Djinn
Quote:
According to ancient traditions, the Djinn stood behind the learned humans in the Amir's court, who in turn, sat behind the prophets. The djinn remained in the service of the Amir, who had placed them in bondage, and had ordered them to perform a number of tasks. But how is it, that Amir are able to secure supernatural creatures that occupy a parallel world to that of mankind?

Djinn are a race of supernaturally empowered beings who have the ability to intervene in the affairs of people. They are self-propagating and can be either good or evil. They can be conjured in magical rites to perform various tasks and services.
Often equated with demons, but they are not the same.
They are often portrayed as having a demonic-like appearance, but they can also appear in beautiful, seductive forms. The djinn are masterful shape-shifters, and their favored forms are snakes and black dogs. They also can masquerade as anything: [color=cornflowerbluehumans, animals, ghosts, extraterrestrials, demons, shadow people, fairies, angels and more[/color].
The djinn - whether they like it or not - are the guardians of luck, so they derive their power from "luck" or "fate". The djinn exist in their own realm, probably a parallel dimension, and they have the ability โ and the desire โ to enter our world and interact with us. And as the myths rumor, they grant wishes to those that are linked to them by one fashion or another.
They have long been regarded as malicious and dangerous, capable of bringing bad luck, illness, disaster and death. Even when granting favors, they have a trickster nature and can twist events for the worse.
Though the djinn can be conjured in magical rites, they are difficult to control. And must be controlled by a magical object, such as a ring, lamp, or rod, that enables the holder of such object to subdue djinn, and which protects the owner from their powers. Most often the object is made of iron, as the heavy metal weakens supernatural entities.
People who have had encounters with the djinn, warned others to cover their utensils, close their doors, and keep their children close to them at night, as the djinn spread out at night and take things. They also warned people to put out their lights, as the djinn drag away the wicks and start fires. However, they will not open a locked door, untie a tied knot, or uncover a vessel.
Some djinn become attached to human beings and function like companion spirits.
The djinn like to roam the deserts and wilderness and inhabit caves. They are usually invisible, but have the power to shape-shift to any form, be it insect, animal, human, or entity. Although Djinn can live anywhere, they prefer remote and lonely places, such as deserts, ruins, caves, and tunnels. They also inhabit places of impurity such as graveyards, garbage dumps, bathrooms, and camel pastures. They can live in houses occupied by people. They like to sit in the places between the shade and the sunlight, and move around when the dark first comes. They also like marketplaces, so lore holds that it is not a good idea to be the first to enter a market or the last to leave it.
The exact limits of djinn power vary with age and experience, but what all djinn have in common is that when they use their power they must picture and think about what exactly they will use their power for; be it from granting a wish to making an object appear and disappear.
๐งญTime has little effect on djinnโฆ They age magnificently slower than humans, and if bottled up, they are in suspended animation and time cannot ravage a djinn unless outside the spirited container. The power they possess is directly linked to their own lifelines; so every wish that is granted costs the djinn a portion of their life-force and shortens their lifespan. The energy of granting the wish, is lost and cannot be regained. The older a djinn is, the more force is drained from them. Djinn shake hands by folding their middle finger (their "life line" finger) into their palm to predicate unwanted use their powers.
๐ฅHeat is used to facilitate djinn power; so it makes sense that Djinn are immune to fire and cannot be burnt or killed by it. Matter-of-factly, the younger a djinn, the more heat required to use djinn power. Tis reason the djinn prefer the desert, especially during daylight hours. Oh yes, it has also been shown that if a human injects djinn blood into their system they will suffer spontaneous combustion and be reduced to ash.
When djinn power is released there is a surge of energy that affects the djinns surroundings, therefore the djinn, and its master should consider the outcome surrounding the surge of energy. So strong are they, that an adult djinn must be frozen in ice to prevent use of djinn power.
Djinn power allows them to have an astral body, that allows them to enter other people's dreams and gives them access to possess people.
