I'm making this topic to consolidate information and inventory. If someone posts a key bit of info here, I'll update this post with it. Feel free to discuss and think in the rest of the topic. Making sure that you aren't forgetting anything will be helpful here. The poem will get its own post just below because it takes up a lot of lines
Entry Hall Fresco, Inside Scenes, Starting at Entrance:
-Library full of scrolls and ancient tomes
-Wizard's work room, in which a pair of jackal-headed men carry a bronze chest (the front of this chest is real and protrudes from the wall)
-Torture chamber, where a demonic torturer peers through the door in the mural with its hands grasping the bars of the window, as if eager to enter the room (or the hall you're in) and get to work.
-A twisted hospital of some kind where injured or withered limbs are replaced by those taken from other "patients"
-A funeral, where the one to be buried, unbeknownst to those gathered, is still alive.
-A frozen-over city of towers suspended in mist
Entry Hall Fresco, Outdoor Scenes, Starting at Entrance:
-A field of sick and emaciated livestock
-Wolves feasting on a corpse under the full moon (Lisa sees the wolves feasting on Selkie and Raven, Jiyarin sees them devouring the closest of his crew members, Ant sees Enlil gnawing on his remains)
-Hybridized, grafted-together, or mutated humanoid laborers with animal parts working in a field
-Skinless dancers around a bonfire. Their flayed skin feeds the flames
-Laborers, like those in the field, constructing a massive temple
Green Devil Face:
-Anything which enters the blackness of the thing's mouth is sheared off at the edge of that impenetrable shadow. Its fate is unknown, but not promissing
Mist-filled arch:
-No signal can penetrate the mists of the arch, but matter can without trouble
-When on the red path toward it, the base stones and keystone light up when you get close.
-There are runes on every stone of the arch, on the sides pointed toward their neighbors. These runes are more abundant on the left side of the arch, and look like they are related to energy transfer. Half are lit (on both sides of the arch)
Other (Entrance Hall):
-The floor tiles are expertly positioned to conceal the presence of the pitfalls
-The plaster of the walls and ceiling tear off somewhat easily
Entry Hall Fresco, Inside Scenes, Starting at Entrance:
-Library full of scrolls and ancient tomes
-Wizard's work room, in which a pair of jackal-headed men carry a bronze chest (the front of this chest is real and protrudes from the wall)
-Torture chamber, where a demonic torturer peers through the door in the mural with its hands grasping the bars of the window, as if eager to enter the room (or the hall you're in) and get to work.
-A twisted hospital of some kind where injured or withered limbs are replaced by those taken from other "patients"
-A funeral, where the one to be buried, unbeknownst to those gathered, is still alive.
-A frozen-over city of towers suspended in mist
Entry Hall Fresco, Outdoor Scenes, Starting at Entrance:
-A field of sick and emaciated livestock
-Wolves feasting on a corpse under the full moon (Lisa sees the wolves feasting on Selkie and Raven, Jiyarin sees them devouring the closest of his crew members, Ant sees Enlil gnawing on his remains)
-Hybridized, grafted-together, or mutated humanoid laborers with animal parts working in a field
-Skinless dancers around a bonfire. Their flayed skin feeds the flames
-Laborers, like those in the field, constructing a massive temple
Green Devil Face:
-Anything which enters the blackness of the thing's mouth is sheared off at the edge of that impenetrable shadow. Its fate is unknown, but not promissing
Mist-filled arch:
-No signal can penetrate the mists of the arch, but matter can without trouble
-When on the red path toward it, the base stones and keystone light up when you get close.
-There are runes on every stone of the arch, on the sides pointed toward their neighbors. These runes are more abundant on the left side of the arch, and look like they are related to energy transfer. Half are lit (on both sides of the arch)
Other (Entrance Hall):
-The floor tiles are expertly positioned to conceal the presence of the pitfalls
-The plaster of the walls and ceiling tear off somewhat easily
The message hidden in the tiles of the floor:
Acererak congratulates you on your powers of observation. Make of this what you wish, for you will be mine in the end no matter what!
Go back to the tormentor or through the arch
And the second great hall you'll discover
Shun green if you can but night's good colour
is for those of great valor
If shades of red stand for blood then the wise
Will need sacrifice not but a loop of magical metal
You're well along your march
Two pits along the way will lead to a fortuitous fall
So check the wall
These keys and those are most important of all,
But beware trembling hands and that which will maul
If you find the false you find the true,
And into the columned hall you'll come
And there the throne both key and keyed
The iron men of visage grim
Do more than meets the viewer's eye
You've left and left and found my Tomb
And now your souls will die!
Acererak congratulates you on your powers of observation. Make of this what you wish, for you will be mine in the end no matter what!
Go back to the tormentor or through the arch
And the second great hall you'll discover
Shun green if you can but night's good colour
is for those of great valor
If shades of red stand for blood then the wise
Will need sacrifice not but a loop of magical metal
You're well along your march
Two pits along the way will lead to a fortuitous fall
So check the wall
These keys and those are most important of all,
But beware trembling hands and that which will maul
If you find the false you find the true,
And into the columned hall you'll come
And there the throne both key and keyed
The iron men of visage grim
Do more than meets the viewer's eye
You've left and left and found my Tomb
And now your souls will die!
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