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Races and Elements

  • DARK ELEMENTS
    Character artwork will be added in due time.

    VALRA
    Nyctoran sub-species of Dark Element.
    Dream form: Valravn
    Summary: The only race in Nyctoria capable of physical shapeshifting. This scavenging race are viewed as myths and feared by most which they both have fun with and hate. Known as Dream Assassins, Nightmare Weavers, and the stuff of nightmares in general.
    Tribal Valra

    These Valra adhere to a scavenger’s lifestyle. They gain their shapeshifting abilities when they find their first carcass with it’s heart intact, which they will harvest and eat. If a parent who has their powers finds a heart, they will take it and bring it to their unshifting child.
    Tribal Valra are peaceful and often will not kill another. An exception is made when one has done serious harm to the tribe or one of its members. In this case, they will often take their raven forms and peck the poor fool until a skeleton remains. Individuals may choose to resort to personal revenge. This can result in more painful or “entertaining” forms of execution such as: Death through nightmares, victim being hunted like prey, and many others.
    They hold close ties to the night and worship Lumerin but it doesn’t mean they spend every waking hour in the darkness. Night is a time for pranks. They enjoy spinning dreadful night terrors for others. This magic can cause the death of the target if their spirit is not powerful enough to defend itself.

    Valra can be found anywhere a dead body is if one knows what to look for but they favor dark, haunting, and dangerous places such a poisonous swamps or treacherous slopes to live. Most Nyctorans won't venture into areas like these due to fear or risk of death. Some locations are so toxic that only Cotricikal and Valra can explore them without harm but this helps keeps the two races safe from city raids, rival tribes, and most predators.
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    Physical Traits: Tribal Valra vary in their physical build. They are commonly slender with a fine muscle structure but can become stocky and have a strong build (ectomorph-mesomorph build). Limbs are long but might be strong or delicate in appearance, depending on the individual, but the forearms always resemble raven's feet. The legs of the Valra may or may not be like a raven's. Face shapes vary from narrow to a “normal” width with delicate or chiseled features. Skin tones range from ghostly pale (white Valra only) to black as night. Eyes may be sharp, curious, or even lazy in appearance. Eye colors are black, Deep browns, and blue. Feathers grow in patches in their hair. Some are blessed with elegant or stylish feather patches while others end up with very random and even scraggly patches. Hair and feather color is black. White is rare.

    City Valra

    These Valra have been trained to perform the dirty tasks requested by the elites.
    Though still gentle at heart, they will kill without question. Their lethality is so well known that all classes of Nyctorans, from the lowest slave to the mightiest leader, fear them.
    Unlike their scavenging cousins, city Valra are offered an abundance of child sacrifices. These sacrifices not only provide them with hearts but ensure that the offering clans are protected from their wrath. Sacrifices are also given as payment for various jobs that the more “moral” species avoid.
    Despite such offerings and reverence the hierarchy denies their existence and even forces them to live outside of city boundaries. With such treatment one wonders why they stay loyal to the city ideals. Sacrifices surely cannot be enough to hold their interest.

    Physical Traits: City Valra are always very slender and fine of build, much like an ectomorph. Their limbs must be long and either thin or frail in appearance. Head is expected to be narrow with well-defined features. The nose is sharp and long but not too long. Hair is always black, in rare cases white, with feathers growing in stylish patches. Skin tone ranges from ghostly pale(white Valra only) to a warm beige. Eyes are generally sharp and black, deep browns, or blue in color. Slight upturning is allowed.

    COMMON CAREERS
    Career is actually an improper term since Valra are never “allowed” into the city. As a result they maintain their scavenger ways. Some may choose to become hunters, fishers, or gathers for the clan though. Since all Valra learn to how to make clothing, there are no fashion designers. Despite this, those with less fashion sense will study the designs of one more fashion minded. The luminaries have demanded that all city Valra become assassins. A deep seated resentment towards the luminaries have turned many Valra into exceptional thieves for revenge.

    Shared Valra Traits

    Despite the many differences, there are traits and more that the Valra share as a whole.

    PHYSICAL TRAITS
    Though their normal shape looks mostly human and typical of most Nyctorans, there are some things that set them apart. The most prominent trait is that their height and weight are extremely deceptive. Like most birds, Valra have semi-hollow bones. This results in them being half the weight of those who share the same height. It is not uncommon to see them use this to their advantage; tricking others into being severely hurt or killed.
    One of their most beneficial traits is their specialized digestive and immune systems. Many dangerous forms of bacteria and parasites lurk their favored foods so their bodies are built for killing these pests. As a result the Valra are almost never ill.

    DIET
    The diet of the Valra is viewed as revolting by most. Being true scavengers they mostly feed on carrion. Often they'll take their raven form to feed on a corpse but will eat in any form.
    Valra could not associate with most Nyctoran species if that is all they ate. They also enjoy a variety of fruits, nuts, and seeds. When they want something fresh, they will hunt or fish for prey. Large and small game of various sorts pleases them but some clans prefer the taste of other Nyctorans. Though a form of cannibalism, they will never hunt or feed on another Valra.

    SHAPESHIFTING AND FORMS
    The ability to change the shape of the physical body is almost unheard of among Nyctorans. This makes the Valra truly stand alone and only reinforces the fears others have towards them. As a whole they can take on a total of four different shapes.
    Human-ish: This is their normal form that most are familiar.
    Raven: Their second favorite shape. Easy to hide, spy, ect. If one can get close enough they will see the side of their beaks are jagged to resemble carnivore teeth. This sets them apart from normal ravens.
    Humanoid Raven/ Were-Raven: As the name suggests they look like a perfect blend of raven and human. They are rather large in this form despite true height, commonly standing around 7’6-8-9. Well suited for battle and other aggressive situations.
    Griffin: The largest of their forms and most powerful. Unlike a true griffin, these are pure black or white with features of both a raven and wolf.

    CLOTHING PREFERENCES
    Most Valra prefer clothing that resembles the goth style. Each outfit is custom made by the individual or a friend or family member. No two outfits are exactly the same as a result and typically represents some aspect of the individual.
    Due to their agility and desire for stealth, Valra wear revealing clothing. An exposed stomach is the common style though an individual’s preference may have them wear more or less.
    The exception is their ceremonial garb. These are typically long, flowing, black cloaks with haunting designs in crimson. The face is hidden under a hood but since they most commonly are in were-raven form during rituals, their beaks will show. Beneath the robe they wear gleaming, intricately designed armor that is an otherworldly black. It absorbs all light except for that of the dark fire. Masks may be worn depending on the ritual and shape they hold.
    The materials for their everyday clothing comes from game, scavenged corpses, and even themselves (molted, lost, or plucked feathers). In contrast their ceremonial garb is crafted of fine and rare materials that are harvested and crafted by other races.

