Group Toolbar Menu

Forums » Chat » Feedback on dice for the arena

This group has been archived by its founder. It may still be viewed, but can no longer be joined or posted to.

I need feedback about the dice combat system for the arena.
Hm..It does seem a little too chaotic in the arena...

How about creating "Turns"?

One whole turn is: 1 Roll for Attack (Higher the number the better?), 1 Roll for Dodge/Block (Lower the number the better?) on each opponents side.

I'm not very good with dice myself, so idk if this'll work but... <_<
Incorrect. So basically, it all works with, the higher the better. the attack rolls to hit. If it is 5 or above, then the hit lands, and the defender rolls. If they get five or above, they manage to block. Now, say the attack rolls an 8, and the defender rolls a seven, they block, but still take half damage, which is determined by a second roll. If they got a 9 or ten, then they’d fully block the attack. Basically like pokemon and dnd combined.


Wait, you were suggesting a system, mb. I thought you were analyzing how my trial system works.
look at the current fight in B rank, it’s a good example. If either roll is below a 5, they fail. If the attacker lands a hit, and the defender critically fails with a 1, then it leads to double damage.
Personally not my favorite system, however it works-
Wonderful. I admit, it seems hard at first, but once you’re used to it, it doesn’t seem that bad. Plus, I’m always willing to answer questions.

Moderators: Jaws SoulHeart57