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Attributes and Stats

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    Ebon Gloom offers a stat system for use of contested Roleplays, combat, skills, and just for the fun of having the ability not only to roll some math rocks but to have the chance at chaos, randomness, and failure. The consensus is that if all players in any given scene do not agree to forgo the system and depend solely on RP story decisions then attributes, stats, and dependence on dice to figure out the outcome of a contest between players will remain in place.

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    All characters have attributes based on three main categories, Body, Social, and Mind. These help to assign the overall intelligence, strength, and social ability of your character. These are meant to represent core attributes that can be found in most characters and each character will fit into these attributes in their own way, such as choosing mind to represent their characters studies at university, or saying Body shows not just their character's use with a sword, but also their prowess with a bow.

    ifkcU05.pngBody: A character with a high body may be able to withstand more in combat, swing a sword harder, run longer, jump higher, and perhaps even withstand more sickness than someone with a lower-body attribute, all depending on what the character is built to do.

    ifkcU05.pngSocial: A character with a higher social attribute knows the right things to say. This can be reflected in anything from the diplomacy of forging dignitary to the animal handling skills of a seasoned teamster, it all depends on what kind of social abilities fit the character best.

    ifkcU05.pngMind: A character with a higher mental ability is one who may be wise, intelligent or both. This may be seen in book learning as with an ivory tower genius, the skills of a trained doctor, or even the brilliance of a seasoned criminal mastermind.

    Every new character starting in Ebon Gloom has a total of 11 ranks that may be placed in whatever order they see fit among these three categories. Every 14 days where a character has been used in at least one RP (it does not need to be long) one attribute of the three may rise by one rank

    Example: Kevin the Knight has just joined Ebon Gloom and his plyer has decided to allocate his points into a 9 Body, 1 Social, and 1 Mind. This makes Kevin a powerful knight but very lacking in social skills or learning. But after playing in Ebon Gloom several times over the next 14 days Keven's player decided he'd like Kevin to learn to read and uses his Knight's pension to hire a tutor and then allocates his one rank upgrade to increase Kevin's Mind attribute from a rank 1 to a rank 2.

    Kevin's player likes that Kevin is getting smarter and over the next few weeks of play continue to increase his Mind until Kevin is the wisest Knight in all of Roscara.


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    All characters have secondary attributes unrelated to the primary three. These can be chosen at any level and are not factored into the 11 attribute ranks allocated to player characters upon entry to Ebon Gloom. Secondary attributes are not generally used as often as primary attributes but may be substituted in specific circumstances.

    ifkcU05.pngAppearance: A character may be beautiful or hideous and anything in between. A character with the highest level of beauty would be one renowned as widely as Helen of Troy, and one with the lowest may have urban legends whispered about their hideous appearance.

    Generally speaking, it is a non-verbal attempt to use physical appearance in place of diplomacy, mental trickery, strength, agility, or even magic. A sly rogue might flash some cleavage to get past a thick-necked security thug at a private club, or the winsome knight gives a wink and a charming smile to his superior officer to get out of trouble. A character with a high appearance may still be bad at social skills. Such as a character with 10 Ranks in appearance and 1 Rank in Social but still able to use what they have at their disposal in a limited way.

    A character's initial appearance may change the way NPCs react to them without an attempt at rolling the attribute or skill. This causes unwanted attention, or even puts them in danger depending on the situation. Jealous characters may react poorly to beautiful characters, whereas hideous characters may even gain bonuses when intimidating others. Appearance as an attribute may be used as often or as little as players wish within their own RP's


    ifkcU05.pngMagic: Magic may stand for a character's innate ability to cast spells, some natural form of magic, or simply some magical seeming ability such as a dragon shifting shape into a human. Much like with any skill magic ebbs and flows with characters and RP. The level of Magic a character possesses may determine how proficient the character is at using it, or how powerful the raw magic is. A magic 10 character can still be unable to use what they have effectively. It all depends on how to RP their character.

    Rank 0) Characters at Rank 0 would have no magic what so ever, this does not mean they are incapable of learning, using magic devices etc. dependent on RP, but in terms of RP character creation, this would be the level of any character in which the player has not given magic in any form.

    Rank 1) A character likely has magic within them in some way, perhaps as the potential to learn spells, or is simply a species that has some sort of innate magic like Fae, or Vampires. They may or may not be aware of it and it may take testing from others to be able to see it in them.

    Ranks 2- 4) The character may aware of their magic but maybe does not have a hold on how to use it reliably yet. This is something you would see in magic school students, spell-slinging street urchins, or newer vampires and werewolves.

    Ranks 5-7) Experts of the craft this is where you would find proficient wizards, teachers, powerful creatures, and innate abilities one would be wise not to mess with. An adolescent dragon may fall in this category or even an adult. However, a young mage with uncontrollable power may likewise fall into this area where they have untold power and no idea how to use it.

    Ranks 8-10) Great Masters of lore and legends these characters can not get stronger unless they seek the ever-out-of-reach godhood. Though like said before, powerful uncontrolled magic may also reside here. Depending on the character and how they are built Magic can show either or both the potential raw power of a character and the ability to use it. A character with a 1 rank in Mind likely isn’t very trained in how to use their raw untapped magic leading to many magical mishaps.

