Setting is the fantasy kingdom of Aritanel located within a stable rift, divided into four realms with one acting as the capital. Crindarius of Fire, Zailea of Earth, Maliquas of Water and Eneros of Dark. A kingdom full of trade, many species and possibilities.
Rifts
Aritanel is reached through a stable rift. This being said other places can similarly be reached through rifts. If you go onto another players map, you must respect the rules of said map for as long as you are on the map. When in Aritanel, follow the rules for Aritanel.
Technology
Magic and Steam powered primarily. High tech things will not disappear but there is a field that will prevent them from functioning.
Magic
Environment is heavily saturated with magic. Magic will always be stronger in its aligned area, and weaker in its opposing area. Be in the right place at the right time!
Eneros Strengthens Dark, weakens Light and Lightning
Crindarius Strengthens Fire and Wind, weakens Earth
Maliquas Strengthens Water And Lightning, Weakens Fire
Zailea Strengthens Earth and Light, Weakens Water and Dark
Fantasy
Unique races welcome and encouraged, if a custom race please be able to provide some info on said race! Lets make it interesting!