Djinn are capable of possessing human beings. They are said to enter the blood stream and circulate rapidly through the body. They cause mental and physical problems, and also disrupt marriages and relationships. When a djinn possesses someone, the host maintains his or her original appearance and voice. While under possession, the host has no memory of whatever occurred while they were being possessed. The way to tell is someone is being possessed by a djinn is if there is a smell of sulfur in the air and if the lymph nodes in the throat is swollen.
If a djinn is present, a djinn's spirit can be exorcised by the burning smell of cat.
Asking a djinni to leave, or bargaining with it, may not be enough to get it to go, and someone who is trained may be needed to perform an exorcism to get it out of the body.
Plus, if their physical body gets destroyed, their astral form can enter into any human spirit and in turn, the host becomes the djinn's new body still retaining all the djinn's knowledge and personality. The dangers involved in using the astral form is that the ghostly form cannot stay out of a body too long, it must change hosts immediately, or face floating into space becoming a lost spirit. Remember, outside the bottle, the djinn continues to age.
Djinn have the power of shape-shifting and can change into any animal or object they choose. While in animal or object form, the djinn still retain their thoughts and 5 senses granting them a form of telepathy to communicate to other djinn while in an animal or object guise. The downside to shape-shifting into an animal is that the djinn retain some animal-like qualities such as the animal's scent, when they change back into their human forms; plus they can only stay in animal form for a limited time.
When djinn are disguised as objects such as walls or statues they must act like objects that is to be seen and not heard.
Djinn power does have its limits.
1) A djinn cannot bring back the dead, be it animal, human, or plant.
2) Djinn power cannot affect the flow of time.
3) They cannot create copies of themselves.
4) Also, djinn cannot undo the spells of another djinn.
5) Djinn power cannot create gems of any kind. (Gems act like absorbers and take in djinn power).
If a djinni is harmed or killed, even inadvertently, djinn will take revenge, bringing misfortune, illness and even death to the offenders. Be leery, that if people find a snake in their house, they should call out to it for three days before killing it. If the snake is a shape-shifted djinn, it will leave. If it remains after three days, it is an ordinary snake and can be killed.

.
In mythology and folklore, a djinn (also spelled jinn or genie) is a supernatural creature originating from Arab and Islamic cultures. Djinn are often depicted as intelligent beings with free will, capable of both good and evil actions.
They are believed to inhabit a parallel world to humans, capable of interacting with our world in various ways.
โจ Characteristics of Djinn โจ -:-
โก Shape-shifting-:- Djinn can change their form, appearing as humans, animals, or even inanimate objects.
โก Elemental Affinities-:- They are associated with elements like fire, air, water, and earth, with different types of djinn having preferences or control over these elements.
โก Magic and Powers-:- Djinn possess magical abilities, including granting wishes, foreseeing the future, and influencing human thoughts and emotions.
โก Free Will-:- Unlike angels, djinn have the ability to choose their actions, which can range from benevolent acts to malevolent mischief.
โก Longevity-:- They are considered long-lived or immortal compared to humans, existing in a realm that parallels but is distinct from our own.
๐ฎ Cultural Significance ๐ฎ -:-
โก Legends and Stories-:- Djinn feature prominently as both central characters and mystical forces.
โก Protection and Threats-:- In folklore, djinn are both feared and respected, capable of bringing fortune or misfortune depending on their disposition.
โก Islamic Tradition-:- Mentioned in the Quran, djinn are part of Islamic theology and cosmology, often depicted as spiritual beings created by Allah from smokeless fire.
๐บ๏ธ Role in Modern Culture ๐บ๏ธ -:-
โก Literature and Fantasy-:- Djinn continue to inspire stories and fantasy novels, exploring themes of magic, wishes, and supernatural encounters.
โก Entertainment-:- They are popular in movies, TV shows, and video games, often portrayed as wish-granting beings or powerful entities with hidden agendas.
