Scadia, the militaristic and ambitious empire of the southeastern portion of Anspora, thrives under the cycles of Terra’s 13-month calendar. Each season and month influences life within Scadia, shaping its warfare, governance, and cultural traditions. The empire's doctrine of strength, ambition, and conquest aligns with the shifting tides of the year.
The Seasons of Scadia
→ Planting (Spring) – A time of preparation, military training, and political maneuvering.
→ Growing (Summer) – The peak of Scadia’s military campaigns and grand tournaments.
→ Reaping (Autumn) – A season of conquest, war, and strengthening the empire’s hold.
→ Rest (Winter) – A time of resilience, fortification, and philosophical reflection on strength.
The Seasons of Scadia
→ Planting (Spring) – A time of preparation, military training, and political maneuvering.
→ Growing (Summer) – The peak of Scadia’s military campaigns and grand tournaments.
→ Reaping (Autumn) – A season of conquest, war, and strengthening the empire’s hold.
→ Rest (Winter) – A time of resilience, fortification, and philosophical reflection on strength.
Dawnlight (Start of the Year, First Thaw)
The Trial of Dominion begins, where young nobles engage in martial and magical competitions for rank. The Legatus swears new oaths of loyalty. Scadians make offerings to Áine, the Great Mother, seeking strength in the coming year.
Blossomrise (Growth & Fertility, Sacred to the Fey)
The Blood Oaths ceremony takes place, forging alliances and matebonds between noble houses. Farmers begin preparing fields, utilizing Emberholme’s magitech advancements.
Greentide (Verdant Growth & Military Drills)
War Colleges in Argive undergo evaluations, determining the future of young warriors. The Legatus Summit convenes to plan strategies for expansion. Gladiatorial combat intensifies in the Colosseum of Kings as warriors seek sponsorship.
Suncrest (Midsummer, Height of Light Magic)
Grand military parades are held to showcase Scadia’s might. The Flamebearers conduct a ritual at the Blazing Maw, invoking Áine’s blessing. Many military campaigns launch under the peak of the sun's power.
Emberheight (Peak Heat, Fire Magic at Its Strongest)
The Trial of the Forge tests aspiring warriors through endurance trials of flame. Scadia’s elite warriors seek to prove themselves in blood duels. Airships embark on exploratory and military expeditions.
Stormcall (Tempests & Chaos, Influence of Beira)
The Rite of Thunder takes place, where warriors stand upon Stormrend Cliffs, enduring the winds. Naval fleets maneuver dangerous waters, asserting dominance along the coasts.
Goldleaf (First Signs of Autumn, Harvests Begin)
Soldiers return from summer campaigns, honored with feasts and accolades. Taxes and resources are gathered from vassal states. New warriors are evaluated for elite military orders.
Reapshade (Main Harvest, Dedication to Gods of War)
The Great Hunt is held, where nobles test their skill in the wild. Naval raids intensify, securing resources before winter. Knights and warriors who distinguished themselves in battle are knighted.
Duskwane (Cooling Air, Shortening Days, Remembrance)
The Festival of Steel in Eretria celebrates weaponry and blacksmithing. High-ranking nobles review military reforms and future campaigns.
Frostwane (First Snowfalls, The Hardening Season)
The Rite of the Ironclaw is held, testing new recruits for the Imperial Guard. The Blazing Maw is sealed off to conserve its volcanic energy. Cities reinforce fortifications in preparation for winter.
Deepfrost (The Harshest Month, Associated with Beira)
The Council of War convenes, planning strategies for the next year. The most brutal gladiatorial matches occur, separating the weak from the worthy.
Silentveil (Mystical Month, Spirits Walk Freely)
Assassins and spies, known as Eyla’s Shadows, perform clandestine operations. Ritual duels occur to settle debts of honor. Scadians believe spirits whisper guidance to those who seek them.
Umbralis (The Rift Month, Anomaly & Change)
The most unpredictable month, where magic is at its most chaotic. The Veilwalkers, Scadia’s most secretive mages, experiment with forbidden knowledge. Prophecies are interpreted, and major shifts in leadership often occur.
The Trial of Dominion begins, where young nobles engage in martial and magical competitions for rank. The Legatus swears new oaths of loyalty. Scadians make offerings to Áine, the Great Mother, seeking strength in the coming year.
Blossomrise (Growth & Fertility, Sacred to the Fey)
The Blood Oaths ceremony takes place, forging alliances and matebonds between noble houses. Farmers begin preparing fields, utilizing Emberholme’s magitech advancements.
Greentide (Verdant Growth & Military Drills)
War Colleges in Argive undergo evaluations, determining the future of young warriors. The Legatus Summit convenes to plan strategies for expansion. Gladiatorial combat intensifies in the Colosseum of Kings as warriors seek sponsorship.
Suncrest (Midsummer, Height of Light Magic)
Grand military parades are held to showcase Scadia’s might. The Flamebearers conduct a ritual at the Blazing Maw, invoking Áine’s blessing. Many military campaigns launch under the peak of the sun's power.
Emberheight (Peak Heat, Fire Magic at Its Strongest)
The Trial of the Forge tests aspiring warriors through endurance trials of flame. Scadia’s elite warriors seek to prove themselves in blood duels. Airships embark on exploratory and military expeditions.
Stormcall (Tempests & Chaos, Influence of Beira)
The Rite of Thunder takes place, where warriors stand upon Stormrend Cliffs, enduring the winds. Naval fleets maneuver dangerous waters, asserting dominance along the coasts.
Goldleaf (First Signs of Autumn, Harvests Begin)
Soldiers return from summer campaigns, honored with feasts and accolades. Taxes and resources are gathered from vassal states. New warriors are evaluated for elite military orders.
Reapshade (Main Harvest, Dedication to Gods of War)
The Great Hunt is held, where nobles test their skill in the wild. Naval raids intensify, securing resources before winter. Knights and warriors who distinguished themselves in battle are knighted.
Duskwane (Cooling Air, Shortening Days, Remembrance)
The Festival of Steel in Eretria celebrates weaponry and blacksmithing. High-ranking nobles review military reforms and future campaigns.
Frostwane (First Snowfalls, The Hardening Season)
The Rite of the Ironclaw is held, testing new recruits for the Imperial Guard. The Blazing Maw is sealed off to conserve its volcanic energy. Cities reinforce fortifications in preparation for winter.
Deepfrost (The Harshest Month, Associated with Beira)
The Council of War convenes, planning strategies for the next year. The most brutal gladiatorial matches occur, separating the weak from the worthy.
Silentveil (Mystical Month, Spirits Walk Freely)
Assassins and spies, known as Eyla’s Shadows, perform clandestine operations. Ritual duels occur to settle debts of honor. Scadians believe spirits whisper guidance to those who seek them.
Umbralis (The Rift Month, Anomaly & Change)
The most unpredictable month, where magic is at its most chaotic. The Veilwalkers, Scadia’s most secretive mages, experiment with forbidden knowledge. Prophecies are interpreted, and major shifts in leadership often occur.
Moderators: Cami Otherworld