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#MHR135 - Kamura Village of Aya
Mission Status: Open

Kamura Village is located south on the Aya archipelago in this specific low-tech (but arguably, high-magic) world, where they are surrounded by magical beasts known as 'monsters.' The populations of these monsters are controlled by the Hunter's Guild, of which oversees hunting and gathering operations with a stern eye.

Kamura Village is unique in the fact that they aren't specifically governed by a bigger Hunter's Guild district, such as nearby Yukumo Village being governed by the Loc Lac District. This is to their own detriment, as the village is ravaged by invading Apex monsters in events known as 'Rampages' on a seemingly random schedule. They were nearly wiped out by one that was led by the monster Magnamalo some fifty years ago in their universe, but the Hunter's Guild couldn't be bothered to turn around to see what was going on. (I theorize the Hunter's Guild largely ignores Kamura Village due to them having their own Guild, because it seems disagreements arose on what constitutes as poaching.)

The village itself houses a few monster hunters already, so they've got that going for them. They hold their own very well. Aside from the Stronghold they've built since the Rampage fifty years ago, even some of the children know how to use ballistic weapons and wield swords bigger than they are tall.

The village itself is famous not only for being constantly attacked by unfathomably aggressive wildlife, but for its Tatara Steel production, renowned for its strength and use in their own traditionally-designed weapons. Both have been around since ancient times and, despite the Rifts that threaten to form here, it seems they will continue to persist.

Rifts, seemingly caused by the turmoil from Apex monsters, first started appearing during the aftermath of the Calamity. Since then, the Rifts have been managed by the Agents. The Gate to Kamura Village is located in the Shrine Ruins and is but a short trip to get there. Only a small group of civilians of Kamura Village, which comprise of Elder Fugen and his immediate circle, are aware of the Agents. Let's keep it that way.


Tech Level
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Magic Level
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Gate Status: Security Level Three
Agents should watch out for the presence of larger monsters in the surrounding Shrine Ruins and be on their guard for the fact that monsters could try to attack the village at any given time. Even some smaller monsters, such as the Izuchi and the Baggi, tend to hunt in packs, and should be treated with caution if encountered. Beware of Apex monsters. They can take down whole citadels of defense by themselves.


Dominant Trade System: Zenny (Brass Coins), Eggs Made of Valuable Metal
Kamura Village seems to distance itself from most villages' mixed-socialist economic structure by functioning under a feudal system. Kamura Village was under the rule of Tsukito City's lords until the city was destroyed. Now, it governs itself. The currency of Kamura Village is the same one used by the Hunter's Guild, which is the zenny. The small brass zenny seems to be in use internationally and has thus spread to Kamura Village, where they use it to trade with other outposts and towns, such as Elgado.

People also seem to take eggs made of gold or silver, which are equivalent to large sums of zenny. (I think they make eggs like this because monsters are so important to their livelihoods.) You might find some merchants who are willing to barter, but they're usually trading monster parts for other monster parts, so this is rare in the first place. Merchants of Kamura would sooner give you the parts for zenny or, if of a good enough value, metal eggs of either platinum, gold, silver, or steel.


Sapient Species: Humans, Wyverians, Felynes
This region of the Aya archipelago is mostly populated with humans and a smattering of Wyverians and Felynes. Wyverians are a race of humanoids that are thought to be descended from - you guessed it - wyverns, characterized by pointed ears, fewer fingers, and some having digitigrade feet. They can live some hundred years and are believed to have a different thought pattern than humans because of this. Meanwhile, Felynes are similar to cat familiars in some other worlds, though they don't possess any inherently magical prowess. They belong to a taxonomical family called 'Lynians' and often accompany hunters into the field as assistants known as 'Palicoes.' There's an entire business behind people renting out 'Buddies' from other people known as 'Buddy Handlers,' and as Palicoes, Felynes don't seem to mind being commodified by this. (Whatever their reasons may be, I guess if they're happy, I respect that.)


