Everyone wants to be able to create/bring in whatever makes them happy, and generally, in this group, we want to let them. There are a few caveats to prevent crazy, anything goes, no limitation style character creation. It's much easier to say what
isn't allowed than what
is, but if someone follows the guidance on this page, they will often find that their character is more than likely good to go.
What's not allowed?
The Chosen ONE: When it comes to making a character please use common sense. We all play together and so opportunities must be open for all players. One can not play as the 'one and only Death' but could play as a reaper nor could a character control or be in charge of the "only realm of death" as there is no such thing. One can not be the single disciple of the 'one and only god' but may be a disciple of a single god among a pantheon. While it is understandable for a character to be the last of their people which the player made up specifically for the background of said character, or the crown prince of a far away land, we need to leave options open for all players and their characters to have the same opportunities.
SciFi Characters:
Ebon Gloom is designed to be a regency-era setting with fantasy over science fiction. Magical inventions may be created within reason but we ask players please use their best judgment in regards to what they want to add. A crazy inventor-type character may have tech ahead of their time however this would only span 10-20 years in the future rather than 100. This also means no alien creatures from another plane, futuristic dimension hopper, or time travelers.
Unkillable Characters:
While characters that are as old as dirt or as new as a shiny penny are certainly welcome, they must all have one thing in common: they all must be able to die. This doesn't mean it needs to be easy by any means. Perhaps a lich keeps their phylactery in an alternate pocket dimension and in order to die that vessel must be destroyed, or maybe a simple fall off a cliff will do the job just fine. However a character is written, they must be in some way held in the grasp of mortality or they will not be allowed. This does not mean a character must age, ageless does not mean unkillable.
Underage Characters:
All characters must be of the legal age of adulthood as seen in the USA. More plainly stated, all characters must be 18 years of age or older. This rule can not be bent in any way and all characters of a supernaturally long-lived nature must be at least the equivalent of adulthood or they will not be allowed. Children of characters are only allowed as NPCs and should not be written without their parental/guardian character in any role play. character children who have reached adulthood are fine to be their own separate characters.
Gods, Goddesses, Religious Figures, Legends:
Characters made in the likeness of legendary gods, goddesses, religious figures, or figures from real-life history will not be accepted. While children, ancestors, and distant blood relatives of any of made-up gods and goddesses are acceptable, any character made to represent a mythical figure will not be allowed. This includes, but is not limited to Any of the Archangels from any religion, Buddha, Zeus, Jupiter, The Virgin Mary, Dracula, King Arthur, etc.
Real Life People:
Any identity of a real person living or dead even played respectfully, will not be allowed. For example - Markiplier, Rasputin, Anastasia, Beyoncé, Jeffrey Dahmer, Gordon Ramsay, and all other persons famous, infamous, or otherwise are not allowed. This does not extend to the use of face claims as anyone can use their appearance for references.
Need Help Building a Character?
Life on the road can be tough, but so can life for a farmer, nobleman, merchant, thief, assassin, candle maker, and anything else under the sun! We pick up small things to help fill in the spaces and make life not feel so dull, things like drugs, alcohol, hobbies, music, arts, and our favorite places. In life you make friends, you sleep, you eat, and you find out you are allergic to bees even though that shit doesn't even run in your family! So, what does all of this mean? Well, it means that creating a character is far more than what tattoos they have and what their teeth look like. Creating a character means applying all the things that fill in the gaps and make your creation truly unique. Now, that’s not to say you must have these things in your character's profile, or everyone needs to know all the small details of their lives written out. Keep in mind that personality is what makes characters fun to write with and that my friends, make games the addicting monstrosities we have all come to love.
When it comes to making a character, there are a few things that are important to keep in mind.
What are they?
We don't mean a job, that comes later. What we mean is physical. What ARE they? Are they human, a fae? Are they something else? What race is your character and how is that going to affect their life? Hypothetically a race of telepathic gaseous clouds makes for terrible baristas. Generally, each and every race of creatures, be they human or dwarf or anything between, has some sort of natural enemy. Something that would limit them in what they want to accomplish. Maybe, they don't have a natural enemy and instead have a societal stigma that needs to be overcome or they need to hide that part of themselves away in order to fit in. It's still there, but harder to bring out in play which makes for an interesting reveal when, if ever, it happens.
