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Terra is an extra-dimensional planet in the Otherworld, orbiting a star called Sol with a moon named Lune and an asteroid ring known as the Outer Reach. It is slightly larger than Earth, featuring diverse continents, islands, and civilizations.
The current era is the Fifth Era (Age of Rediscovery), the year is 5E 25.
It is the 25th year of the 5th era.
Continents
→ Anspora - A continent on Terra located in the far eastern hemisphere. It is bordered by vast oceans, and its closest neighboring continent is Durothil. It is a land largely populated by demihumans with three countries led by different noble families.
→ Durothil - Durothil is a continent on Terra positioned between the eastern and western hemispheres. It is bordered by vast oceans, and has the most diverse population.
→ Godlands - Like a crude reflection of Earth in a bygone era, Earth’s Ancient World and its pantheons still hold strong here with their various pantheons reigning supreme over different regions of the continent.
→ Relm - A continent on Terra located in the far western hemisphere, and it is also the name of the only country found there. It is surrounded by stormy oceans and dense mist, with the nearest other body of land being the Luneshade Islands. The Esu are the dominant native population.
Islands
→ Luneshade Islands: Located in the far north and surrounded by treacherous seas, only the best seafarers have ever set foot on the island.
→ Isle Olympias: A strange island where magic struggles to manifest and even gods are rendered mortal.
→ Turtleback Island: A pirate haven rife with secrets.
→ Summerland Isles: Also known as the Islands of Always Summer, the island has a warm, tropical climate and the natives often dress in bright colors.
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Terra
Type
Radius
Orbits
Satellites
Day Length
Month
Year
Demonym
Population→
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4,212mi (equatorial)
4,190mi (poles)
Sol
Lune
The Outer Reach
24 hours
28 days
364 days, 13 months
Terran
Humans
Humanoids
Demihumans
Magic & Technology
→ Low-tech, high-fantasy world.
→ Without magic, Terra’s technology resembles the Middle Ages on Earth.
→ With magic, it reaches a Magitech Renaissance level.
→ Naturally occurring rifts connect Terra to various realms and planes.
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Time & Calendar:→ 24-hour days
→ 28-day months
→ 364-day years (13 months)
Four seasons:→ Planting (Spring)
→ Growing (Summer)
→ Reaping (Autumn)
→ Rest (Winter)
The Significance of the 13th Month – Umbralis→ Not tied to a season – instead, it is a transition between cycles.
→ Magic becomes unpredictable, sometimes stronger, sometimes weaker.
→ Ancient prophecies suggest that major world-changing events happen only in Umbralis.
→ Some cultures avoid traveling or conduct powerful rituals to harness the month's unstable energy.
→ Rifts fluctuate, allowing unknown creatures or objects to pass through.
→ Some civilizations see it as a month outside of time, a celestial "reset" before the new year begins.