    FAMILY STRUCTURE
    Both tribal and city Valra live in large families that consist of many males and females. Each clan is ruled by a single or pair of white Valra. These flocks or “murders” of Valra can have 500 members or more or as small as 30 members. It’s not easy to locate a large clan if you don’t know what you are looking for because most will stay in their raven form to take up less space. They will take on their other forms if the situation demands.
    Valra are monogamous and can be fussy about who will be their partner, they will be with them the rest of their lives after all. Both genders will test potential partners in various ways depending on what they want. Some may be drawn to the musical skill of one while another will look at the skill of their stealth or magic abilities. There are those that will choose based on how one looks or dresses but in the end personality will be a final factor for all.
    Should a pair decide they want to stay together; a final trial will take place. No matter how they chose their partner, the realm of dreams holds utmost importance. Each one will take their turn sitting by their sleeping partner and weave the most terrifying nightmares possible. By this point each one should know the other’s deepest fears. If both survive the terrors the other weaved then they will challenge each other to a fight in the dreams. These battles are always violent and always result in dream injuries, some may manifest physically. Such extreme measures are to ensure their partners can successfully defend themselves and family against enemies. Dreams can be used to murder without a trace after all. The trial is deemed successful if the battle ends in a draw with both tiring the other out. Failure is when one is near death.
    Parents take good care of their young but the clan will assist if needed. Young Valra often learn by trial and error as their parents will allow them to explore and discover their skills and talents. They are not without rules though and the clan will ensure that they do not escape their discipline. Highly intelligent children may find a way out but often face the consequences later.
    Valra leave and join the flocks regularly ensuring that the gene pool is strong. Some may start a new clan entirely. No matter where they go, Valra always look after their own even if they are not blood. This makes it tough for more aggressive races to wipe them out. If an individual is harmed or threatened, the clan will group together. If a clan is harmed or threatened, then neighboring clans will join together to fight the threat.

    MUSIC
    To the Valra music is a sacred gift from Lumerin. Almost every Valra learns how to play an instrument at a young age. Those who do play find that the music has power. It can be used to bless, such as restore ones energy or call rain, but it can be used for darker things too. This side of their music can control the actions of the weak minded, bend various elements in destructive ways, cast illusions, make one lose their way, and more.

    Since it's so sacred to them, every full moon each clan gathers outside their mansion. Those who do play instruments, create wondrous songs in praise of their lunar god while the rest dance and sing. The power within these songs are said to revitalize the clan and cause magical wonders to occur. Some say the Valra look eternally young due to these rituals but no one is sure.

    Their music has a Celtic sound to it. A few earthly examples are provided.


    Those gifted in magic can get their instruments, or create magic instruments that produce a more modern sound. Pardon the intro.


    Their dances are very similar to the Irish stepdance or if you are more familiar with it, River Dance. Valra are very nimble though and will dance on and across branches and even narrow points.
    For those unfamiliar with the style of dance, here is an example.


    Mranuvas
    MRANUVAS
    Nyctoran sub-species of the Dark Element.
    Dream Form:Kumiho
    Summary: A "vampiric" race who's population is mostly female. They are a dark representation of Yin and Yang, being Necromancers and life feeders on one side and seductive fox spirits on the other.
    Tribal Mranuvas


    While numerous, few have seen Mranuvas except for those who crave the more primal desires of life. These Nyctorans are often found in dark, haunted forests whose trees are more black with leaves of purples and blues. These forests are feared since it’s said most who venture inside never come back out. It’s unknown if this is the forest’s doing or those who live within.

    Mranuvas are tricksters and necromancers, enjoying leading others astray and toying with their heads until they break. They use some illusions but are not like their Varvatra cousins who can change the world around them, instead their illusions rely on the innate fears and weak mindset of others. Those who die will find their bodies put to use in some dark art of this race. Basic rasing of the dead, experimenting with creating flesh and bone monstrosities, and other necromantic styles are practiced on their victims.

    Despite this haunting appearance, Mranuvas are the most promiscuous of all the Nyctoran races, prizing their time in bed with their partners and competeing over who can win over more mates. Females outnumber the males of this species about 1000 to 1. This gap can be greater.

    Physical Appearance: This race holds an appeal most would find attractive. Fine, pearly skin and a build fitting of the ecto and mesomorph classification. Females of this race stand around 5’4-5’10 and the males are shorter, standing about 4’8-5’6. Long fox ears sit atop their heads, 3-9 long, fluffy tails grow from the tailbone region, gleaming claws tip their fine fingers, and a lovely array of sharp teeth fill their mouths. Some individuals may have only fangs with a set of human-like teeth. Hair is often straight and silky in this race but some might have a slight wave to their hair. Colors of hair and fur range from eerie blues and deep purples to ashen and black. Red and green hair and tips are rare. Eye colors are blue, purple, white, and red. Gold is rare.


    City Mranuvas

    Those in the city are less common since dark elements are often denied by the Luminaries and many who live in them. Most city Mranuvas actually live like their tribal counterparts, in a dark forest just outside the city, or make themselves at home in the seedier parts of the cities. These can be the hidden tunnels used for smuggling and other illegal operations or in more known places like brothels. Many of these places are known to be haunted in some way.

    Luminaries have turned to Mranuvas to assassinate an elite rival male. Unlike Valra, Mranuvas do this without drawing blood. Females feed on the life force of males and take this through pleasure. Killing through a fun night gives the illusion of the male passing due to poor health and takes any suspicion off those who may want them dead.

    This feature makes female Mranuvas a high risk in brothels but the females aren’t allowed to spend as much time there. The males of the species are the ones who live here, happily pleasing anyone who comes by without the worry of losing their lives.

    Physical Appearances: City Mranuvas, while very open to who they sleep with, still must deal with the selective breeding structure of the cities. This has resulted in a slightly shorter variant with females standing at 4’10-5’8 and males at 4’2-5’0. Many deem the shortened form as adorable which can result in more mates. Their, pale pearly skin is now more tan in tone and perhaps best described as almost metallic. Build remains in the ecto to mesomorph range but wavy hair no longer exists, leaving them with only strait, silky hair. Their beastly features remain the same but no less than 5 tails are allowed. Hair and fur colors remain the same with ashen tones bred out and red encouraged. Eye colors are blue and purple.


    Shared Mranuvas Traits

    Society: Women greatly outnumber the men in this race 1000 or more to 1. It’s of no surprise that they are the dominant gender and determine everything from rules to social expectations and it’s seen in how valued the males are ( more on that later ).

    The greatest ruling factor in society is the female’s ravenous hunger. While many have witnessed a female Mranusvas eating food, mostly organ meats, their true sustenance comes from the life force or essence of males. This is obtained by spending a night with a male and he rarely survives the ordeal. In order to maintane a constant supply of this “food”, society is built around flirting and seeing how many one can bed in a single day. Training their young at a young age how to attract a partner is even a mandatory education when they become teens.