โก Symbolism-:- Djinn are sometimes used metaphorically to represent unseen forces, hidden desires, or the consequences of tampering with powerful forces beyond human control.
In storytelling and roleplay, djinn can add depth and intrigue, offering opportunities for characters to interact with powerful beings capable of both great good and significant danger. Their mystical nature and ability to influence events make them versatile elements in creating compelling narratives.
Djinn, as mythical beings, are often associated with a range of colors that reflect their elemental powers, moods, and the environments they inhabit. The colors associated with djinn can vary depending on cultural interpretations and the specific lore in question.
.
.
They are believed to inhabit a parallel world to humans, capable of interacting with our world in various ways.
โจ Characteristics of Djinn โจ -:-
โก Shape-shifting-:- Djinn can change their form, appearing as humans, animals, or even inanimate objects.
โก Elemental Affinities-:- They are associated with elements like fire, air, water, and earth, with different types of djinn having preferences or control over these elements.
โก Magic and Powers-:- Djinn possess magical abilities, including granting wishes, foreseeing the future, and influencing human thoughts and emotions.
โก Free Will-:- Unlike angels, djinn have the ability to choose their actions, which can range from benevolent acts to malevolent mischief.
โก Longevity-:- They are considered long-lived or immortal compared to humans, existing in a realm that parallels but is distinct from our own.
๐ฎ Cultural Significance ๐ฎ -:-
โก Legends and Stories-:- Djinn feature prominently as both central characters and mystical forces.
โก Protection and Threats-:- In folklore, djinn are both feared and respected, capable of bringing fortune or misfortune depending on their disposition.
โก Islamic Tradition-:- Mentioned in the Quran, djinn are part of Islamic theology and cosmology, often depicted as spiritual beings created by Allah from smokeless fire.
๐บ๏ธ Role in Modern Culture ๐บ๏ธ -:-
โก Literature and Fantasy-:- Djinn continue to inspire stories and fantasy novels, exploring themes of magic, wishes, and supernatural encounters.
โก Entertainment-:- They are popular in movies, TV shows, and video games, often portrayed as wish-granting beings or powerful entities with hidden agendas.
โก Symbolism-:- Djinn are sometimes used metaphorically to represent unseen forces, hidden desires, or the consequences of tampering with powerful forces beyond human control.
In storytelling and roleplay, djinn can add depth and intrigue, offering opportunities for characters to interact with powerful beings capable of both great good and significant danger. Their mystical nature and ability to influence events make them versatile elements in creating compelling narratives.
Djinn, as mythical beings, are often associated with a range of colors that reflect their elemental powers, moods, and the environments they inhabit. The colors associated with djinn can vary depending on cultural interpretations and the specific lore in question.

.
Types of Djinn
Each type of djinn embodies a unique set of powers and personality traits tied to their elemental or conceptual domain. These abilities not only serve as the foundation for character development, conflict, and intrigue but also offer a shorthand for their nature.
The color of a djinn reflects both their elemental affiliation and their personality, providing visual cues that enhance storytelling and roleplay. These characters, with their distinct powers and backstories, can serve as powerful allies or adversaries, creating complex interactions that enrich the narrative and open up endless possibilities for adventure.
RED
Element -:- Fire
Meaning -:- Red is often associated with djinn connected to the fire element. These djinn are fiery, passionate, and can be temperamental. They are believed to possess immense power and can be both destructive and protective.
Traits -:- Aggressive, strong-willed, unpredictable, and powerful.
Abilities -:-
๐ฅ Pyrokinesis: The ability to control and manipulate fire, creating flames from thin air or controlling existing ones.
๐ฅ Heat Resistance: Immune to fire or extreme heat, allowing them to walk through flames without harm.
๐ฅ Inferno Creation: Capable of summoning devastating infernos, volcanic eruptions, or firestorms.
๐ฅ Destructive Power: Known for their ability to cause chaos, destruction, and mayhem through fiery blasts or temper-driven attacks.
๐ฅ Heat Resistance: Immune to fire or extreme heat, allowing them to walk through flames without harm.
