BlOOD-ECHOES; Shaman's Addition
Just as the Zykla can manifest their Bloodforce, So too can they maintain and manipulate its shape. This Ether, this Glittering Mist may be drawn to dance upon the Zykla's palm in every ghostly shape its caster should need to conjure. Be it for entertainment or illustration of their own myths and legends, this skill will be common to all Zykla though their echos are motionless.
This ability is rarely mastered to the equal of their Shamans. Transformed by practiced hands, Blood-echos becomes a visual art as entire scenery are made living manifest at the Shaman caster's will with armies of animated puppets to flesh out Zykla history.
BLOOD DIVINATION;Oracle Specialization
Zykla's unique connection with Blood has granted them a myriad of abilities one of which being an obscure form of foresight when focused through their rituals. Not unlike their means of harvest, Divination demands the caster fill a bowl or similar vessel with a sacrifice of blood and muse over its surface rather than draw Bloodforce from it. From this Sanguine surface, images or feelings may be drawn out, though they are rarely clean cut in their meaning. Where interpretations are useful, hard information may be taken from Divination blood once it is consumed and allowed to flow within the Zykla's body. While unpleasant, consumption will grant deeper connection to the sight and clarity by the effect. Though the process is not dangerous, this more intense interaction with Sight will leave a Zykla's body sickened and their mind fatigued, as though poisoned. It is for this reason that Most divination is kept strictly to the bowl unless incentivized.
DREAM WALKING
It is within dreams that we can become truly free. Guardians and guides, Oracles are perceived as having loosened their tether to the terrestrial world. Able to parlay with spirits of all kinds, glimpse the world behind the veil and speak on behalf of the Gods. This is all done with two goals in mind. Serving the will of the gods and the plights of their kin. One such method is through the art of dream walking. Through ritual, an oracle may enter the sleeping state of another Zykla be they in the same room or across a distance so long as they have something from them. A hair, trinket or a piece of clothing can provide a sympathetic link with which to travel. Young practitioners can merely watch or implant subtle messages to their kin. As the ability grows, they can carry on conversations or interact with the sleeping Zykla and their dream world more directly, invoking calm or terror when the ability is completely mastered. However, this takes a heavy toll and many Oracles will gorge themselves on Bloodforce before attempting it as each moment within the dream will slowly drain it away. It also carries the risk of becoming “lost”. To the uninitiated, the dream-scape can become a cage from which she cannot escape. Locked until the dreamer wakes.