    Males don’t need to feed on a life force but are still able too if they decide to sleep with men instead. Unlike with the females, males will always survive a night with another male. The reason for this is male Mranuvas actually give a portion of their life force away instead. It has been known to shorten his life but many are able to recover this fragment given away.

    Family Structure:
    Society is built around dating, eliminating the term from the culture. Due to the nature of Mranuvas, females will finish the deed accordingly whether or not they want a child but most accept that responsibility due to how rare males are AND since they rarely live afterwards. As a result, children typically don’t know who or what their father was. Mranuvas males who do survive the act are elevated to a Clan Father, something akin to a leader. These males are sought after by the females who want to promote good blood or simply have been unlucky enough to get their “meal” for the day. Most clans have 1-5 Clan Fathers at a time.

    From birth, any male child is treated like a king. Their mother and sisters, if they have any, tend to their every need. Brushing their hair, bringing them their favorite meals, and more. This isn’t too say the males never get privacy or learn how to take care of themselves, however, in fact it’s expected. Boys are taught young how to keep appearances up and siblings are never allowed to intrude while they are bathing or answering the call of nature.

    Female children are still treated well but do not receive such spoiling. Girls are expected to take care of themselves and the chores. A wound will still be tended to by their mothers. Unlike adults, young female Mranuvas do not need to feed on a male’s life force. This becomes a factor after they have reached puberty.

    Both genders are expected to learn necromancy and their innate powers of the Kumiho spirit. This can take the form of group schooling, apprenticeship, and even spending hours with their noses in magical tomes. No child is allowed to become too withdrawn, however, and will be chased away from their studies to spend time with their peers should they become too introverted.

    When they become teens, a new type of training is incorperated, the dating game. By this point, most are already wearing revealing clothing and have some idea of how to draw others in but they are still clumsy. More experienced Mranuvas will take this clumsy teens and find tune their ability like a dancing class. By the children are 18, they are well prepared and very eager to taste their first meal of life force.

    Lairs: To the average person, the lair of a Mranuvas can be compared to a den of sin, mostly of erotic pursuits. These Nyctorans can be found flirting and having a grand time in the streets, on roofs, wherever they deem is fun or thrilling. When you are able to look past all that, you begin to see structures that are pulled from a nightmare. Dilapitated buildings of shadow, both slummish and luxurious, with light pouring from the windows. Setting foot inside one of these houses may be an equal nightmare or make you forget how disturbing and eerie the exterior really is.

    Talismans are hung about the town here and there and fox fire floats through the air. Depending on the clan or city, stores resemble something fitting the western or asian witches. Prayer slips, strange foods, and magical artifacts and tomes ( mostly of necromantic nature ) are some things that are found. One of their greatest treasures are incense and perfume. These scents fill their layers and some are known to put one into a trance or be drawn to whoever is trying to bait them into bed. The latter is less common since the ingredients to create such a scent are rare.

    Diet: Mranuvas are omnivorous but prefer meat, especially if it’s an organ meat. Fruit and veggies are mostly eaten as a way to impress partners who are not of the Mranuvas race.

    Clothing: Highly erotic and suggestive clothing are worn by Mranuvas. This can take a form of harnesses or base clothing that reveals more than one might want. They can dress modestly, to a point, and will but this is seen more when they are beyond the borders of their territory.

    Females are more apt to dress modestly due to the changing preferences of males. Some may be found in kimonos, flowing dresses, or something like a punk. Males almost always where close to nothing.

    Oddities Female Mranuvas might seen like the human vampire. Not just because they feed on life and will devour the slain male’s liver, but also because they never physically age. Females are always assumed to be 18-26 yrs of age but they have a lifeline, often passing away around the ages of 127-164 yrs of age.

    Male Mranuvas will age but there are some who will slow down the process and even been able to halt their appearances around 20-30 yrs of age. These males are always deemed Clan Fathers, left their clans to keep living, or are ones who have chosen to be with other males.
  • LIGHT ELEMENTS
    LUMINARY
    Nyctoran Sub-species of Light Element
    Dream Form: A white peacock. May or may not have gilded feathers
    Summary: Natural beauty is gifting to these "White peacocks" Tribal variants are known for a farming life while city variants are rulers and known for political intrigue and scandal. They claim to be Solarium's chosen in the cities and do what they can to see her vision of "perfection" realized.
    Tribal Luminary

    Tribal Luminaries prefer not to travel much and reside in areas such as the crystal forests or even near mountains that contain sunstones. These areas are warm and have a mild climate yet still have regular rain to help water the crops that they grow. Some of the crops grown are woven into fine materials they use for clothing.
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    They live in smaller groups with the largest known clan having 21 members. The clan structure of the tribal luminary consists of a single male and many females. When the young males reach the age of 12 they are given food and tools needed to survive before being sent out to start their own clan. Young females may choose to stay with their clan or leave in search of a partner to start a clan with. If they run across others of the same gender, they will collect “friends” to help look after one another. Bachelor flocks may be torn apart if a female or group of females wanders too close.
    Luminaries are territorial and possessive so it’s not uncommon to see friendships torn apart over romantic partners or even good plots of land. These fights can result in the death of one or more with the victor taking whatever was being fought over. Only the most aggressive luminaries are prone to murder. Often, the losers are chased away.

    Physical Traits: Tribal Luminaries hold an ectomorph, mesomorph, or ecto/mesomorph blend for build. Though both genders are fine and graceful, the males may appear more feminine or masculine but often are very elegant. Both genders have a flowing train of feathers with the males being double to triple the length of the females. The “eyes” in each tail feather is a real eye but they only open when a spell is being cast. A crest of feathers resides on the top of their head and they may or may not have scales and talons on their limbs. About 1/3 of the tribal luminaries wrap their feet due to spurs growing from their ankles. Hair is commonly a ghostly white but can be silver and even have highlights of gold. Eyes are almond shaped, sharp, and set close together. Upturned and deep set can be seen as well. Colors are various shades of blues, greens, or both.

    City Luminaries

    As the “ruling” race of Nyctorans, City Luminaries are prim and proper. The problem is they know their standing and that of others resulting in them being prideful, self-centered, egotistical, and extremely vain. The simple farming life is replaced for one of political intrigue and scandal, which they have mastered. Manipulation of the masses and misdirection are some of their favorite tools in their search to build the “perfect” race and society.
    Not wanting to ruin their perfect beauty or associate with the common folk, they will send one of their many slaves out to purchase what they need. This self-isolation ensures that other elite clans see them only but this is how they prefer it. The only time they leave their sunstone towers and it’s flowering gardens are when a child must be inspected for perfection or to bring a sacrifice to the Valra for whatever dark purpose.
    Family structures are different for the city luminaries. They still consist of a single male but that male may have only one female. If the male is of “perfect” beauty and has great political standing, he may be granted as many as 5 females. The children stay with their parents until marriages can be arranged or until they are powerful enough to slay the parent of the same gender; effectively taking their position and duties.