What do they do?
Now, we mean a job. Although occupations are important, this also relates to what they do in general. Maybe a touch more important than if the character picks their nose, but it can be as little as what they want to go to school for, if they are allowed to even go to school. What are your character's hopes and dreams? Once you figure those out, you can start to figure out what in the world might be blocking them from accomplishing their goals. Every character should have a few goals at least to start with: be the best at something, try to locate something, or get enough money to stay another night with a roof over their head. No character should pop out of the mold fully formed with nothing to do. When you - the writer - begin to write, there doesn't need to be a clear direction for your character right away, but they should at least have one or two things on their mind because, let's face it, we all do IRL.
What stands in their way?
As stated above, there will always be some sort of obstacle to overcome. Your character wants to go to school...How are they going to pay for it? Your character wants to cook a steak...Do they know how to use the stove, oven, or grill? Big things, little things, trivial things, there will always, always, be something. And that's good! Because by this point you have figured out a pretty fleshed-out character, regardless of if any of this information has been added to your character profile. Now it should be easier to come up with how the world conspires to add spice to their life. This is the part that adds drama, this is the part that adds flavor, this is the part where your creation becomes fully functional a playable character. Why? Because now that they have something to overcome, it can drive the story forward.
When it comes to making a character, keeping these items in mind is good. Anyone can say their character is beautiful, or the best at fighting, but other players might not care about that stuff. What we all care the most about is personality, and what makes a character unique in the way that only you can write them.
In Ebon Gloom, there are lots of kinds of characters a player can make, nobody needs to follow the classes seen here but if you're wondering what kind of life a character may have lived at any societal level then take a look below.
Criminal: Life's hard when you spend it looking over your shoulder. Only the character truly knows why they got into crime. Maybe life as a worker just didn't pay enough, maybe they were raised this way. But in this life money flows as freely as blood and wine. They never know when their next score will be right around the corner and never know who to trust. Perhaps they are a charlatan who scams the wealthy out of their valuables, or perhaps they work for one of the many bosses that can be found floating around Witchwell, beholden to a force one would be wise not to reckon with. It's more than likely this character has been arrested, or at least wanted, at some point in their life.
Slave: The poor soul who ends up a slave in Witchwell is an unlucky one indeed. While the process of buying and selling slaves is illegal in the country of Roscara, it is not illegal to own slaves leading their purchase to be one of secretive dealings and black-market auctions. Seen as valuable property slaves are at the mercy of their masters and one can only wish they have found themselves under the care of a benevolent one. One upside is that slave owners must under law provide medical care, food, and housing for those under their care. Though that is where the overreach of the government seems to end and who would turn them in if those rules were broken. Slaves in high-end homes may find themselves as set dressing, servants, or company. Where slaves in lower-end jobs may be worked to the point of exhaustion. Only the character knows what lead them to this life. Perhaps they were born into it, perhaps they were once a free person, but it doesn't seem like many people are asking that question around Witchwell.
Destitute: A free person but the lowest of the low, those who are destitute spend their days wondering where their next meal will come from and their nights fearing the monstrous creatures who creep up from the sewers below. If they are lucky characters who are destitute will be accepted into a camp of others like themselves, offering some basic protection though not much. It seems that in the eyes of many in Witchwell, characters such as this are little more than shadows that wander the city,
Lower Class: Working hard every day, 6-7 days a week, the lower class never seem to catch a break. A character from the lower class would know the worst of the city and all it has to offer people like them. Unless they were blessed with a family member, guardian, or friend who was willing to teach them they may not have been lucky enough to learn to read. But it's not all bad. You know what they say, you grow instincts or you die. Lower-class characters know the city like the back of their hand and possess an abundance of street smarts to get them out of a jam. If a lower-class character comes from the country they likely know how to forage for food, and how to avoid the hungriest of beasties.
Middle Class: Perhaps it is not a glamorous life, but characters in the middle class live a relatively comfortable life. They have money to spend on things they like rather than scrounging just for what they need. They may visit the pleasure gardens, they may even find a standing room ticket at an opera. Middle-class characters tend to be educated and possess a bit more free time than those who need to work non-stop simply to survive. Country members of the middle class may find themselves employed by a wealthy families, or own a successful farm.
