Kala Zykla can manipulate, freeze, unfreeze, and sharpen the water around them into any desired shape. However, water must be present in order to control and manipulate it. More advanced Zykla are capable of pulling water from the atmosphere and plant life.
Kala Zykla have been known to use their abilities to create, heal and defend. Their abilities range anywhere from irrigating crops, playful tricks with water spheres, and creating ice sculptures and architecture; to defending themselves with shields, spears, and blades crafted from ice.
For those who take a deep dive into the water, Kala Zykla are able to create air bubbles to assist with breathing underwater for longer periods of time. They've also been known to bond more easily with aquatic creatures.
Kala Zykla cannot manipulate water within a body (Creature or Sentient) and cannot manipulate blood.
STRENGTH Moonlit nights, Any Eclipse, Rainy days/Seasons, Any Eclipse
Despite the Zykla's deity, their abilities are slightly amplified at night when Luna is closest. Additionally, their abilities will be amplified during any eclipse.
WEAKNESS Droughts & Dry climates
Warm & Dry climates, such as deserts dampen a Water Zykla's abilities, as water seems to be more scarce.
If the water is wielded too long without use, it'll gradually start to lose its form and trickle out of the Kala Zykla's control. If the ability utilizes frost, this runs the risk of the casting Zykla becoming a victim of frostbite. [See maximum duration]
NOVICE
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Novice Kala Zykla:
Jiaozi • Kamala • Sailor • Xi'liet
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Novice Kala Zykla:
Jiaozi • Kamala • Sailor • Xi'liet
╰━━━━━━━━━━━━⋄✧★✧⋄━━╯
All novice Kala Zykla will need to practice their element within a pool of water. This can be as simple as a bath, river, or even the ocean. Novice Kala currently do not have the ability to pull water from a stored vessel.
Bubble Buddy
A bubble of air veils the casting Zykla's face, allowing them to breathe underwater for 30 minutes, no matter their depth!
But be warned, once the bubble dissipates, it's up to them to reach the surface!
Water Sphere
A palm-sized sphere of water easily morphed into the casting Zykla's desired shape. Used for little tricks and entertainment, or crafted to separate into small pellet shape projectiles with a sharp edge for protection or hunting. Damage done with the water sphere is minor, but enough to cause a distraction at this level.
[Number of projectiles: 3 - diminish 10 seconds after making contact]
Water Sheild
A dome-shaped shield of water large enough to cover the casting Zykla's body, protecting them from most small projectiles being thrown their way. Sheid is also resistant to fire but will falter if heavy or large objects collide against it. Be wary, as this shield doesn't protect the casting Zykla from another person entering the dome.
[Duration: 5 minutes]
Minor Healing:
No matter the skill level a Kala Zykla has, healing takes a lot of concentration and can be easily disrupted. If their concentration is broken, the healing process must start again.
As a novice, Kala Zykla, healing is a bit of a chore, but can be accomplished! Novice Kala Zykla will need to move the injured into a pool of water to be semi-submerged as they do not currently have the ability to use water from a vessel. With the help of their bloodforce, the water is then moved to focus on the injury which then emits a warm and tingling sensation as it speeds the healing process of both minor flesh wounds and minor broken bones.
If the victim is a Zykla, the Kala Zykla's healing abilities will amplify the healing enzymes produced from their tar glands that are already within the Zykla's body.
Moderators: MoonDog