    Physical Traits: City luminaries don’t look very different from their tribal counterparts, since they hold a natural beauty, but the selective trials have developed them into a more lithe and elegant form. Males are selected for the feminine traits they hold. If one looks too masculine and/or has too strong of a jaw, they are culled. If a masculine trait is very minute they may let it slide but if a male can successfully pass as a female (the more stunning the better) they will be highly sought after. Eyes are always sharp and elegant and may be set a little deep. Upturned eyes are grounds for culling. Vibrant shades of blues and greens make up the eye colors of these city Nyctorans. To ensure that the finest shoes may be worn, spurs are never seen on the city luminaries.

    COMMON CAREERS
    Most luminaries are in a political career but only members of a few blood lines are allowed to rule. Other luminaries aim to be fashion designers, models, hair stylists, or even make-up artists for the elite clans.

    Shared Luminary Traits

    DIET
    Luminaries prefer a diet that has many fruit, veggies, herbs, and even flowers. The more colorful, the better although flavor still holds a special place. The meat they do eat is minimal and consists of insects and small prey but nothing as large as a chicken. Their obsession with beauty shows in how they present their meals, always taking extra time to turn every plate or bowl into a work of art.

    CLOTHING PREFERENCES
    Both tribal and city Luminaries prefer fashionable clothing made from the finest materials. They are normally seen in white or silver with accents of gold, blues, and/or greens. Both genders enjoy the glitter that jewelry provides and the fine tuning abilities of make-up. If a style fades they are fast to change and often enjoy setting the trends.
    Females commonly wear elegant flowing dresses. They may be simple in design or more ornate in a tasteful way (Typically peacock feather design). Silken or sheer scarves are not uncommon and sometimes they will enjoy fur or feather boas. Tribal females will wear more basic dresses and even a simple shirt and pants for working in the fields.
    Males will wear fine tailored suits with or without various lengths of tails. This outfit is seen more during political gatherings and even elite parties. The casual attire is more flashy and elegant. They don’t wear dresses but the shirts may have long, flowing sleeves. Artistic beauty is the best way to describe some of the catchy and even unusual outfits they may wear. Some males are heavily jeweled while others will focus on how the materials flow and combine. Their outfits tend to get more outlandish and flashy when they want to win over some girls.


    Unilas
    Nyctoran, sub-species of Light Element.
    Dream Form: Unicorn
  • NIGHT ELEMENTS
  • DAY ELEMENTS
    Solxienix
    Dream Form: Phoenix
    A race that holds close ties to the sun goddess, Solarium but still worships the lunar god, Lumerin. Tribes of Solxienix are wanderers, forever exploring ancient ruins for the truth of Solarium's fall. In these truths they hope to warn the future generations of the folly which brought down the gods and every civilization since then.
  • FIRE ELEMENTS
    Varvatra
    Nyctoran sub-species of Fire Element
    Dream Form: Kitsune
    A fine featured species that resembles the Mranuvas in appearance. Gentle but clever, Varvatra are masters of illusion and can make someone appear like a different species of Nyctoran. Colors of hair and fur range from fiery oranges and yellows to fine whites.
  • MAGMA ELEMENTS
    DRAKAR
    KERBEROL
    Nyctoran sub-species of Magma Element (To classify this race under fire or magma alone is harsh since they wield hellfire, a mix of both elements.)
    Dream Form: Cerberus
    Summary Rough and tumble, Kerberol live by the creed " Only the Strong Survive" and build bonds through fights. First race to tame beasts, tribal variants use them for hunting and sport ( things like dog fights ). City variants are more thuggish in nature and will use their beasts to hunt down and torment others besides hunting and sport. Despite their fiery dispositions, they have a soft spot for cake.
    TRIBAL KERBEROL

    These Nyctorans can be illusive yet to those who know and have befriended them, are easy to find. Tribal Kerberol prefer living in warm, dark regions. These can include a volcano or even a forest so thick light barely seeps through. This race is often seen patrolling around areas that are dangerous. Many say to see one is a sign to go no further. Those who do continue forward either meet their fate in the lands or find themselves being attacked by the Kerberol.
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    Tribal Kerberol are not cruel but live by the creed “Only the strong survive”. This shows early their life as both genders enjoy a good fight. Fighting is a way for them to bond with one another. It’s common to see them wrestle, fist fight, and even have friendly bouts of magic battles. For those living in the forest, magic battles can result in fires. Fights are so crucial to their life that a brutal argument will break out into a fistfight and end with the participants laughing and offering each other a meal or drink. To less aggressive races this will be intimidating but they are more apt to get a punch in the shoulder.

    Kerberol were one of the first races to domesticate the beasts of Nyctoria, mostly carnivores. These beasts have been raised to defend their tribes and even help them hunt. More aggressive pets get into fights with the others. This natural behavior has given rise to certain beasts being bred for pit fights. Every fighting beast is well tended to with plenty of food, rest, and medical treatment. Though some may look at this entertainment as cruel and inhumane, the beasts selected for the battles actually enjoy fighting and will attack their owner if they are denied fights for too long.

    PHYSICAL APPEARANCE
    Both genders of Kerberol are well built and muscular but not massive. They stand around 6’8-8’4. Kerberol have pointed ears that sit atop their heads, wolf teeth, and claws. Some even have paw pads on their hands and feet. Their feet are long, as they walk on their toes. Depending on the tribe, skin tone can be a pale tan to deep ebony. Hair color is normally black but can be dark browns or even fiery reds. Eyes always look like they are burning embers.

    HOUSES
    Hiding within the dark forests and volcanoes are houses built of stone, wood, or a combination of both. Intricate metalwork, with elegant or hellish designs is present no matter the style of house. Glowing runes are carved into doorframes and gates. Some say they are to keep the houses hidden while others say they are for defense.


    CITY KERBEROL

    No aggression has been lost in the City Kerberol and has even been encouraged in some bloodlines. This has caused some to take advantage of the weaker and more gentle races, bullying them into needing their “protection” or to give up resources. If they are caught by another Kerberol then a bloody fight will break out. If caught by authorities they are taken to the sunstone tower. No one is sure what occurs there but rumors abound that they are never seen again or are found in some underground force.

    The Luminaries have taken advantage of their ability to train fighting beasts. Not only are pit fights common in the cities but Kerberol mercenaries, soldiers, or guards keep such beasts by their sides. These beasts are sent after criminals and those who escape their prisons. At worst the victim is torn apart and eaten by the beasts. Darker rumors surround what these beasts are used for but those who know the truth have yet to confirm or deny them.

    PHYSICAL APPEARANCE
    City Kerberol are similar to their tribal counterparts. Selective breeding has developed a more slender form of the race but their muscle structure is still a powerful one. Their height has been diminished to 6’0-7’6. Fur may run along their spines and elite bloodlines have gained a tail.

