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World #19923 - Hazardville

Mission Status: Open

World #19923 is Earth-like, and at first glance, may even seem normal. Spend more than a day there though, and you'll begin to notice strange happenings. Theories are that World #19923's ley-lines are crossed in a way that makes the entire planet a supernatural nexus. Around every corner are monsters and creeps, mutants and ghosts, which deceptively vanish whenever there are large crowds. The worst horrors always happen to ground of five or less.

Even more alarming, there seems to be a collective sort of amnesia across the normal population. Bring up any sort of strange happening any more than three hours after the event, no matter how large or how insane, and the local populace will brush it off. They genuinely don't seem to remember. Even some of the monsters forget that they're monsters... up until it's too late for their victims.

The main population here are human beings, but the supernatural population is also huge, and ever shifting to the point of there being no real point in trying to categorize them all. Major arcane events seem to happen unpredictably and sometimes at random. Venture with extreme caution. This is not a world for untested agents. The AotM has lost several to this Gate already.

World #19923's Gate is located in a suburb in Maine known as Hazardville. It's a small (usually) unremarkable town indistinguishable from most American suburbs in the north east. The exit and entrance is in the basement of Hazardville's enclave, which is an old house at the edge of one of the residential areas. The house is very much haunted, but its seven resident spirits are mostly harmless, and unless let in, the other outside phenomena cannot enter and cannot directly manifest within the house.

Image inducers are recommended when going out in public, but not a requirement here. World #19923's supernatural amnesia seems to apply to AotM agents as well. There may be some panic if you are spotted, but more often than not the locals seem to come up with excuses for unusual appearances more often than not, such as a mascot suit or performance art. Be warned though, you may find yourself drawing the local supernatural population and other anomalies instead.

Tech Level
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Magic Level
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OOC Notes
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Inspiration/Vibes
World #19923/Hazardville was inspired by books like Goosebumps and the Fear Street series, as well as shows like Creepshow and the Twilight Zone. You'll see a lot of creatures and location references from these properties. It's meant to be campy and a little over the top, so don't be afraid of going a little zany with your plots here!

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Gate Status: Security Level Two
Hazardville, aptly named, is dangerous, though it may seem innocent at first glance. No agent below security level two may visit unaccompanied. Non-agents are barred from World #19923 entirely. Gate located in basement of Hazardville Enclave.


Dominant Trade System: Earth Typical
Since Hazardville is located in the US, the dominant currency is dollars.


Sapient Species: Humans, Various Supernatural Anomalies
Most of the supernatural species present on World #19923 are invasive species. Some have adapted and have ingrained populations now, but most are single individuals who either cross over from elsewhere or manifest as a result of the world's unusual ley-lines. An attempt has not yet been made to categorize them all. Ghosts, spirits, and poltergeists are also very common. Few are friendly.


Transportation: Earth Typical
Hazardville is a typical American suburb, and while safe enough to walk, getting to stores or further parts of the city town may require a vehicle or other transportation. There are bikes in the enclave's garage as well as a minivan for use. The keys are kept in the bowl in the kitchen. Please do a thorough sweep for supernatural hitchhikers before returning to the enclave. The garage must be unlocked using your key gauntlet. Do not leave it open.


Notable Locations: Wolfcreek Riding School, Madison's Grocers, Koko's Klown Academy, Camp Jellyjam, HorrorLand Amusement Park, Effy’s Bakery, Shocker Studios, Fever Swamp, Greenwood Falls, Hillcrest Cemetery, Silver Screen Cineplex & Arcade, Chewies Pizza, The Stagger Inn

Most of these locations have yet to be explored in full, as their layout and locations are always changing, but they do seem to be fixtures within the town that can eventually be found. Go with caution. (Descriptions of these locations are dealer's choice. They change. Many are usually kind of horrifying.)


Local Trade Goods
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Flora & Fungi
Currently unexplored. All flora and fungi collected from World #19923 is to be brought back within strict containment no matter how 'normal' looking. It's also suggested that teams bring their own food supplies if possible, and if not possible, to thoroughly test all food before eating it.

Fauna
See above. No live animals without prior permission!

Live Animals
Permission from both the science and arcane teams must be received before bringing in any live fauna. Extremely dangerous!

Other
This dimension is a potential resource for arcane ingredients, but extreme caution must be maintained here. Trouble can hide in plain sight, and objects, plants, and animals that look innocent may not be. Ingredients should be collected by specialists.


Notable Wildlife
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All earth typical. Please consult your 'Many Earths' guide within your handbook's database for further details. In addition, there is an established pack of feral werewolves within Fever Swamp. Horrorland Amusement Park is run by horned, green skinned creatures that call themselves 'Horrors'. They are capable of taking on human guises and may help or hinder you depending on their mood-- understand that they are still extremely dangerous. There are other numerous supernatural populations present, but these two are the only ones who have been successfully categorized at present.


Hazards & Important Notes
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Supernatural Anomalies can manifest just about anywhere, so keep your head on a swivel and trust nothing. Masks, clothes, and even food you may consume may trap, harm, mutate, or curse you. Test everything not brought from the Omphalos, and keep an eye out for mimics of your own supplies! They will always be subtly off from the original.



Research Files & Mission Logs

Research Files
Nothing Currently

Mission Logs
Nothing Currently

Maps & Enclaves
Hazardville Enclave

People of Interest
Nothing Currently

Art & Artifacts
Nothing Currently




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