-
🔥
-
Services
Oui'd and Bangers
A botanical marvel that is The Dragonland’s equivalent to cannabis: "oui’d" has an ethereal beauty, with its gradient of light blue seeping into green hues, hinting at its potent properties. The plant exudes a captivating bergamot aroma - a blend of sweet, fruity notes.
Originally, oui'd was a novel product unique to the powerful Kazune clan. However, with their downfall, the plant's fate took a turn. Now, it is exclusively cultivated and distributed by the enigmatic Asmodaios who oversees two operations. The first, and largest, is nestled beneath his opulent lounge on the eastern coast of Darvin in Kasuria. The second is concealed within the rugged, northernmost mountains of Guildereim, hidden deep within a seaside cliff. Within it there also grows a novel psychedelic mushroom that colonizes in special dung. The fungus glows a unique blue and serves as lighting for the cave system.
Upon his initial trip to Kasuria, Asmo encountered a former slave of the Kazune clan. Recognizing the individual's deep knowledge of oui'd cultivation, and unique ability to excavate with merely their claws, he brought them to Guildereim to oversee the operation in his absence. This trusted guardian ensures the continuity of oui'd production, safeguarding its legacy and maintaining its mystique when Asmo is away.
Warrior Academy
The Iron Forge Academy is a renowned institution ran by Admiral Kerinci, dedicated to molding elite warriors. Their rigorous curriculum includes combat mastery, physical conditioning, mental fortitude, and survival skills.
Recruits are shipped to the Nagakari's base at the city of Spartopia for training.
Nagakari - Naga Hunters
The scaled menace known as the Naga have one goal: to rob Inferno of its most valuable asset, a massive grow operation they hold dear. To stand against them, the Nagakari was formed. Their initial conflict was a simple turf war on Guildereim against Asmodaios, but over the years, the fighting has bled into a full-scale regional conflict.
The news that Inferno was home to the newest and most lucrative grow operation drew an overwhelming number of Naga to the region. To meet this escalating threat, Asmodaios began recruiting top warriors of Kasuria. Among them are Kerinci, a formidable, battle-ready tigress with ties to royal armies through her war-chief father, and Erika Hudie, a swordswoman whose teachings and ruthlessness is legendary.
With the Naga threat becoming critical, the Nagakari were forced to expand their ranks significantly. New soldiers are now sent to Spartopia for intensive training at the Nagakari's dedicated base. Here, they must choose a class, learn essential survival and combat techniques, and can even select a loyal familiar. Their focus is solely on understanding and countering the immense threat of the Naga – and the true reason for the war, the rumor of the invaluable crop, is an open secret among the recruits.
Arcane Academy
The Arcane Academy is headquartered within Inferno, situated on the coast of Darvin, and is run by a respected council of powerful mages who welcome all with a magical inclination. The core of its curriculum is built around four foundational masters: Arcani, the fierce master of fire; Lotus, the patient master of plant magic; Xi Jiang, the fluid master of water; and Wisteria Ludwig, the dedicated master of healing arts. These key elemental and restorative disciplines branch out to serve most students who wield elemental magics or are drawn to the art of healing. Beyond these core studies, the Academy offers specialized instruction in vital auxiliary arts, including the delicate science of potion brewing, the inscription of powerful runes, the casting of intricate enchantments, and the creation of impenetrable wards. Ultimately, the Academy provides a comprehensive path for any magical creature to hone their craft.
Port
Port Inferno is a perpetually busy harbor, designed to accommodate maritime traffic ranging from massive ships to nimble personal vessels. It's crucial location on a major trade route leading directly to Kasuria's capital city makes it a vital hub known throughout the region. Immediately outside the docks, a sprawling, hustling bazaar thrives, drawing merchants and customers from across the glode to trade and sell their goods.
Medical
Inferno maintains a dedicated medical facility that stands as a beacon of healing and triage. Its staff is comprised of practitioners highly skilled in treating the spectrum of combat-related injuries, from severe lacerations and deep tissue trauma to the specialized care required after arcane assaults. The entire operation is overseen by Wisteria Ludwig, a healer of exceptional repute whose expertise ranges from setting shattered bones with miraculous speed to the intricate, dangerous work of lifting powerful curses. This critical hub can become relentlessly busy, especially when the influx of visitors during the high tourist season inevitably leads to an increase in mishaps and emergencies.
