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Races

  • Known Races

    A list of all races known to be residing somewhere in Aritanel. This list will change over time. Expect to see some special ones listed here in addition to more familiar races. A star * indicates a species that has information contained within the Ancient library. Any specially made species will have information on this page.

    Humans
    Elves
    Day Walkers*
    Lycan*
    Pholezia*[Closed Species]
    Meliyan [Open Species]
    Spider Hybrids [Open Species]
    Demons
    Gria*
    Drak Sauria
  • Pholezia

    Closed species, please dm Raynora before creating one to ensure it is tracked and guidelines are followed!

    A Pholezia is a human...ish creature with 6 wings, a pair of cat ears and a strange looking tail apart from some other odd features!

    Females
    have 6 feathery wings, a feline like tail ended with feathers and embedded with a colored gem, and a couple very small feather covered scales encircling their waist as well as their calves.

    Males
    are much more dragon like in appearance. Still having a human...ish body and a pair of feline like ears but their wings resemble a dragons, still totaling six. Tail resembles a dragons, and both arms and legs are scaled up to the hips and shoulders. One shoulder is always embedded with a colored gem, and feet and hands are clawed.

    Fangs
    Pholezia have two pairs of fangs similar to the sort a vampire would possess. They do not turn other beings, they are however venomous. Females have a venom that works similar to adrenaline helping with pain and energy, though if enough is deliberately injected it can potentially cause a heart attack. Males have a venom that is temporarily paralytic.

    Magic
    All Pholezia are capable of using magic. Their colored Gems are a mark of sorts indicating what magic they are able to use. Magic is based on their parents and compatible magic. They can wield 2 magics total and this pair of magics can not be conflicting (Usually. There are however rare instances of something conflicting, or a third element. This can cause various problems.). Pholezia born of a single magic alignment have stronger magic as it is not split between two elements. Magic improves and strengthens with age and in areas rich with the matching element.

    Primary Magic
    The primary magic alignment of a Pholezia will always act as the core for their casting. For example, fire as a primary with light as a secondary, all magic would use fire as a base.

    Magic Weaknesses
    Weakness when it comes to magic alignments is based around the Pholezia's primary magic. Water as a primary, earth as a weakness, fire as a primary, water as a weakness, dark as a primary, light as a weakness, earth as a primary, fire as a weakness and so on. A drenched fire aligned can't cast, water is absorbed by earth, dark and light are equal to each other, the stronger magic will overpower in this case and so on.

    Elemental Pros and Cons
    With the magic of a Pholezia comes some interesting pros and cons. Fire types are immune to any heat damage. Fire would be harmless to them. Water types do not suffocate, ice types do not freeze and so on. This does of course come with cons. Fire types do not do well with water or cold, ice types have trouble with fire and heat. Dark types see very well at night. Certain poisons do work, but these creatures are not 'turnable'.

    Stone Sense
    Pholezia can sense others of their kind as long as there body has a alignment gem. Though they can sense their own kind nearby this way they can not sense who it is exactly.

    Breeding and Compatibility
    Pholezia are compatible with creatures that have some level of resemblance to their appearance. This includes Pholezia, Demonic species, Angelic species, Humans, Elves, Vampires, Dragons, and Phoenix as the strongest compatibilities. Some other species are also compatible but not all are known. Winged beings take a little easier but anything that isn't a Pholezia still has a greatly reduced chance. IF a female does become pregnant the two feather covered scales across their waist come into play. At this time the two scales become a lot thicker and harder to protect their body as they are carrying, offering greatly increased physical protection for the baby. Chances of a pregnancy are increased when the belly scales are already a little thick and the color of the feathers there shift, this is the time the body is more 'receptive'.

    Gestation
    The length of a pregnancy can vary, usually this hinges on the babies number of wings. Ranging from 6-9 months. A pure blood will always take close to the full 9 months, crossing with other species will almost always result in a shorter gestation.

    Family Unit
    Similar to lions though not entirely, it is not uncommon for Pholezia to have a couple strong mates, forming a small group. This is for protection, strong blood lines and the crossing of elements. A small group makes for a very strong defense. The difference with this being they do not try to kill the young of other mates. They are very protective of their own kind, especially the males. Females are extremely protective of young, sometimes even the young of other species given their strong maternal instinct. Often times even cradling and protecting the young of others against their body with their two protective scales. A strong family unit is not something to be taken lightly.