    CAREERS
    Kerberol are well suited to any job that requires fighting. This can include Mercenary work, arena fighter, guard, soldier, body guard, and more. Other lines of work can include Baker, beast breeder and trainer, adventurer, and butcher.


    SHARED KERBEROL TRAITS

    No matter where they live or what they do, every Kerberol has a soft spot for cake. Fights have their charm but even the most intense battle can be stopped instantly should one even mention cake. This single obsession can be the bane of many yet has provided them with a way to make others happy. Most Kerberol learn how to bake. Not everyone will be the best decorators but all that bake are said to make the most delicious treats.

    FAMILY STRUCTURE
    Kerberol live in packs no smaller than two and no larger than 42. Every pack is ruled by the strongest male and female, known as Alpha or Kerbecs. The rest of the pack consists of their young and those adopted in which are referred to as hellhounds or hunting dogs. The leaders are forever guarding their position as others try to prove they are stronger. If one of their young just can’t beat their parents but is strong enough to lead his or her pack, they will leave. Despite this one struggle, the packs are tightly knit and each does their part to maintain its strength. If Alphas get too old, they will hold a competition to see which of their young is fit to take their place.

    True to a wolf pack, only the Alpha’s are allowed to have young. Since each pack is mostly comprised of the leaders young, it is rare for young to be born from lesser members. The problem does show with packs that have adopted others in. If this occurs the leaders will deal with the situation in different ways. Those in the cities offer the newborn to the Luminaries who will bring it to the Valra. Tribal Kerberol may forgive the incident but drive out the offending male, punish the mother, or kill the newborn themselves. Females may leave the pack before the offense is known.

    Strength is important even in finding a partner and males will fight with females they are interested in. The desired result depends on the individuals involved. Some females may want the male to overpower them while there are males who seek a female to soundly defeat him. Pairs that can’t defeat each other are highly prized as they deem it a good balance of power and believe the pack will survive longer. As loyal as they can seem to one another, both genders will quickly take a new partner if they prove stronger than the one they originally chose.

    DIET
    Kerberol are omnivorous but mostly eat meat. Small prey will be eaten but they favor the large beasts of the land. Fish is not desired.

    CLOTHING
    The best way to describe the style of the Kerberol is punk and biker. Denim, leather, and metal are favored among this race. Kerberol in the cities often where shades to hide the glow of their eyes. If asked they will always say that it just looks cool. Spiked gloves and even brass knuckles are common, giving more power to their punches. Every Kerberol wears a collar with a red gem that burn with hellfire. This gem contains their power and is their key to open the gates to hell.
  • WATER ELEMENTS
    LEVIAS
    Nyctoran, subspecies of Water Element
    Dream Form: Leviathan
    Summary: The most anti-social of all Nyctoran species. Levias spend most of their time in the sea searching for treasures and just exploring. City variants are a little more social but at a cost, shorter tempers and a nasty habit of hoarding which only occurs in the tribals when they decide to make an area a permanent home. Those in the cities are always jumping jobs and causing mischief.
    TRIBAL LEVIAS

    These Levias reside in the depths of the oceans and are rarely seen by land dwellers. Unlike most Nyctorans, Levias are very solitary so ‘tribe’ is an improper term, however they do gather for celebrations and other things which may leave one to believe they live in tribes.
    They are a very curious race and are always exploring the dark depths of their watery world. This nature of theirs keeps them moving constantly. Seeing the same Levias in one location twice is not common. Some may choose to stay in an area if it provides good hunting and fishing and/or contains something that is of great interest to the individual. Those who do choose a permanent home will become extremely territorial or start hoarding things like shells, ancient artifacts, or things like jewels and pearls.
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    PHYSICAL APPEARANCE
    Tribal Levias stand at 7’8 to 9’10. Skin colors vary greatly from a pale human tone to greys, steely or deep blues, muted and dark greens, black, and dual tone( pale front/underside and dark back, topside). They can have stripes, spots, color points, or nothing. Scales often cover portions of their bodies but never completely. They are sleek and muscular in build. Some have potbellies. Their hands and feet are webbed with long thin claws. Some, about ¼, have little to no webbing but their tails have large, brightly colored fins. Thin horns, long or short, grow from their skulls and 3-5 gill slits can be seen from their jaw to about an inch down the neck. Long, flowing fins may or may not be present on their heads but are always present on their tails. Fin color is usually more vibrant than their skin tone and often matches their hair. Some have dual or triple colored fins. Colors are various shades of blues and greens, white, black, and purple. Rare colors include red, yellow, and orange.
    Depending on the individual, teeth may resemble a shark’s or be thin and narrow like a barracuda’s. Eyes contain a second eyelid and have slit pupils. Eye color can be yellow, orange, bright green or blue, silver/grey, and even black.

    COURTSHIP AND MARRIAGE
    The solitary nature of Levias keeps them from marrying, instead this race follows a pattern with the seasons. A “breeding season” occurs within the spring or fall depending on location. During this time both males and females will set aside their original curiosities and adventures to search for a partner or a place where others are gathering.
    In the case of finding an individual, each one will judge by appearance first if they want to pair up. Fins, horns, and physical structure are important here. If one or both do not like what they see, they will part ways and continue their search. If both like what they see, they will swim around each other in a dance before putting one another through physical tests. These appear like games as they race through obstacle courses, do jumps at the surface, and even play fight. If both are pleased then they will mate before parting ways once more.
    Group courtship is similar but during the shows a single male may steal females from the others if he proves to be of exceptional stock and beauty. Deadly rivalries build as a result and most males will end up with tears in their fins and nasty wounds on their bodies before the day or week is over. Such battles over females are so violent that no less than one third of the males that show to such groups will die. The deadliest gathering for mates only had 10 males survive out of the 150 that showed.
    RAISING OF YOUNG
    The tribal Levias does not look after their young at all. The females will lay their eggs, usually 1-5, in safe locations such as fallen logs, dark caverns, and even sunken ruins then leave. Some females will patrol around the area to ensure they are safe but will vanish once the eggs hatch.
    Newly hatched Levias have the body of a 3-5 year old and all the basic knowledge to survive. Some might choose to stay with their siblings to increase their odds of survival but will part ways once they reach the ages of 7-9 years old. By this point their bodies appear like 12-13 year olds and are more than fit for life alone.

    CITY LEVIAS

    Generations of selective breeding and indoctrination have created a more social, land based Levias. Though their beauty is seen on a regular basis, being forced to stay in one place has made them short of temper and epic hoarders. The Luminaries do their best to curb these tendencies by providing them with massive pools in and around their homes. Large cases/vaults to store their stashes also fill their houses. It is not enough though and the Levias spend most of their time in a library, exploring the town, and even getting into trouble. Despite this they still can appear very civil and proper. Some clans even hold high standing among the elite.

