother and her Three to the point where, in the rare circumstance one of their kind is Magickborne, they send that individual to a temple of worship. There are four main temples, with one located within each state, and some smaller littered throughout the continent. They are devout, but not overzealous.

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