Bar
The most notorious entertainment spot within Inferno is its bar, a dimly lit, exotic haven owned and flawlessly run by Zazzell, a mysterious and imposing dragoness. The establishment is a hub of vibrant, often scandalous, entertainment, offering everything from mesmerizing fire spinning and energetic dancing to sensual performances and the sweet smoke of hookahs. Manning the long, polished counter is a diverse and skilled crew, including the coolly aloof ice maiden Garuu and the captivating, mystical dragon Hoshino Hotaru, each adding their own unique flare to the nightlife.
Cacklin' Jackal Manor
The Cacklin’ Jackal Manor serves as the private residence for several of Inferno’s most critical players. It is an imposing, somber structure - a nod to its formidable namesake and founder, Asmodaios. Shrouded in deep shadow, the manor's dark stone walls and gothic architecture make it look perpetually brooding, standing only a short walk northwest of the main Inferno complex. The manor is kept immaculate by a tireless staff of servants, who dedicate themselves to preserving the daunting grandeur of the estate for the key players of Inferno who call it home.
Haunted Desert(More coming soon!)
The Haunted Desert begins just steps west of Inferno Lounge and the shadowed grounds of Cacklin’ Jackal Manor. Its name is well-earned, as this immense, barren stretch of scorching sand is alive with the presence of mythical beasts. These strange, often dangerous creatures frequently wander the desert's edge, tempted by the nearby light and life of the settlement. To prevent disaster, magical wards - powerful, shimmering lines of defense - have been erected to repel the most formidable monsters. Yet, the barrier is imperfect; the less powerful beasts are occasionally able to circumvent the net of energy, slipping through the defenses to bring localized trouble and fear to the edges of Inferno.
click to expand...
-
Discord plots
These are major role plays that will take place on our Discord server. Anyone 18+ is welcome to join. These topics will influence the overall continuity and development of characters. It's intended to be a way for players to post at their leisure. -
Nagakiri - Naga Hunters
Lord Asmodaios of the manor wages a constant war against a massive and relentless naga clan determined to claim his mountain stronghold. Outnumbered, Asmo frequently seeks aid, hiring skilled combatants, healers, and artisans to forge weapons and armor for the inevitable clashes. His usual strategy involves recruiting a small party of adventurers (1-5 player characters) alongside a contingent of non-player character mercenaries (approximately 5). Following a possible period of training with Admiral Kerinci, Asmo assigns tasks, testing the will of its recruits and preparing them for either offensive strikes against the naga or fortifying their assaults. Participants should understand the inherent danger of these encounters. To safeguard player characters from permanent harm, Asmo often employs non-player characters as a buffer against lethal threats. -
Wandering beasts
With occasional and often disruptive frequency, creatures from the adjacent Haunted Desert will stray into the vicinity of Inferno Lounge, causing a stir amongst its diverse clientele and local residents. These incursions manifest in various forms of mischief, ranging from magical pranks to more tangible disturbances. Some have even made the manor their home.
-
Art by Catcake5
-
Iron Forge Academy
Residing in the coastal village of Spartopia, Admiral Kerinci holds the responsibility of preparing future naga hunters. To this end, recruits will be shipped to her location, where they will embark on an intensive training regime meticulously designed to forge them into capable hunters. Their rigorous curriculum encompasses crucial elements such as combat mastery, ensuring proficiency in various fighting techniques; physical conditioning, building strength and endurance; mental fortitude, cultivating resilience and focus; and essential survival skills, equipping them to thrive in challenging environments. -
Into the haunted desert....
West of the vibrant Inferno Lounge lies the desolate expanse of the Haunted Desert, a place whispered to harbor numerous mysterious beasts and enigmatic phenomena. Should an unwary traveler venture into its sandy reaches, they might encounter a peculiar sight: a mysterious camel dressed in a heavy burka and adventure gear, rumored to wander the dunes offering cursed objects to those who cross its path. -
Arcane Academy
The academy is proud to host four masters of the arcane arts: Wisteria, a specialist in aura manipulation; Lotus, an expert in botanical magic; Arcani, a master of pyromancy; and Xi Jiang, a renowned hydrokinetic. In addition to their deep knowledge of their respective elemental domains, each possesses significant expertise in disciplines such as object enchantment and alchemical potioneering. They offer curricula for students seeking to advance their innate magical abilities or to gain proficiency in the use of magical artifacts.
-
Art by Slo1ka