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.〘 Vibe:
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..........................................WIP ➠ TERMS
- Vibe: With a capital V, = your powers.
- Vibe Attribute: The specific effect a vibe produces--ex: an Ice Vibe's Attributes include: Snow Attribute, Freezing Attribute...
- Attributes must fit within the context of your vibe! Vibes need to stay in their lane- if an Ice stepper wants to have water powers or general temperature manipulation, they must state it in their application. Always speak to mods before adding new powers.
- Vibe Energy: Stepper's current 'charge' or 'stamina', how much 'vibe' (lowercase v) one has, referring to the actual charged 'battery power' of a Vibe.
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➠ MECHANICS AND RULES
- Baseline Charge
- Building and Storing Vibe
- Passive Vibe Attributes
Large scale illusions, blinding light, impenetrable darkness and the like require actual dancing to maintain, or else the stepper will be drained before they can even fight!
Passive Vibes must be related to the overall vibe (no 'icepowers but my passive makes me look like a purple unicorn').
- Vibe Sentience
- Losing Control of Your Vibe
- Too Much Vibe: It is possible to have too MUCH vibe, to explosive results. People can become overwhelmed, and lose control of their abilities. Most of the time, one user can’t generate enough energy to lose control of their own vibe. This is more often triggered by receiving a boost from an outside source--either another vibe user that is able to ‘boost’ powerlevels, or a Flare event.
- Out Of Vibe: Occasionally, users will hit rock-bottom when it comes to energy levels. Vibes are so intrinsically linked to people on the island, some have never lived without them, so for specific users, this can cause psychological symptoms or distress. Of important note: you can’t manifest outward abilities without a vibe to power them.
- Non-human Vibe Users
- Animals: Animals can’t dance, but some can generate a small amount of vibe through movement, allowing for very minor, mostly superficial Vibes (streaks of light, etcetera).
- Bots: Vday caused something… strange. Previously, bots were of limited intelligence, designed for specific tasks around the city, repairing or catering. But following Vday, some of the bots--a limited few--changed, developed GROOVE and rhythm, started dancing and generating their own vibes. Gained INTELLIGENCE. Nobody knows if it was a tinkerer changing these bots to something more, or the very essence of the STEP Tower itself that caused it.
- Vibe Boosts
- Drugs: Ivy, Fonk and Ambrosia provide miniscule, moderate, and extreme boosts to Vibe (in that order). These boosts are applied to Vibe power output, and not the ‘charge’/duration. These drugs run HOT and FAST, and hit users with strong withdrawal symptoms, weakness (physical and Vibe) and fatigue. They can be useful in a fight, but can come with several drawbacks.
- Boost-Vibes: Some Steppers are able to temporarily boost the Vibes of their partners. These effects are only temporary, effecting a person either only when actively dancing with the partner, or until the end of the current dance battle.
- 'Multiple Vibes' and Multiple Dance Styles
- Alternative Ways to Fuel a Vibe
However, some Vibes don’t connect well with dancing, and require an alternative mode to activate them. Although much rarer, these users instead utilize singing or performance to activate their vibes. Examples include Vibers with supersonic screams, mind control, or area-effects like causing plants to grow uncontrolled.
It’s important to keep in mind that dance-steppers can’t just activate vibes by singing, and vice versa. If Dance-Steppers are sorcerers, Performance-Steppers are bards.
- Vibe Resistance & Conflicting Vibes
Damage resistance and vulnerabilities is inherent in some Vibes, but outright immunities are restricted. Environmental resistances can come into play with many Vibe users, examples being electricity-users resistant to their own electricity, to avoid being electrocuted. This can also give them some level of resistance to live wires, as well as other electricity Vibers.
If two steppers of the same strength have the same or similar Vibe, for example both have fire, neither should be objectively stronger than the other under normal circumstances. However, they can still trade damage, and neither is entirely immune to the attacks of the other; the effects may behave like tug of war. You can discuss out of character how this works, roll dice for bigger conflicts, but do not assume your OC will dominate the other.
But a stronger stepper--specific examples being a boss fighting an underling--would still be able to damage and overpower someone with the same Vibe.
- Vibe Vulnerabilities
Less elemental drawbacks can include singer-based emotional manipulators being unable to affect people who can’t hear them sing (either through earplugs, or being deaf).
- Vibe Permanence
- Flares
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➠ JAMDEAF
wipwip -
➠ ACTIVE VIBES
If you're looking for ideas for vibes, or want to stay away from what's already been done, click here for a full list of active vibes in Step City.
Vibe
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⦉#search⦊
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ADMIN
AJ_89
(RD/Squares/'Ditos)
MODS
Robo-Craig
(Orange/UG)
Monoclejack
(Purple/FM)
MINI-MODS
Kelly, Lews, Lime, NativeK,
Smash, Soot