    SoulWeaving
    Pholezia that are born can connect a departed Pholezian soul with a suitable shell, Pholezia that are soul weaves can not. The shell must be strong enough otherwise the body will reject the soul resulting in a great deal of damage, or worse case scenario, death. SoulWeaving is unpredictable as the soul can not be chosen, the element can not be decided...whatever answers first is what will try to bind. The process is also extremely taxing for the one performing the fusion. The fusion will either grant the shell 1-2 magic alignments they will be able to cast from going forward, or if it is a fully successful fusion, they will become a new Pholezian very painfully. The less Pholezian traits the shell has, the more painful and long the process will take. The one performing the fusion needs time to rest after to regain their strength. 2-3 days. The shell can gain every physical trait except the feline like ears and the horns. For this reason it is easy to tell a born Pholezia and a soul weaved one apart. (A Shell is a host body, ie a human or other non-pholezia)

    Claiming
    When it comes to mating with Pholezia the male will usually choose a mate during a sort of flying ritual. The male must catch the female in flight and reach the ground still carrying the female without her escaping. If this is successful the female becomes the males chosen mate through this ritual of claiming. This is where the male's paralytic venom comes in to end the chase once catching up to the intended mate. Claiming can be broken by the flight or fight response when the fight response ends up being triggered to protect ones life. Such as if a mate tries to kill the one they have bonded with and they need to protect themself.
  • Meliyan

    Open Species

    A Meliyan is a serpent shapeshifter native to Maliquas.

    Females
    have glowing lures instead of horns and spines, these can be electrified to shock and stun prey and enemies within a short distance from the the Meliyan. Ears are frilled instead of human and body is scaled over vitals in human form. In serpent form the entire body is scaled and a bit larger than the human form. Both forms can breath water or air.

    Males
    are equipped with horns and spines, the main horns on the head can be electrified and focused for better range Infront of the wielder for fighting. The human form is also equipped with these electrified horns, the vitals on the body protected by thick scales. The serpent form is larger than the human form, and larger than the female. Ears are frilled in both forms and both forms can breath water and air.

    Magic
    is focused from the horns or the lures, it will always be electric, water or ice in nature. Weaker where there is no water.

    Behavior
    They can be reasoned with and enjoy drinking now and than in human form. In serpent form they love to protect sunken treasures and the ruins of ships. Meliyan get along best with other scaley creatures such as Lamia and Dragons.
  • Spider Hybrids

    Open Species

    A cross between a giant spider and a dragon, granting the spider two large leathery wings for flight.

    Females
    are more toxic than the males to be better equipped for subduing prey quickly and protecting their egg sacs. It's easier to bring the babies food if isn't struggling. Their abdomens are larger than the males, the head and their legs are much more slender but still have a tough exoskeleton. Both dragon wings are equipped with one hook claw each for interacting with things and picking up web sacks. Size ranges between 15-20 feet in height. Seven eyes.

    Males
    not as toxic as the females, they have a smaller abdomen but a wider head with much thicker shorter legs. Well equipped for brute strength over toxicity. They are good at defending their territory from ground threats and aerial threats alike. Will protect the female until she has her eggs than occasionally offer food to avoid being potentially preyed on. Equipped with dragon wings like the female, notable difference being some scale plates along the underside of the body. Height ranges between 12-16 feet. Seven eyes.

    Communicating
    capable of communicating, will most often only communicate with single syllable words as it is easier for them to manage. Can easily speak in their smaller form.

    Small Form
    Human like in build, this is where the similarity ends. The sclera of the eye in this form is black, the rest of the three main eyes. They still have wings in this form though they connect to their human like arms, three digits for their pair of winged arms. Two legs. Not like typical spider crosses. The eggs can not morph between forms, for this reason a female protecting eggs will usually avoid shifting between forms until the eggs have hatched.

    Mating
    older males will always bring offerings of food before trying to mate to lessen the likely hood of being treated as prey. Buy a girl dinner first...or be dinner.