Transportation: Foot travel, carts & carriages, Wirebugs, Canynes
Most of the travel you'll be doing in the regions around Kamura Village will be on-foot or by Canyne, given the mountainous terrain. Many hunters also travel by Wirebugs they keep in a tiny basket, which are insects that produce incredibly strong silk known, fittingly, as Ironsilk. Essentially, the bugs fly upward and produce threads that the hunters can swing from, even to place attacks on monsters. The females tend to be kept more than the males, as the males (known as Great Wirebugs) are stronger, but rarer and harder to control. Then there's the Canynes, which are Fanged Beasts that essentially just work like very large dogs you can ride on. (Oh, but they can also read maps. And use weapons. And pilot submarines. You'll have to ask a Buddy Handler how this works. It's still a mystery to me.)


Notable Locations: The Gathering Hub, The Buddy Plaza, Shrine Ruins, Frost Islands, Sandy Plains, Flooded Forest, Lava Caverns
The Gathering Hub is located to the west of the village and is where most out-of-towners meet, especially hunters. You can meet several of Elder Fugen’s circle here, which includes Guild Master Hojo (he’ll be the one riding the young Tetsucabra). He is aware of the presence of the Agents of the Multiverse and will gladly assist with confidentiality. It is also here that you can purchase materials that may be useful on a mission, or perhaps partake in the region’s famous Bunny Dango. It’s tri-color dango shaped like a bunny and it’s. . . actually pretty good. Try it out sometime.

On an island to the east of the village, the Buddy Plaza is where you can trade for materials from Elgado Outpost through Rondine and the Argosy, or try to gather some through the services of Chief Kogarashi’s Meowcenaries. (I didn’t come up with the name.) He is Elder Fugen’s own Palico and is in charge of all the other Palicoes in the village. It would be wise to stay on his good side, which luckily isn’t too difficult as he is a fairly honor-bound person.

Meanwhile, many locations outside of and adjacent to Kamura Village are usually accessed by riding there on Canyne-back or by taking a carriage to the camp set up for hunters there. The Shrine Ruins are immediately outside of Kamura Village. The Frost Islands are to the southeast and are accessed by boat, the Lava Caverns are to the northwest, and the Sandy Plains and Flooded Forest can be accessed by the same transportation going to Loc Lac City. Each zone presents different biomes for a variety of monsters to inhabit. These zones might vary if they're under the Hunter's Guild's jurisdiction or not, but hunters from Kamura Village don't seem to follow strict rules for it either way. Only the last two do, where they follow Loc Lac City's laws.

The Shrine Ruins used to house a temple the people of Kamura kept to their gods, but it has since been abandoned at the start of the Rampage. The zone is filled with the 'haunting' cries of the monsters in the distance. The blight of Kamura Village, the tiger-like monster Magnamalo, lurks here.

The Frost Islands are home to a group of monsters that live in the cold with unique adaptions. They say an unbelievably enormous dragon made its nest here, where dozens of hunters lost their lives trying to defeat it. All that's left is death and a depressing air here.

The Sandy Plains aren't much more of a joy-ride, where it's every monster for itself out there. The monsters of these bleak dunes are notorious for how unbridled their aggression is.

The Flooded Forest is northwest of Loc Lac City, past a mountain range. There are many ruins in the constant flow of water, but they don't seem to be of any recognizable civilization of the present. They can be climbed with Wirebugs though. (Don't do this unless you have to.)

The flowing red-hot rock of the Lava Caverns can be contrasted with the pure blue water and the presence of a dastardly, dangerous pair of monsters; Teostra and Lunastra. They like blowing things up. Just so you know.


Local Trade Goods
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Flora & Fungi
Blue Mushrooms; Herbal Medicine; Honey & Mushroom Energy Drinks; Dragonstrike Nuts and Flamenuts; Lagniapples (especially sought after by Felynes); Might Seeds; Needleberries, Nulberries, and Bomberries; Fire Herbs

Fauna
Meat, Eggs, Hides, Dung, and Feathers (Kelbi, Gargwa, Bullfango, Jagras, Izuchi and Great Izuchi, Kulu-Ya-Ku, Arzuros, Tetranadon, Tobi-Kadachi, Anjanath, Rathalos, Rathian, Zinogre); Seafood (Sushifish, Whetfish and Great Whetfish, Popfish, Combustuna, Goldenfry, Scatterfish); Insects (Dried Godbugs, Thunderbugs, Bitterbugs, Flashbugs)