    PHYSICAL APPEARANCE
    Once again selective breeding has set the City Levias apart from their tribal counterparts. They are significantly shorter ranging from 5’11 to 7’4 though one may grow beyond that. Potbellies have been eliminated in the city bloodlines but still appear; this is grounds for culling. Many of their features are the same, however, such selection has nearly removed the webbing from their fingers and toes as well as producing Levias with larger and more colorful fins. Fins and hair may be any color or combination thereof. Eye colors remain no different from their tribal counterparts.
    CAREERS
    The curious minds of this race allow them to take on any job that holds their interest. Sadly many will change jobs often and even return to some until they can find what they truly like. Careers can include but are not limited to
    • Fighter
    • Alchemist
    • Performer
    • Fashion Designer
    • Story Teller/ Writer
    • Astrologist
    • Merchant

    COURTSHIP AND MARRIAGE
    The basics of their tribal ancestry still determine how they chose a partner but city life has made it more complicated. Early spring and fall both genders spend a good deal of their day shopping for the finest fashion and gussying themselves up. Some are satisfied with their looks early and will head out into the city to start showing off. For some this is an advantage while others just put themselves “on display” until the rest join. Levias in the modeling career hold a huge advantage during this time and many will join this field temporarily in hopes of finding a partner.
    The city ideals have put a lot of strain on the Levias once they do find a partner/s that they like. Though poly-amorous relationships are not shunned; not marrying is. Some pairs (almost always monogamous) will marry but they live in separate houses or suffer unending fights. Most Levias simply choose to buck the system and remain single. Finding partners is stressful but the females take more strain than the males. Unlike their tribal counter parts, they must look after their eggs and young. Truly strained females smash their eggs, sell them in the black markets for various uses, and even offer them to the Luminaries or Valra. Those that can endure often find themselves fighting with their children, sometimes reaching dangerous forms. Smart and experienced females will leave their eggs in various pools of water or place them in the care of others. Caprivik are often chosen as adoptive families. Young Levias are usually fond of their adoptive families until they look like a 12-13 year old. They become rebellious at that time and roam the city on their own. The indoctrination prevents them from completely rejecting social life though and they chill out by the time they appear to be 19-21 years old.

    SHARED LEVIAS TRAITS

    DIET
    Levias are carnivorous. They enjoy fish, shellfish, and will even step onto land to hunt for meat. Any game small or large is hunted and fished.

    GENDER AND REPRODUCTIVE ODDITIES
    This race is one of a small handful that lays eggs instead of bearing live young. Not only that but they are not mammals so it is challenging to tell a male from a female. Fins and horns are a poor indicator of gender since both are equally colorful. Most mammalian races are confused at first glance because females are larger than the males. The easiest way to tell one gender from the other is their voice. Clothing may help determine gender but they enjoy confusing the races that have a clear difference.


    CAPRIVIK
    Nyctoran, subspecies of Water Element
    Dream Form: Capricorn
    Summary: Perhaps the most social and flexible of all Nyctorans, Caprivik of both variants love to travel, collect goods, stories, songs, etc and trade. They can live in both salt and fresh water but spend much of their time on land. Such a social race is eager to give aid whether another wants it or not.
    TRIBAL CAPRIVIK

    The tribal Caprivik is an extremely versatile race, living in both salt and fresh water, making them unique among the water elements. Besides this they are contented on land too. Some tribes are always moving from one body of water to the next; harvesting what they need as they travel. Other tribes will choose to build a permanent home, always by a body of water.
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    NOMADIC TRIBES
    Nomadic Caprivik love to see everything the world has to offer and rarely stay in the same place for more than 1-2 weeks. Every location that they visit, they collect resources and stories from before carrying on. Some tribes can be ravenous enough to harvest an area dry before moving on. These resources can be food or materials.
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    Wandering around has made them a well-known race throughout Nyctoria. This, coupled with their friendly nature, gives them access to even more resources than most. This is because they barter with whatever tribal race they come across provided they are not aggressive. It does not mean they weigh themselves down with every commodity and luxury to be found, in fact they will try to trade off as much as they don’t need. This helps keep all the tribes connected through an unofficial trading system.
    Besides goods, nomadic Caprivik also collect tales from around the world. Many will flock to them just to hear what stories they have to share. Some will even go so far as to use their collected goods to put on an elaborate play of their stories.
    STABLE TRIBES
    Every one of these tribes once was part of a nomadic tribe. The Caprivik who start these were quite fond of the resources and beauty of a certain location. Not wanting to leave, they found a way to turn new resources into permanent dwellings.
    Staying puts them at risk of stripping the land bare however, so they have made farming apart of their daily life. This is something they have learned from other tribes they ran across during their nomadic life.
    PHYSICAL APPEARANCE
    Tribal Caprivik can be surprisingly elegant or tough depending on region and bloodline. Height can range from 4’4 to 6’9 with the shorter ones being more feisty than the tall ones. Both the males and females sport a beautiful set of horns that gets larger with age. Unlike the Levias, they have a single slit behind their jaw for their gills which seals shut when they are on land. Their fingers and toes are not webbed. A fish like tail is seen on some clans but is rare. Hair is thick with a wide range of colors. These colors can be white, fawn, black, and everything in between. Dual and triple colored hair is common. Eyes are soft and gentle with a playful or charismatic light. Eye color can be blue, pink, violet, gold, brown, grey, or black. Heterochromatic eyes are common in certain tribes. Both males and females can have pink or violet eyes.

    CITY CAPRIVIK

    A friendly disposition and natural charisma has allowed this race to adapt easily to the city life. Many Caprivik clans have gained an elite status as a result though some choose to remain as mere merchants to travel.
    City life has given this race an inflated ego. They are beautiful and they know it but it doesn’t mean they are arrogant pricks. Many are actually very considerate and love helping others attain the same kind of beauty whether they want the aid or not.
    PHYSICAL APPEARANCE
    The tough and stocky builds have been carefully bred out of the City Caprivik leaving sleek and elegant builds. Unlike the Luminaries, masculine features are allowed on male Caprivik. Hair is softer and fluffier than their Tribal counterparts. Some even have a metallic shine to their hair. Dual and triple colored hair is encouraged in city bloodlines. Colors of hair and eyes are the same as the Tribal Caprivik. Horns are often painted and/or jeweled on both genders.
    CAREERS
    Like the Levias, Caprivik can fit into any career that interests them. They prefer to avoid jobs that require fighting but some have the stomach and skill for it. Common careers include
    • Fashion Designer
    • Merchant
    • Performer
    • Deep Harvester (Collect underwater goods)
    • Farmer
    • Apothecary
    • Librarian/ Story Teller


    SUVORR KINH
    Nyctoran species of Water.
    Dream Form: Kelpie
  • STONE ELEMENTS
    GRIGORVELIK
    Nyctoran sub-species of Stone Element.
    Dream Form: Gargoyle
    An illusive species that lives underground. Most are nocturnal but there are some who stay up during the day and guard their sleeping kin. They spend much of their time mining metals or precious gems, a skill exploited by the city Nyctorans and races like Raixi who use metal in spades. Wings, small horns, and a barbed tail are common traits. Blades are useless against their stony skin but magic and blunt weapons can do serious harm.

