The Inner City
This is where the wealthier individuals tend to live, but not always. Some remain with their people in the wood and the villages, but all that work within the castle, hold military position, or council positions live within the Inner City. Sometimes nicknamed, The City of Roses.
Much of the population that doesn't work at the castle, tend to be of elven descent.
Festivities, shops, restaurants, and events can all by found in or around the central courtyard.
The Floating Cities
The Floating cities harbor only the fae and elven folk who can fly. These are essentially communities of people. There are 8 floating Cities. Some are near by the castle while others have drifted out following along the river and coast line.
Two of these cities, the two furthest out in either direction, are regarded as being "Watchers". They keep watch and many of their people often become part of the castle guard.
Starting from the eastern going to the furthest western floating city: (Remember populations are not set in stone, any species can live on any floating city)
1 "Sola Rim" (Flying Elf/Draconian), Watcher city, first line of defense, responsible for sending word to all areas of intruders or an attack
2 "Tigra" (Heavy Summer Fae population), known for warriors
3 "Jarmoun" (Heavy spring Fae population), Known for healers
4 "Ligrash" (Heavy Winter fae population) This city is held at exceptionally cool temperatures due to the type of residents that reside here. Known for their magic users
5 "Ta'nukra" (Mixed population of flight species/peoples), Speaker of dragons, dragon riders
6 "Mikron" (Heavy fall Fae population), Speaker of dragons, dragon riders.
7 "Levitarus" (Mixed population of flight species/peoples) Dragon riders
8 "Escuro Rim" (Flying Elf/Draconian) Watcher City, responsible for sending word to all areas of intruders or an attack
The Wood
The Wood is home to many peoples who enjoy living in the forest that surround the kingdom. Their homes are up within the trees, sometimes even with elevated walk paths from one large oak to another. Many of the homes are built high above the ground, humble and one will find all sorts of peoples living amongst these types of home. They are the ones regarded often as those closest to nature. Magic users tend to thrive in this community and while their behaviors are often blunt and crude, they are still well respected for their gifts.
The Villages
These are where the less magical folk live, more the farmers and agriculturalist take root. Families often work together to help sustain and nourish the land, replenish food resources and livestock.
The Others
There are many subgroups of people that live in the caverns, caves, caravans, ships, and underground, all each finding merit and usefulness within the kingdom, be it finding rare resources, or their ability to repair build, philosophies, or creativity.
The Ocean and Rivers
On the shores and within the waters is an assortment of people including merfolk, of which they have their own kingdom, rules and guidelines. As it stands they are in alliance with the kingdom of Draru'ai. The rules of agreement lie in that the waters shall be treated with respect and care. If there should come a day where either kingdom is under fire, the other kingdom will help as much as is, possible within their ability.
This is where the wealthier individuals tend to live, but not always. Some remain with their people in the wood and the villages, but all that work within the castle, hold military position, or council positions live within the Inner City. Sometimes nicknamed, The City of Roses.
Much of the population that doesn't work at the castle, tend to be of elven descent.
Festivities, shops, restaurants, and events can all by found in or around the central courtyard.
The Floating Cities
The Floating cities harbor only the fae and elven folk who can fly. These are essentially communities of people. There are 8 floating Cities. Some are near by the castle while others have drifted out following along the river and coast line.
Two of these cities, the two furthest out in either direction, are regarded as being "Watchers". They keep watch and many of their people often become part of the castle guard.
Starting from the eastern going to the furthest western floating city: (Remember populations are not set in stone, any species can live on any floating city)
1 "Sola Rim" (Flying Elf/Draconian), Watcher city, first line of defense, responsible for sending word to all areas of intruders or an attack
2 "Tigra" (Heavy Summer Fae population), known for warriors
3 "Jarmoun" (Heavy spring Fae population), Known for healers
4 "Ligrash" (Heavy Winter fae population) This city is held at exceptionally cool temperatures due to the type of residents that reside here. Known for their magic users
5 "Ta'nukra" (Mixed population of flight species/peoples), Speaker of dragons, dragon riders
6 "Mikron" (Heavy fall Fae population), Speaker of dragons, dragon riders.
7 "Levitarus" (Mixed population of flight species/peoples) Dragon riders
8 "Escuro Rim" (Flying Elf/Draconian) Watcher City, responsible for sending word to all areas of intruders or an attack
The Wood
The Wood is home to many peoples who enjoy living in the forest that surround the kingdom. Their homes are up within the trees, sometimes even with elevated walk paths from one large oak to another. Many of the homes are built high above the ground, humble and one will find all sorts of peoples living amongst these types of home. They are the ones regarded often as those closest to nature. Magic users tend to thrive in this community and while their behaviors are often blunt and crude, they are still well respected for their gifts.
The Villages
These are where the less magical folk live, more the farmers and agriculturalist take root. Families often work together to help sustain and nourish the land, replenish food resources and livestock.
The Others
There are many subgroups of people that live in the caverns, caves, caravans, ships, and underground, all each finding merit and usefulness within the kingdom, be it finding rare resources, or their ability to repair build, philosophies, or creativity.
The Ocean and Rivers
On the shores and within the waters is an assortment of people including merfolk, of which they have their own kingdom, rules and guidelines. As it stands they are in alliance with the kingdom of Draru'ai. The rules of agreement lie in that the waters shall be treated with respect and care. If there should come a day where either kingdom is under fire, the other kingdom will help as much as is, possible within their ability.
Moderators: Vicious