Known Operatives:
Owl: Burung hantu.
Geist.
Jentayu. Archfey, They of Many Eyes, The Disgraced, Mouth of Hearts and Ears. The arbiter of every mark, they who weigh the hearts of the clientele that approach them. They provide boons and judgement to everyone in the Flock, always watching, always hearing.
Songbird: Zaharah. Chief communicator and mortal leader, ensures everyone is at their best and manages cases as they come. Is able to instill madness with a song, hence the name. Also doubles as the company's face, secures alliances through means both legitimate and illicit. For so long as her actions are sanctioned against her patron's judgement, anything is free game so long as the pieces are still alive.
Wren:
Laurentius Sonnen. The cell's most powerful assassin; hardest to kill, hardest to hit, hardest hitter. Where morals lie, he is the most indiscriminate of all and simply waits for orders from the top. Promiscuous. Also, like the bird he represents, he has a tendency to stray from one job to another; so long as he produces results, Songbird is keen on overlooking this worrying trait. Word has it that he was inducted into The Flock as a child, but was too rambunctious to be little more than a killing hand. At one point, family stayed his bloodthirsty soul and when he was considering retiring from a life of rampant murder, his wife and year-old child were killed in a home robbery, over 30 pieces of silver. Some say it was a message from the cell's former leader, but none can say for certain. Where he has been laissez-faire with matters of life and death, Crow has stepped up to give him a reason to live.
Crow: (@
scarffles' OC!)
Edgar Crowe,
Tashriq Jailani, a multitude of other names. One of very few members of The Flock that utilizes solely physical skill, due to having no aptitude for magic. A human thief with only deft tools and even defter fingers, the man works as a scout for the cell. Despite his employers' tendencies, he prides himself as an
upright man and dispenses his own brand of justice wherever he treads. So far, Geist hasn't sought his neck for it, so he
must be doing something right. He can, without the use of magic, mimic the voices of others down to a tee, and absolutely will bother others with it. He poses a massive threat to the Flock's enemies as an infiltrator, a master burglar and a spy, as none of the work he does is with magic, and cannot be counterspelled. There is, in fact, an undeniable strength in raw skill. Has worked his way to being The Flock's best scout, a title he wears close to the heart.
Thrush: Sylvannen. A defensive fighter, paired often with other squishier members of the cell as an unbreakable bulwark. Despite his role of needing to interact with his partners' needs, he is very quiet and does not speak much unless loosened a bit with alcohol. His origins are known to very little, but he refuses to leave unless a debt of life is paid, as his own was spared by being inducted into the cell.
Shrike: Asreth. (@
scarffles' OC! He has no page yet.) A follower of the Scions of Rot,
Sister A'sraha and
Brother Thraes (@
scarffles' OC! He has no page yet.) of the Winding Woods. Cruel, sadistic and grating in nature, it took a while for the cell to get used to his antics, yet he produced extraordinary results on missions. Over time, Asreth contributed to the harmony of the group by actually being grating, insisting the paired partners of the cell step up for their partners and keep things interesting. He is currently confused as to why his current keepers are so lenient in their wants, and ask that he better himself; instead of accepting sacrifices, they accept gyros as payment.
Partridge: Sieraiz. Illusion mage, insider for the Mages' Guild. Currently holds a secretarial job in its halls and reports all the goings-on to Songbird for a price. They are a more political asset than combative, but can damn well hold their ground if needed. Named themselves Partridge, thinking they were going to bring good omens to the cell.
Sparrowhawk: (@
scarffles' OC! He has no page yet.) Ferenaar Ostombar. An alchemist by day and vigilante to Fichester's streets by night. Inducted into the cell by his partner, Partridge, to allow for the use of more expensive alchemical ingredients, and to widen his customer base. While he is no stranger to combat or trickery, he chooses to focus on the creation of potions and salves, instead. Lately, he's been filling quite a many few orders for the Flock, mostly... for things not related to work, which irritates the coinkeeper to no end.
Dove: Elhinnawy. Tiefling Trickster Cleric, who is hellbent on setting up the renegade mages together in meet-cutes. She wears enchanted plate that doesn't make a sound, is light as air and prevents exhaustion. Passionate and strong, she will readily wingman for any pair of mages under their protection as quickly as she will smash heads with her mace. Worships Sehanine, though speaks frequently with Geist as well. Is pretty much allowed to enact violence on
any member of the group without consequences, as she is expected to recover the damage she deals.
Nightjar: Zubairad. Ancient Crystal Dragon. A scholarly priest of the ruby dragon Sardior.
Originally an antagonistic entity to the Flock, and rumor has it that the cell suffered greatly for injuring and entrapping his sister whilst under Father Koel's rule. He worked with a handful of operatives with clearer minds and even clearer consciences to free said sister, and untangle a nefarious plot to entomb the bodies of fallen Flock members as an undead army. He gives his wisdom on tactics and is present in most, if not all, briefings as an added guarantor. He also archives and handles artefacts as gently as possible, being of an age that comes with boundless knowledge. Where Thrush is more paired with Shrike as of late, Nightjar has been made to step up as tank. By God, he does put fear of the gods into the hearts of man.
Eagle: Pericles Dralt. (@
Libertine's OC!) [wip] Realmswalker, mirror traveller, thief of artefacts. The assignments given to him are less nefarious in nature, and often lean towards the recovery of lost artefacts to be reclaimed from the hands of the unworthy, or from unsafe territories entirely. A friend Songbird made in childhood, only to be separated as are the Dralts' wont to not stay at any place for too long, reunited in their adult lives.