HP: 50
Stamina: 13
Speed: 13 +3 feat
Strength: 11
Wisdom: 12
Feats:
Akeldamus' Blessings +3 Speed
As an akeldamus vampire, he has exceptional dexterity, becoming and manipulating shadows.
Armor: 16
Weapons:
Flintlock Pistols Set of pistols that he must roll a ROLL 2d4 every two attacks to reload. Odds are failed, evens reloaded.
First shot from each pistol in an encounter gets +3 attack roll.
1d10 damage + 3 (speed)
Spell Slots: 2.
Vampiric Touch Must be within melee range. On hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
Regeneration Heal for 10 points as long as not in sunlight, water, or melee range of any combatant.
Items:
3 health potions.
Stamina: 13
Speed: 13 +3 feat
Strength: 11
Wisdom: 12
Feats:
Akeldamus' Blessings +3 Speed
As an akeldamus vampire, he has exceptional dexterity, becoming and manipulating shadows.
Armor: 16
Weapons:
Flintlock Pistols Set of pistols that he must roll a ROLL 2d4 every two attacks to reload. Odds are failed, evens reloaded.
First shot from each pistol in an encounter gets +3 attack roll.
1d10 damage + 3 (speed)
Spell Slots: 2.
Vampiric Touch Must be within melee range. On hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
Regeneration Heal for 10 points as long as not in sunlight, water, or melee range of any combatant.
Items:
3 health potions.