Bounties are how those at Undertow value fighters.
To start earning a bounty, you’ll need to create a thread with your stats and equipment, then get approved by a member of the moderation team.
For those who have arena stats in The Golden Tether, you may transfer your level.
If you're level 2+ in the arena, you may take those stat upgrades or additional feats.
Once approved, track your fights by posting logs and results within your thread, and your bounty will get updated twice a month!
Stats at Base:
HP: 30
1d6 permanent each level.
Max 36 at level 1.
Stamina: 10
Every point equals 3 HP.
Speed: 10
Every 5 points speed is a +1 to range damage and every point above 10 is +1 AC.
Strength: 10
Every 5 points is a +1 to melee and HP.
Wisdom: 10
Every 5 points = Spell Slot.
Every 4 points = a 1d6 health potion bonus action.
Everyone starts with a base of 10 each stat for SSSW + Armor.
You may go as low as 8 on above to redistribute within reason.
At level 1, you have 6 stat points to distribute on top of the 10 base.
Leveling Up:
We don't level by a set points you must reach, but by milestones.
Staff will tell you when you have leveled!
6 stat points OR
2 feats OR
3 stat points & 1 feat
Armor: 10
Attack & spell rolls against you must be above this # for full damage.
You get +2 if out of melee range.
Weapons: 2.
Can forgo a second weapon for +3 attack roll to a single weapon OR +2 armor in the form of a shield.
Spell Slots: 2 at base.
You may only cast one of each spell in combat BUT can cast spell for free if the spell attack roll is critical of 20.
Spells are player created - damage dice to moderator approval.
Weapons and spells cannot do more than 10 damage at base before stat bonuses.
Round of combat can be:
1 melee action + healing potion OR
1 ranged + healing potion/healing spell OR
1 combat spell + healing potion OR
bracing/hide to add 5 to AC for the round + healing potion/healing spell
*bonus action, can be affected by spells
Feats
May use those from dungeons and dragons or create your own.
Explain reasoning if creating own, and be prepared for staff to possibly make adjustments.
Example Stats
To start earning a bounty, you’ll need to create a thread with your stats and equipment, then get approved by a member of the moderation team.
For those who have arena stats in The Golden Tether, you may transfer your level.
If you're level 2+ in the arena, you may take those stat upgrades or additional feats.
Once approved, track your fights by posting logs and results within your thread, and your bounty will get updated twice a month!
Stats at Base:
HP: 30
1d6 permanent each level.
Max 36 at level 1.
Stamina: 10
Every point equals 3 HP.
Speed: 10
Every 5 points speed is a +1 to range damage and every point above 10 is +1 AC.
Strength: 10
Every 5 points is a +1 to melee and HP.
Wisdom: 10
Every 5 points = Spell Slot.
Every 4 points = a 1d6 health potion bonus action.
Everyone starts with a base of 10 each stat for SSSW + Armor.
You may go as low as 8 on above to redistribute within reason.
At level 1, you have 6 stat points to distribute on top of the 10 base.
Leveling Up:
We don't level by a set points you must reach, but by milestones.
Staff will tell you when you have leveled!
6 stat points OR
2 feats OR
3 stat points & 1 feat
Armor: 10
Attack & spell rolls against you must be above this # for full damage.
You get +2 if out of melee range.
Weapons: 2.
Can forgo a second weapon for +3 attack roll to a single weapon OR +2 armor in the form of a shield.
Spell Slots: 2 at base.
You may only cast one of each spell in combat BUT can cast spell for free if the spell attack roll is critical of 20.
Spells are player created - damage dice to moderator approval.
Weapons and spells cannot do more than 10 damage at base before stat bonuses.
Round of combat can be:
1 melee action + healing potion OR
1 ranged + healing potion/healing spell OR
1 combat spell + healing potion OR
bracing/hide to add 5 to AC for the round + healing potion/healing spell
*bonus action, can be affected by spells
Feats
May use those from dungeons and dragons or create your own.
Explain reasoning if creating own, and be prepared for staff to possibly make adjustments.
Example Stats
Miyavi, Level 1 Bard
HP: 42 (base 30 + stamina: 6 + strength: 2 and 1d6: 4)
Stamina: 12
Speed: 13
Strength: 10
Wisdom: 15
Armor: 13 (10 base + 3 speed)
Weapons:
Slingshot. 1d8 damage + 2 (speed)
Quarterstaff. 1d4 damage +2 (strength)
Spells: 3 slots.
Bardic Inspiration: roll 1d5 for # HP healed or a bonus to a single attack.
Mockery: 1d10 damage. Half if below target AC. Full will make the target incapable of bonus action/movement for a round.
Color Spray: 1d4 damage to up to 3 targets.
Items:
3 1d6 health potions.
Stamina: 12
Speed: 13
Strength: 10
Wisdom: 15
Armor: 13 (10 base + 3 speed)
Weapons:
Slingshot. 1d8 damage + 2 (speed)
Quarterstaff. 1d4 damage +2 (strength)
Spells: 3 slots.
Bardic Inspiration: roll 1d5 for # HP healed or a bonus to a single attack.
Mockery: 1d10 damage. Half if below target AC. Full will make the target incapable of bonus action/movement for a round.
Color Spray: 1d4 damage to up to 3 targets.
Items:
3 1d6 health potions.
NPC Pirate, Level 1 Fighter
HP: 48 (30 + stamina: 12 + strength: 3 + 1d6: 3)
Stamina: 14
Speed: 11
Strength: 17
Wisdom: 8
Armor: 11
Weapons:
Cutlass. 1d6 damage + 7 (strength).
Single weapon bonus of +3 to attack rolls.
Items:
2 1d6 health potions.
Stamina: 14
Speed: 11
Strength: 17
Wisdom: 8
Armor: 11
Weapons:
Cutlass. 1d6 damage + 7 (strength).
Single weapon bonus of +3 to attack rolls.
Items:
2 1d6 health potions.
Copy and Paste Form
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[b]Spell Slots[/b]:
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