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Cryptid Compendium

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    This is not an extensive list of the creatures and characters that you can play on Barbary Grove. We have a fairly relaxed stance on our lore so that there's a bit of wiggle room for people to get to play characters and concepts they wouldn't normally be able to elsewhere. As long as it generally fits the theme and vibe of our game, and it's being played fairly, chances are we'll allow it.

    It's always a good idea to run more out there concepts by staff before you start on an app for them just in case, to save yourself some time in case it's not a good fit. Jabber's DMs are always open and she's always happy to help answer questions and brainstorm concepts with you, so don't be afraid to reach out.


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    The Suntouched
    The Suntouched are the vampires that are directly under Ven's leadership. Some see him as a living (or living dead, rather) god, and others simply see him as a convenient power to fall in with. He's really not particular about either mentality, himself. Some live with Ven in the Grove on the Hill, while others have their own residences and merely visit. Either way, the Grove acts as home base for this vampire group.

    The Suntouched are mainly comprised of two groups-- The Nightborn, which are those that were turned by other vampires of varying sub-types, and who are usually nocturnal or sun-avoidant, and the Drakon-Ka, most of which are vampires who Ven has turned directly, and who draw power from being in the sun, unlike their nocturnal cousins. Most of the original Drakon-Ka are very old, as Ven has turned very few since his people's original fall in Egypt, but there are plenty of those the Drakon-ka themselves have turned that are somewhat younger.

    You can read more about the Suntouched here, and the Drakon-Ka and their ilk here. The Nightborn are freely open for creation without prior permission, but please run any characters you would like to app that are Drakon-Ka or Akhendrakon past Jabberwookie first so that she can help you hammer out the details.

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    The Sleeping
    The human beings who are yet unawares of the stranger nature of their world are often referred to by the Suntouched as, "those asleep". They have not yet awakened to the truth, or they have purposely been put back to sleep because they posed a threat to the greater supernatural community at large. They form the majority of the human population both within and outside of Barbary Grove, though many carry with them unconscious traditions passed on by those who do know, or through half buried memories.

    One such tradition is an old Barbary Grove legend that says if you leave a handful of pomegranate seeds out on your doorstep at night, that local spirits will come and grant you a wish, or devour you if you displease them. For the most part this is done by giggly teenagers on Halloween, and the vampires who typically answer such summons ignore it, but once and a while, someone who is truly desperate and in need will call upon the Suntouched and will find their boon granted... for a price.

    The Awakened
    And then there are those rare souls who have been allowed to move freely through the world beneath the skin of the world and retain their memories of it. In Barbary Grove these are particularly trustworthy and steadfast individuals, or otherwise very slippery. Many such have developed abilities of their own, as interacting with the supernatural on a regular seems to bring out latent gifts buried within humanity.

    Of course, should any of these individuals prove to be a threat, the local supernatural community has no problem erasing any memories of their world... or enacting more permanent measures of protection if it becomes necessary.

    If you would like to play an Awakened with abilities, check out this thread here!
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    Wolf-Folk
    The local lycanthropes mostly belong to a pack who worship a female wolf goddess, depicted as the physical incarnation of divine feminine rage. Not all of the wolves are women, but a large number of them are. They tend to keep to themselves in the wilds, and are a source of mystery, even for the Suntouched. You can read more about the Wolf Folk of Barbary Grove here.

    Occasionally the Wolf Folk and the Suntouched do clash over territory, but Ven and Grandmother as individuals seem to be on mostly amiable terms with one another, and there is no official conflict between the these two supernatural populations at the time being.


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    You are welcome to play other cryptids, supernaturals, myths, folklore, deities, spookies, ookies, and monsters not listed here, including subspecies of vampires and werewolves with your own lore. However, if you're planning on having more than three of one species or subspecies, then you must make a creation guide and description blurb so that we can place it up here for easy reference, and you will have to work out with staff how your group will effect the greater story-line of Barbary Grove.

    You may host your creation guide somewhere like google docs, or you're welcome to use our forum to store your lore.

    If you'd like to start that process, feel free to DM/PM a member of staff and get chatting! Please note that we are not obligated to accept all submissions, and that if your species winds up getting significantly woven into the storyline, or if others are still playing members of that species should you decide to leave us, then we will continue to use this lore so as not to disturb the ecosystem of the game. Please do not submit anything that you aren't willing to allow us to use in this fashion.