Live Animals
Popos, Cohoots, Wirebugs, Tetsucabra

While Wirebugs are harvested in modest quantities to at least satisfy the needs of hunters, Cohoots are owl-like birds specifically bred to be companions. They can be used in the art of falconry to hunt much smaller prey or they can be simply left to their own devices as on-again-off-again pets. When one needs heavy-lifting done, this can be left to the much larger mammoth-like Popos or the even-larger-but-less-tame Tetsucabra. The latter seems to function like how riders of the southern islands tame their own monsters.

Other
Tatara Steel, Wirebug Silk, Bunny Dango


Notable Wildlife
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The people of Kamura Village uses the Hunter’s Guild’s taxonomical system when referring to classes of monsters. Starting the Herbivores, the most sought-after native of the Shrine Ruins is the Kelbi, who are popular for their gentle demeanor and the medicinal properties of their horns. (Despite this, there doesn’t seem to be a lot of effort put forth to domesticate them.) This class also includes Kestodons, who resemble Pachycephalosaurus); Rhenoplos, favoring hot locales to defend their territory in, with their poor eyesight but excellent hearing; and Slagtoths, common around coastal areas and notable for their sagging skin.

Fish are divided into three categories; migratory fish, swimming fish, and carnivorous fish. They are a favorite prey of some Piscine Wyverns, which include Jyuratodus, who favors swamps. There doesn’t seem to be many Piscine Wyverns in the regions hunted by the people of Kamura, but there are Leviathans, who are classified as such for their snake-line bodies and speed. These include Mizutsune, which are calm unless provoked (and attack with. . . bubbles, but are still strong foes), and Somnacanth, which is known as the Mermaid Wyvern.

Fanged Beasts are essentially any mammalian predator that doesn’t have wings. While this includes the bear-like Arzuros and the ape-like Rajang, one can question if this also include humans, or even Wyverians. They’re descended from wyverns, but don’t have wings anymore, so they’re far more primate-like now. What does that make them? We may never know. . . until the taxonomical system changes.

One could argue that Zinogre, a wolf-like, scaled beast is a Fanged Beast, but you’d be incorrect. They’re Fanged Wyverns. The dreaded Magnamalo also goes under this category. Fanged Wyverns seem to be wingless, quadrupedal beast-like wyverns, notable for the presence of scales on their bodies. However, Arzuros also has thick, scale-like plating on their bodies, so the classification becomes less apparent.

Amphibians and Carapaceons are exactly what they say on their tins, with the former including Tetsucabra, as mentioned earlier. Interestingly, this species doesn’t seem to be native to Aya whatsoever. It does seem people will trade for live specimens despite this, but I don’t recommend going out to find one elsewhere just for this purpose.

Brute Wyverns seem to be named for their powerful back legs and flightless nature, as well as the ruthlessness of their aggression. This is most notable in Deviljho, which is notorious for being permanently hungry and willing to eat anything that moves.

However, the most powerful monsters of all are Elder Dragons, which aren’t necessarily all dragons in their own design. Some do seem to feature stereotypical qualities of Western dragons, such as Kushala Daora, with its metallic scales and ability to control storms. However, others defy this, like the lion-like pair Teostra and Lunastra, or what is essentially an electric unicorn, Kirin. Whatever form they take, they are forces to be reckoned with.



Hazards & Important Notes
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Let's briefly consider the fact that the environment is crawling with monsters that are so unhinged and angry, their societies entirely revolve around killing and capturing them. (Like I haven't stated this repeatedly throughout the entire file.) It's also important to consider that these monsters not only likely want to kill you on sight, but some more powerful ones have the ability to change the weather, cause earthquakes, and create tsunamis, just to name a few. Of course, these things happen naturally as well. It just so happens that a quarter of the time, it's a monster doing it.



Research Files & Mission Logs

Research Files
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Mission Logs
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Maps & Enclaves
World Map by Nitrostoat

People of Interest
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Art & Artifacts
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OOC Notes
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Info Title
This world is open for use for anybody who wants to play a canon or fan character from here!
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