    COTRICIKAL
    Nyctoran sub-species of Stone Element.
    Dream Form: Cockatrice
    Summary: Only race where the males give birth. These guys prize themselves in their alchemical skills which is rumored to border witch craft. Their breath is toxic and kills almost everything around them. Most Nyctorans must wear a mask to visit the tribal homes. City Cotricikal wear masks with special balms to prevent the cities from being flooded with their deadly breath.
    TRIBAL COTRICIKAL

    These are one of the easiest tribes to locate in Nyctoria because their breath kills anything it touches, leaving the land barren. As a result Cotricikal prefer to build their homes in mountains and rocky areas. These homes are natural caves they have settled into or caves they have carved out themselves. Depending on the tribe, a curious adventurer will be turned to stone or simply die from the toxic fumes around these caves. Valra are the only other race to approach the Cotricikal and their caves without harm.
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    This has built a most interesting relationship between the two races. The dangers of the Cotricikal provide the Valra with an excellent source of food, goods, and an ideal place for them to nest. In trade the Valra’s scavenging skills provides the Cotricikal with resources that are tricky to collect otherwise. These resources are usually various toxic plants but food is brought to them as well.

    Despite being of the stone element, this race prizes themselves on their abilities to craft lethal poisons. It is said their own toxic breath was such a problem with socializing with others that they decided to find a way to create an antidote. In the end they became more fascinated with how poisons kill. It is unknown whether or not this is true. What is true is their alchemical skills are superior to any other Nyctoran species. They can turn almost anything into a poison, healing potion, or something outrageous. It is rumored that their craft borderlines witchcraft.

    PHYSICAL APPEARANCE
    The height of the Cotricikal varies depending on clan and location. Those residing in warmer regions and near the mountains of the Raixi are 3’6-5’2. In contrast, those living in the cool regions are 5’10-7’4. Both genders are muscular with long, lanky, bird-like or reptilian limbs. Males have a large comb on their head. Female combs are smaller but can still be fancy. On rare occasions, one may be born with a tail. These Cotricikal are deemed sacred and raised to lead the tribe. Tailed males will have a beautiful rooster tail with real feathers, scales that look like feathers, or a combination. Tailed females sport a long, barbed, dragon tail.
    Skin tones are a natural pale, various stone greys, and earthy tones. Feathers and scales are earthy or vibrantly colored even dual toned. Eye colors are bright and glow slightly. They can be green, yellow, or orange. In rare cases blue may be seen.

    CITY COTRICIKAL

    One would think this race would not be capable of living in a city with how toxic their breath is but they have found a way to do so. All Cotricikal wear masks in the city, never taking them off except for in their own homes. Simple or ornate, these masks have become a fashion statement for them. Their natural alchemical talent and being able to work with more races has allowed the city Cotricikal to develop a balm which they place within the masks to dissolve the poison in their breaths.

    The city Cotricikal is bold, brash, and often rebellious. These traits have prevented most of them from reaching the elite ranks but they don’t seem to care. They will tell it like it is and if you don’t like it then too bad. Despite this attitude they still care deeply for others. Many have teamed up with the plant and water elements to create new balms, tonics, and beneficial potions. Their natural immunity to poisons allows them to collect venom and work to create antidotes. Even with the best intentions, most still find poisons and death more fascinating than healing. A large number of Cotricikal work in the underground, crafting and selling poisons for assassins, hunters, and others to use.

    PHYSICAL APPEARANCEf
    A strong crossing of regional blood has set the height of these Cotricikal from 3’10-5’6. Features have been fined tuned over the generations resulting in a more delicate looking Cotricikal. Limbs are thin enough they can appear like they will snap with some weight but their power is still something to be reckoned with. Bird-like legs are encouraged but the bird features have been removed from the city types. Talons still tip their human fingers though. Larger combs have been encouraged in both genders, especially the females and may even fall in their face. Some males have developed feathers or feather-like scales that surround their neck in a sort of “beard”. To separate the elite clans from the common clans, tails are denied in the common clans but promoted in the elites. Those with tails have larger, fuller, more colorful tails than their tribal counterparts.
    Skin tones are the same but more pale than the Tribal Cotricikal. Scale and feather colors are more vibrant and varied. Eye colors are the same but blue has been bred out.

    SHARED COTRICIKAL TRAITS

    FAMILY STRUCTURE
    Tribal or City, the Cotricikal family structure stays the same. The only variance is in the preference of the members. This race can be monogamous or collect reverse harems depending on region and personal preference. A monogamous family holds little difference from a human family. A polyamorous family however is most unusual as it consists of one to three females and many males.
    No matter the preference the family is always ruled by the female. It is the female that does the hunting, gathering, protecting, or even works to bring in money. The males can be protective and will provide but spend most of their time tending to the home and raising the young ones, this includes teaching them the alchemic craft.

    Cotricikal can start looking for a partner as young as 12 years of age. The females are usually the first to search which leaves many a male running away. Some males may not look for a partner until they are 26 years old which can frustrate interested females greatly. The males are stubborn in finding a partner because they are the ones who bear the young unlike so many races. Those with a tail are blessed as they become a brighter color when they are searching which naturally draws the females to them. If too many show interest then he may turn tail and run only to try again another day or year.

    Both genders play their part in courtship. Females often hound the males and will attack any other female that comes near them. They may never giving them personal space or time but can be more generous by offering the male food and proving they can provide for them. The more vicious females will trick a male into a dangerous situation only to play the savior. The males are by no means helpless, but it is desirable for the female to be the stronger member. Males are different in how they draw a female in. To prove that he will be an ideal caretaker, the male will spoil the female that he is interested in. This can be done in various ways such as preparing her favorite meals, tending to every wound, and even spend every waking hour in the caves to mine up the perfect jewels and metals for her. More cunning males will present a female with the finest poisons he can craft and prove his connection with other races to obtain rare goods. Both are eager to prove their protective skills and can end up in nasty fights over it. These defensive fights typically end in both laughing over their foolishness.
    Due to the unusual nature of how Cotricikal reproduce, hybrids are impossible. On the contrary it is said some Tribal Cotricikal have mastered alchemy to a degree where hybrids with Valra have been seen. If true, hybrids might be possible with other races.
    This is one of the few races that lays eggs.