๐ฅ Inferno Creation: Capable of summoning devastating infernos, volcanic eruptions, or firestorms.
๐ฅ Destructive Power: Known for their ability to cause chaos, destruction, and mayhem through fiery blasts or temper-driven attacks.
Personality Traits -:- Impulsive, passionate, and often temperamental, making them difficult to control or predict.
BLUE
Element -:- Air or Water
Meaning -:- Blue is linked to djinn of the air or water element. These djinn are often calm, fluid, and adaptable, with abilities to control winds, storms, or the oceans. They are usually seen as more serene but can still be mighty when provoked.
Traits -:- Mysterious, calm, intelligent, and insightful.
Abilities -:-
๐ฑ Aerokinesis (Air Djinn) -:- The ability to manipulate wind and air currents, controlling storms or creating gusts powerful enough to move objects or fly.
๐ฑ Hydrokinesis (Water Djinn) -:- The ability to control water, from summoning water from the atmosphere to manipulating rivers and oceans.
๐ฑ Storm Calling -:- Some Blue Djinn can conjure thunderstorms, whirlpools, and other destructive weather phenomena.
๐ฑ Flight or Levitation -:- Air djinn may also be able to fly or levitate, using wind currents to propel themselves or others.
๐ฑ Hydrokinesis (Water Djinn) -:- The ability to control water, from summoning water from the atmosphere to manipulating rivers and oceans.
๐ฑ Storm Calling -:- Some Blue Djinn can conjure thunderstorms, whirlpools, and other destructive weather phenomena.
๐ฑ Flight or Levitation -:- Air djinn may also be able to fly or levitate, using wind currents to propel themselves or others.
Personality Traits -:- Calm, intellectual, and often seen as peaceful or meditative, but can become destructive when angered.
GREEN
Element -:- Earth or Nature
Meaning -:- Green symbolizes djinn connected to the earth, nature, or growth. These djinn might have the ability to manipulate plants, trees, and natural forces, bringing life or destruction depending on their alignment.
Traits -:- Life-giving, balanced, nurturing, or protective.
Abilities -:-
โฐ๏ธ Geomancy -:- The ability to manipulate the earth itself, creating earthquakes, controlling rocks, and even shaping the land.
โฐ๏ธ Plant Manipulation -:- Can control plant life, causing vegetation to grow rapidly or even to attack foes. This includes vines, thorns, and trees.
โฐ๏ธ Healing -:- Often connected to natureโs restorative powers, some Green Djinn can heal wounds or ailments by channeling the life force of plants and the earth.
โฐ๏ธ Shapeshifting into Animals -:- Some Green Djinn can transform into animals or communicate with animals, making them highly attuned to the natural world.
โฐ๏ธ Plant Manipulation -:- Can control plant life, causing vegetation to grow rapidly or even to attack foes. This includes vines, thorns, and trees.
โฐ๏ธ Healing -:- Often connected to natureโs restorative powers, some Green Djinn can heal wounds or ailments by channeling the life force of plants and the earth.
โฐ๏ธ Shapeshifting into Animals -:- Some Green Djinn can transform into animals or communicate with animals, making them highly attuned to the natural world.
Personality Traits -:- Nurturing, protective, and connected to the cycles of nature, though they can be fierce when protecting their domain or kind.
BLACK
Element -:- Shadow or Darkness
Meaning -:- Black represents djinn associated with shadows, dark magic, or the underworld. These djinn are often seen as more mysterious or malevolent, dealing in secrets, illusions, and forbidden knowledge.
Traits -:- Mysterious, deceitful, secretive, and sometimes vengeful.
Abilities -:-
โ ๏ธ Umbrakinesis -:- The power to control shadows and darkness, using them as a cloak to hide, or shaping them into weapons, creatures, or barriers.
โ ๏ธ Illusions -:- The ability to create powerful illusions, making the target perceive things that arenโt real or clouding their mind.
