While the majority of the Aita Zykla's abilities require them to use their own blood, the target should be wary of being in physical contact or in direct line of sight with a devious Aita Zykla. Most Zykla with the ability to harness blood artistry often keep it secret, unwilling to spook their kin and kith, but also to avoid suspicion from their targets.
Optional Assist: Consuming blood is entirely optional, if the Aita Zykla can stomach it The consumption will slightly assist their abilities. However, the gradual downfall to consuming blood will mean that the Aita Zykla will crave it more, akin to an addictive drug. A catch 22 if you will. Weening off blood consumption will be lengthy and not an easy task, should the Aita Zykla no longer wish to have the minor assist.
[Consumption of blood assists with clarity, focus, a touch more control over the casting ability. However, is limited in time no matter the skill level. Duration: 10 minutes maximum. ]
WEAKNESS: Utilizing their ability comes at a cost. The casting Zykla will quickly become fatigued and will not be able to utilize the specific ability for the next 24 hours. Depending on the skill level of the Aita Zykla, the costs & weaknesses will vary.
Aita Zykla do not have amplifiers like the rest of the elemental Zykla do. Additionally, the abilities that effect a target's body require the Aita Zykla to either be physically touching their target or have a direct line of sight. Anyone who is too far away, their sight is obscured, or out of their range of vision can not be influenced.
Aita Zykla's abilities do not influence animals.
NOVICE
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Novice Aita Zykla:
Sovi
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Novice Aita Zykla:
Sovi
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Costs & Weaknesses: The casting Zykla will quickly become fatigued as these abilities take a toll on their own energy in addition to their bloodforce reserves. They will also not be able to utilize the specific ability for the next 24 hours.
For abilities that influence a target's body, the Aita Zykla must remain still in order for the ability to execute properly.
Blood Darts:
Utilizing a fresh wound on their own body, Aita Zykla can manipulate their own blood to create a couple of small dart-like defense weapons. With the aid of their bloodforce, they can then launch the blood darts at a target. Unfortunately, the damage is minimal but creates a great distraction for the fleeing Zykla.
[ Number of darts: 3 - Darts diminish 10 seconds after making contact]
Fortify:
Aita Zykla can manipulate their own blood by increasing their blood flow to help prevent their body from working against them. Much akin to warming up before a workout - making their muscles less likely to cramp or tear. By utilizing Fortify, the Aita Zykla is able to increase their ability to lift weight more easily than it would without increasing their blood flow, allowing the Zykla to have twice their original strength for a short period of time.
[Duration: 10 minutes maximum. Casting: 1 time in 24 hours Strength: 2 times their Original Strength.]
Novice Aita Zykla MUST remain in physical contact with their target for the abilities listed below to take effect. The moment contact is broken, the effects diminish.
Healing: By touching their target, an Aita Zykla can either quicken the healing process of minor external wounds or hinder the healing process altogether for a short period of time.
[Healing (or hindering healing) takes a lot of concentration and can be easily disrupted. If their concentration is broken, the process must start again.]
Emotions: Aita Zykla can influence a target's emotions through touch, physically influencing the target to experience a certain emotion by encouraging their body to release the chemicals necessary for the desired emotion.
[Maximum Duration: 5 minutes unless focus or contact is broken.]
Moderators: MoonDog