    DIET
    Cotricikal are omnivorous but feast mostly on meat. Beasts of any type are prey to them; if it falls near their caves then they will eat it. Unlike Valra, they will never eat another Nyctoran, The meat may be eaten raw, dried and preserved, or cooked in acid. Seeds and nuts consist of the other half of their diet.
  • SOIL ELEMENTS
  • Plant Elements

    PLANT ELEMENTS
  • WIND ELEMENTS
  • LIGHTNING ELEMENTS
    RAIXI
    Nyctoran sub-species of lightning element.
    Dream Form: Raiju
    [b[Summary:[/b] A hyperactive race which seems out of time. They are mischievous and excellent artificers, creating mechanical beasts and more. No matter the variant, city and tribal are secretive of their advanced work, refusing to sharing it with anyone outside their clans. Raixi are the pioneers of techno and electronic music which is created through magic.
    TRIBAL RAIXI

    Like the Tribal Levias, these Raixi are scarcely seen. Most reside in the peaks of the tallest mountains on Nyctoria so they are always close to the sky. Their presence is marked by the constant storms in areas the tribes reside in. Lone Raixi or small groups do not have enough power to collect storms into a single spot for long.

    The mountains they reside on are always rich in metals and/or Thunder Stones. Though these resources are important to the Raixi, they don’t mine them. Instead they rely on other races, like the Grigorvelik, to mine them. Such alliances with the Raixi are tough as they are more known for their pranks and troublesome nature than diplomacy. Any race dealing with them often find lighting coming their way should they refuse to serve them or deliveries are late.

    Such behavior is not reserved for the trading races. Raixi are extremely territorial, sending lightning at any who set foot within a set distance of their homes. Most prefer to avoid the mountain regions that the Raixi reside in as a result.

    PHYSICAL APPEARANCE
    This energetic race stands around 5’2-6’4. They are lanky and fine muscled to support their rapid movements. Sharp, fluffy ears sit at the side or top of their heads. A long and fluffy tail sparks with electricity and betrays their moods. Black claws adorn their long fingers. Their pointed teeth will glow if they run electricity through them, giving them a dangerous bite. Eyes are wild and glow with vibrant colors. They can be any color of the rainbow. At rare times they are the color of storm clouds. The iris stands out with its glow since both the pupil and schlera are black. Hair colors are equally varied ranging from neon to muted tones. Some have naturally dual toned hair(always black with color) while those with a single tone may choose to dye or accessorize their hair with contrast. Skin tone can be pale natural tones to various shades of storm greys.


    CITY RAIXI

    Being away from a source of thunderstones and being placed among others has stripped the city Raixi of their ability to build eternal storms over the cities. The only exception is the city of lightning which has been designed with large amounts of thunderstones.
    Their trickster ways have turned them into extreme rebels in the cities, seeing how far they can push boundaries and even pulling pranks on almost anyone they meet. They are aware of the Luminary’s strict rules and harsh punishments and know when to scram. The youth are more prone to cause trouble than the older ones though and can be seen climbing about the buildings.
    It is rare to find a Raixi clan among the ranks of the elite since they would rather challenge rules and stand against mass conformity.

    CAREERS
    The Luminaries have found a way to control the chaos of this race, albeit to some degree. Their musical talent is put to good use entertaining the masses. Those gifted with inventing are often dragged away to the sunstone towers for whatever purpose though some are left in the public eye to craft things. Since most hate displaying this talent, they often invent more base things such as chariots.

    PHYSICAL APPEARANCE
    The City Raixi is shorter standing at 5’0-5’8. Physically little has changed between them and their tribal counterparts. Their limbs are more in proportion with their body and their skin tones remain pale. The storm grey eyes have been bred out leaving the brightly colored ones.

    "SHARED RAIXI TRAITS"

    Being of the lightning element has given the Raixi some unique talents that make them appear out of place in time. The most notable trait is their music. Magical instruments with electricity running through them allow them to create techno, rave, trance, and other styles of digital music. Raixi are the pioneers of this sound, introducing it to many within the cities. No matter the Raixi, they love to jam and if they can’t create a good beat then they will dance.

    Besides music, Raixi love to tinker and invent different things. Most things they invent are a type of trap or device to pull off a prank but sometimes they come up with something truly innovative. They are very secretive about their inventions with those who are not their own, greatly limiting technological advancements. City Raixi will gather in secret and have been known to seek out tribal Raixi to show off their true skills in various competitions and entertainment. One of these ways will be to race or fight their mechanical beasts. A human example is provided below, however, Raixi mechs are closer to magic than tech.


    When it comes to fighting, Raixi will appear arrogant and they have good reason. Any fighter finds it tough to land a hit on these guys. This is achieved when the Raixi create a charged path from themselves to the place they want to go, allowing them to travel by lightning.

    CLOTHING PREFERENCE
    Raver or Cyber Goth is the best way to sum up their style. Black contrasting with bright colors (usually matching their hair color) is their favored look. Some may wear all black depending on their mood or event and others enjoying standing out by wearing white instead. Electricity will be forced through the colored portions of their clothing to make it glow during parties or if they simply wish to stand out. City Raixi have adopted the masks the Cotricikal wear into their own style.
  • CRYSTAL ELEMENTS
  • METAL ELEMENTS
    Ejo Morta
    Dream Form: Hydra
  • NON-ELEMENTALS
    HUMANS
    Dream Form: None
    Humans are a natural defect within the Nyctoran species. They are born without magic, dreams, and beastly traits. Among the tribes they are treated as equals but within the cities they are denied status and live as slaves if they aren't left on the streets.

    Overview
    Humans are actually Nyctorans born without a dream form. This denies them magic, dreams, and a bestial appearance. It's said they have no spirit without the dream form.

    Though they look as you'd expect them too, they hold minor traits of their heritage. Unusual eye or hair colors, limb length, muscle structure, and maybe pronounced canines.

    TRIBAL HUMANS

    The culture of humans depends on the species of tribe they were born to. Certain races such as Cotricikal and Levies don't have humans living among them. This is due to circumstances of birth which kill the child immediately. Cotricikal born humans are poisoned and Levias born humans drown.

    Whatever tribe they're born to, humans are treated as equals and expected to take up their roles within the tribe. This may include hunting, gathering, fishing, and more.

    Partners are allowed to be taken in the tribes. Dating customs are picked up from whatever tribe they were raised in. Magic customs cannot be used but all tribes are tolerant of this flaw. Perhaps the greatest boon is the lack of element allows humans to have children with any element.


    CITY HUMANS

    In the cities, humans are deemed as weak, lesser beings. They are used as slaves or forced to live on the streets. Work is not available to them either unless they are a slave. Slave owners have some way to mark the slaves as their own so they may trade on their master's behalf. These marks could be a piece of jewelry, a token of some kind, or even a physical brand. Elites prefer not to scar their slaves with brands especially if they are of exceptional beauty. Any human without a master's mark is denied the right to trade.

    Due their "inferior" genes and lack of magic, humans are also denied the right to marry and have kids. To avoid the risk of them having children, any human baby who isn't brought to the Valra for sacrifice is castrated.