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[OOC Note] Updated DS

Posted by Illiandi Bondsmiller (played by Kaji) June 29th 2014, 9:57pm
As promised, Ikarus' player and I have finished up the DS tweaking of the dream. While there are still minor kinks, that should not affect the average user at all.

* We've added 'acoustics' DS in some buildings, so that people in the bedrooms can hear the shop or living room (and, with polite tact, people in the living room or shop can only SORTOF hear the people in the bedrooms). This DS is in a few test locations: The Loa-Bondsmiller House, the Project House, the Bakery, Declain Residence, and the Blacksmith. If you'd like to have your shop or residence added, let us know and we'll put it in.

* We've added a better idling system. I know it's frustrating to come in and find 'new' folks in the dream, but they're all greyed out because they visited when no one was in, and have since gone away. These folks will be automatically shuffled out with an invitation to apply to the dream.

* There may be more chickens. One of them may have found their way into the Secret Squid Room. It may be fairly obnoxious.

* Mr. Miskwa Makwa is no longer living in a bare apartment. One of the back apartments seems to have filled up with baskets.

Some stuff we wanted to get to but didn't make the deadline for includes an in-dream hunting DS game (it's still got way too much work needed to even beta test), periodic emits to announce guard patrols and jungle ambiance, and a conversion of the current list of admin commands to clickable DS buttons. When the hunting DS is completed, we'll be reuploading the chart to reflect some of the suggested changes made by our playerbase at the last OOC meeting :)

If you find any weird bugs or typos, please let us know, and thank you for being tolerant of the ghost dream in the meantime. It should be good for a while now.

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