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    Skills in Ebon Gloom are based on the most accurate attribute available. A roll for diplomacy would be seen as rolling whatever is the character’s Social attribute, whereas using a broadsword would be using the character’s Body attribute, and researching some obscure book would fall under Mind. This can be used for most skills that may be used in the RP. However, some exceptions can be made.

    Some characters may be very good at some things and not at others. A character with a Body 9 may be very bad at jumping, and so reflect that by lowering the jumping skill of their character to a Rank 2. This instance may crop up for many characters and what skills a player wishes to include in their character’s page/ background is entirely up to them. Some players may wish to simply roll all things off their attributes and that is fine, though those who wish to go more in-depth are welcome to do so.


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    Rank 1) 1-10
    Rank 2) 1-20
    Rank 3) 1-30
    Rank 4) 1-39
    Rank 5) 1-50
    Rank 6) 1-60
    Rank 7) 1-70
    Rank 8) 1-80
    Rank 9) 1-90
    Rank 10) 1-99

    Each rank showcases an increased ability 1 being the lowest and 10 being the highest. One rills a d100 to determine the success or failure of their attempted skill or attribute. The goal is to roll below the top number of the characters given rank.

    Example: Kevin the Knight would like to roll to stab his opponent, because his Body attribute is a 9 he needs to roll a 90 or lower in order to consider his attempt a success. Keven rolls a d100 and rolls an 82, he's successful!

    Keven the Knight now wants to do an awesome flip off his horse, his athletics skill is based on his Body attribute so he needs to roll a 90 or better to succeed. He rolls a d100 and rolls a 94. Kevin fails and Kevin's player determines this means he falls off his saddle into a puddle.

    ifkcU05.pngRank 1 || Low Skill: 1-10 || A child in elementary school may be able to draw, count, and write at this level, meaning they can complete the task but perhaps not very well. An average person picking up a musical instrument with no training would play at this level.

    ifkcU05.pngRank 2 || Novice Skill: 1-20 || Here many skills can be done at a low beginner level. Mistakes will be made, but also successes. One may see marked improvements in their skills as they move from being unskilled to a babblings hobbyist.

    ifkcU05.pngRank 3 || Low Normal Skill: 1-30 || At this level characters are beginning to succeed more often. An apprentice artisan may reach this level after working for their master for a month or two. Here a character likely won't be winning any competitions but they likely wouldn't come in last either.

    ifkcU05.pngRank 4 || Normal Skill: 1-40 || A character who has gone through the training at their job and has been working comfortably for a few months would fall here. They don't stand out but they sure aren't the worst.

    ifkcU05.pngRank 5 || High Normal Skill: 1-50 || A character with this rank is likely to succeed relatively often. More likely than not failures come from outside circumstances such as expired flour when baking a cake, a spooked horse, or a snotty rival getting in the way of their love interest.

    ifkcU05.pngRank 6 || Low Expert Skill: 1-60 || This is the skill level one may expect of any common tradesman for hire. Any success meets the expectations of whatever a character is doing. Did they want to fix a leaky pipe? They did it! Though this has to be within reason, a character at this level could not successfully talk their way out of their own execution, though they may be able to postpone it.

    ifkcU05.pngRank 7 || Normal Expert Skill: 1-70 || A character established in their field would fall here. A well-known doctor in their area, or even a writer who has a few loved books. Someone with this ranking may not be as well known as the best there is but they certainly are respected in their field.

    ifkcU05.pngRank 8 || High Expert Skill: 1-80 || This character has become one of the best of the best. Their name is known either for good or for bad, but nobody can argue they are good at what they do. A critical success at this level creates masterwork weapons, and feats of unheard-of architecture, and can even pave the way to new magical discoveries.

    ifkcU05.pngRank 9 || Master Skill: 1-90 || This character has become one of the foremost experts in a skill or attribute. They are among a small group whose name is known among appropriate circles the same way one may know the name Michael Phelps, Usain Bolt, Marie Curie, or William Shakespeare. They may not perform godly feats such as destroying worlds or cities with the flick of a wrist but there is little they can’t do.

    ifkcU05.pngRank 10 || Extended 1-99 || With bonuses given through approved means players can receive temporary bonuses to their skill or attribute to reach up to a 99 but any roll of a 100 is a failure.

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    ifkcU05.pngWhat is a critical role? When a character rolls a 1 at any given level they have rolled what is considered a critical success. This means that they succeed a little better than they otherwise would have aimed for. Perhaps they hit a bullseye rather than a pretty “accurate target” or nailed that spell they were attempting. Though, keep it realistic, a character with a Rank 1 can not compose a symphony people would be lining up to hear.

    ifkcU05.pngWhat is a Failure? Any roll a character makes that comes up as a 100 is an automatic critical failure, though at no time may a critical failure kill a character unless a player decides they would like that outcome. Any role that comes up for a character that is above their given level is considered a normal failure leading them to fail in an appropriate but not catastrophic way. (Unless a player wishes to RP a dramatic failure which they may.)

    Example: Mike has a Rank 3 baking skill meaning that any roll of 30 or above will be considered a failure. Mike rolls a 31 on a D100. In his post, he writes that he forgot to add baking powder and his cake didn’t rise. He now has to start again.

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