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  • Surviving through the infected US, groups of survivors must learn to fight, scavenge, in survive in a new cruel world.
  • Click here to view the rules
    General Rules
    *No ERP. Keep it to dms if you wish to play out such erotic acts amid the zombie apocalypse. Surely getting someone to jump your bone can't be as important as not dying, right?
    *Realistic FCs for characters. Now, I don't mean your fc needs to be based off a real person or a photo realistic drawing, but know the difference between a pretty white hair anime girl wearing a skimpy outfit consisting of a skirt and croptop and a gruff, bearded man dressed in a plaid shirt and jeans with a combat vest over it. Nudity generally won't be allowed as you would want to be covered up to stay as protected from zombies as you can, but preferably dress so your flexible to move. If you want to use an anime FC or whatever, make it a reasonable one. I know how goofy anime gets
    *No mentions of any political content OOC, or really IC either. We're here to survive a zombie apocalypse not bring up the most recent political mishap
    *Be nice. Don't really need this as a rule, but be nice OOC. Your character can be a big stinkyhead, but you have to be a decent fella.
    *No godmodding or just self rping yourself doing something impossible. I will determine with a fun roll of the die what you get. I don't want to see 'John checked the cupboard and found a Desert Eagle Mark XIX and 3 hand grenades as well as the cure for a zombie bite' because that kills the whole point of the scavenging if you just say you find what you want.
    *You CAN die in this rp. Don't complain when you pull something dumb like try to threaten an obviously hostile Enclave and get your face blown into itsy bitsy bits. Each character has one life, so plan your actions accordingly. Though player-on-player combat will most likely never happen and if so will never end in a character death. So don't try to go trigger happy because I gave you a lucky roll.
    *Have fun!. I expect to have lots of fun here, hopefully you do too!

    Enclave Rules
    *Enclaves will be formed with new players, or new players can join a current Enclave.
    *Your Enclave is your family. Even if not your actual relatives, in the apocalypse, your Enclave will be your best friends and family
    *You CAN be kicked from your Enclave. If your Enclave decides its a good idea to exile you from there group, with my permission, that can happen and you will be forced to either survive on your own or seek another Enclave
    *Don't try to leave your Enclave on purpose. Yeah, I bet you want to leave the strangers you're with to be with your friends or the busty blonde chick, but in the apocalypse, who you're with doesn't matter so long as you can survive together.
  • Setting

    An experiment gone wrong, due to negligence has released a creature that came about infecting everyone in the lab it was held in, before breaking through and infecting others in the outside world. The people these creatures infected were turned into the normal, braindead zombies but the ones who broke out of the facility were known as 'freaks', having traits that made them smarter and more threatening then the average zombie. The US Military issued orders to late as capital cities were quickly overrun with the zombies, infecting a generation to occupied with their phones to notice the swarms of zombies lurching towards them. In the end, less then 1,000 people were left on the U.S, people who were smart enough to heed the very warnings that were told too late. Forced to set up their own civilizations, survivors formed groups, or Enclaves, to protect each other.

    Due to need of food and resources, the very limited survivors started to turn on each other, causing war and attracting even more zombies to where they were. Though as quick as the human race was devolving, the zombies started evolving. Developing a strain called 'Blood Plague', the zombies would merge into each other to form 'Nests', spreading some type of airborne debris that would only attach itself to zombies and turn them into 'Plague Zombies', stronger and quicker then their normal variants. Luckily, for humans, it caused nothing but an itchy throat if inhaled and a rather rancid smell that worsened getting closer to a Nest. These Nests made nearby building inhabitable, forcing survivors to either destroy them or steer clear.

    So what will you do? Join a group of survivors and scavenge for a better future, or try to be the last one standing?
  • Announcements

    RP Starts now!

    Posted By MangoNekros on Apr 25th 2022

    I'll be writing the first response, order will be established after!

    Read more...

    New Event planned!

    Posted By MangoNekros on Apr 20th 2022

    So I know literally no one is here, but I plan on making a brand new IC spot for a newer, action packed rp if anyone is down for that! Simply known as 'Operation: Daybreak', if you played SoD2 you should know what i'm trying to do! Lets hope this can happen!

    Read more...

  • Helpful Hint

    Guns make more noise but allow ranged advantage over zombies, but a suppressor can change this. decide whether or not that comfort of distance is worth dealing with more zeds.
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