Upper Class: Where merchants and nobles collide, the upper class brushes the skirt hems of the aristocrats as they attend many of the parties, outings, and balls. Upper-class characters can expect a comfortable life. They may not be as lavish as their betters but this doesn't mean they can't spend money as well. They tend to own homes, horses, carriages, and servants. Many members of the upper class know they can very possibly marry up to join the aristocracy and so young men and women can find their mama's rabid every year as the marriage mart opens. Upper-class characters can expect a well-balanced education, and may even have been schooled alongside the children of aristocratic families.
Aristocrat: The upper crust of the upper crust, these characters tend to rub shoulders with royalty on a daily bases. Dukes, marquesses, earls, viscounts, and barons. These are not your everyday lords and ladies and they know it. A character from this background would be versed in the ins and outs of upper-class life regardless of if it suited them. They would be privy to the best schooling, the best food, and the best the world has to offer.
Diplomat: A stranger in a strange land the diplomat finds themselves in what may seem to be an alien world compared to their own customs. Seeing the best of the best all have to offer in order to impress they may be unable to shake the feeling that what they see is only surface level. That every laugh is fake, and every smile a bit too friendly. A diplomat may feel isolated from the true going-ons of the upper class they have come to observe but this is their duty and they were prepared for such strangeness.
Temporary Modifiers are something that can be applied at any point during a scene, after scene, by players, or by mods. Sometimes they will appear because of the actions of another player (with the consent of all parties) and sometimes they will appear because of a consequence of a character's actions. They may be removed via a personal storyline, or simply removed by the player of the affected character.
Wanted:
Wanted characters are wanted by one (or perhaps even multiple) of three different entities. One is the law. This may be applied to a character if they burned down a building or committed a public murder. Perhaps they were blamed for a crime they didn't commit, or are being framed. For whatever reason, the law is not on their side, and the clock's ticking. Two, the character pissed off someone important who has placed a bounty on their head. This may be a criminal, a faction leader, or even a lord. For whatever reason, be it logical, or legal, the character is wanted and someone is coming for them. Generally, an NPC the player of said character writes themselves but if they want they can arrange an RP with another player who wants to collect that bounty. And THREE the character is considered valuable property and whoever owns that property would like it back. This can be because they are a runaway from their noble family who sees their daughters as nothing more than bargaining chips, or because they were in the unenviable position of finding themselves a slave. Whatever the reason it would be best not to get caught. and FOURRRR, the secret fourth option is because this is RP a player can be wanted by anything or anyone, another player, an NPC, a ghost, even putting a bounty out on themselves.
Imprisoned:
For those unfortunate souls who find themselves imprisoned this means they no longer have access to public games around the city. They're stuck. Perhaps they have been imprisoned in their room, shanghaied onto a ship, in a dark cellar, in a debtors prison, or in a hole they fell into in the forest. Once they find a way out they will no longer be imprisoned but may take on another temporary modifier depending on their situation.
In Debt:
Players who find themselves in debt to a company, or even the government may find themselves in a debtors prison, see "imprisoned" but others may find themselves in debt to a mob boss, faction leader, or even another player. This may lead to them being sold off as a slave or indentured servant to cover their debts, or may very well find themselves hunted as they become wanted by whoever they are indebted to as they take on the "wanted" modifier.
Cursed:
Poor unfortunate souls who find themselves in the unenviable position of being cursed often do not like where they are or how they go there. Perhaps they are a Hollinacrim hunter who was cursed by a Fae, or a farm kid who picked berries from the wrong witch's garden. Maybe magic went wrong, or they were corrupted too far by drawing from the Ley Lines. Whatever happened one thing is clear, being cursed SUCKS! Any player who curses their character in some way or another please keep in mind that while some curses can have a beneficial side they
must do more harm than good. Nobody has ever been cursed with eternal youth.
Blessed:
Perhaps the best of the temporary modifiers, those who are blessed are just lucky ducks. They did something right, and hopefully, it stays that way. Maybe they helped out a god in disguise by offering them the last of their coin. Maybe they were just born that way, but those who are blessed have nothing to complain about. It is usually up to the player to decide how and why their character ended up this way, though one may be blessed by another player with high critical success on their magic, or even by a mod acting on the whims of the gods.