โ ๏ธ Invisibility -:- The ability to fade into shadows or become completely invisible in low light.
โ ๏ธ Mind Manipulation -:- Some Black Djinn can influence thoughts, cause fear, or even possess individuals by invading their minds.
โ ๏ธ Illusions -:- The ability to create powerful illusions, making the target perceive things that arenโt real or clouding their mind.
โ ๏ธ Invisibility -:- The ability to fade into shadows or become completely invisible in low light.
โ ๏ธ Mind Manipulation -:- Some Black Djinn can influence thoughts, cause fear, or even possess individuals by invading their minds.
Personality Traits -:- Mysterious, secretive, often manipulative or deceptive, and inclined toward mischief or malevolence.
GOLD
Element -:- Wealth or Power
Meaning -:- Gold is a color often used to symbolize djinn connected with wealth, prosperity, and royal power. These djinn might grant riches or power, but their gifts often come with a price. They may be more focused on material gain and control.
Traits -:- Majestic, influential, charismatic, and manipulative.
Abilities -:-
๐๏ธ Wealth Creation -:- The power to summon vast amounts of treasure, gold, or valuable items from thin air.
๐๏ธ Influence and Manipulation -:- Skilled in persuasion, deception, and controlling individuals or groups through promises of riches, power, or influence.
๐๏ธ Granting Wishes -:- Some Gold Djinn are known for their ability to grant wishes, but with an often tricky or twisted interpretation of the wish.
๐๏ธ Immense Knowledge -:- They may possess vast knowledge of history, politics, and wealth accumulation, offering valuable insights.
๐๏ธ Influence and Manipulation -:- Skilled in persuasion, deception, and controlling individuals or groups through promises of riches, power, or influence.
๐๏ธ Granting Wishes -:- Some Gold Djinn are known for their ability to grant wishes, but with an often tricky or twisted interpretation of the wish.
๐๏ธ Immense Knowledge -:- They may possess vast knowledge of history, politics, and wealth accumulation, offering valuable insights.
Personality Traits -:- Ambitious, charismatic, and persuasive, often with a focus on personal gain or manipulating others to achieve their goals.
SILVER
Element -:- Magic and Transformation
Meaning -:- Silver is often linked to djinn who are adept at transformation and illusion. These djinn can shift forms, create illusions, and influence the minds of others with their magical abilities.
Traits -:- Elusive, mystical, transformative, and mercurial.
Abilities -:-
๐ Shapeshifting -:- The ability to transform into any form, from animals to objects, often for stealth, trickery, or gaining an advantage.
๐ Illusions and Glamour -:- Silver Djinn can create illusions or manipulate the appearance of things around them to deceive others.
๐ Time Manipulation -:- Some Silver Djinn can slow down or speed up time, or create temporary glimpses into the future.
๐ Invisibility -:- The power to become invisible, blending seamlessly into their surroundings.
๐ Illusions and Glamour -:- Silver Djinn can create illusions or manipulate the appearance of things around them to deceive others.
๐ Time Manipulation -:- Some Silver Djinn can slow down or speed up time, or create temporary glimpses into the future.
๐ Invisibility -:- The power to become invisible, blending seamlessly into their surroundings.
Personality Traits -:- Trickster-like, clever, and enigmatic, with a love for change, secrecy, and subtle manipulation.
WHITE
Element -:- Light or Purity
Meaning -:- White is a color tied to djinn of light, healing, or benevolence. These djinn are often depicted as peaceful and protective beings who help humans, counteracting darker forces.
Traits -:- Pure, helpful, serene, and kind-hearted.
Abilities -:-
๐ซ Healing -:- The ability to heal wounds, cure diseases, or purify toxins from the body.
๐ซ Light Manipulation -:- The power to create light, whether in the form of blinding beams, radiant shields, or glowing illusions.
๐ซ Protection -:- Often protective, White Djinn can create barriers or defensive forces to shield others from harm.
๐ซ Purification -:- Capable of purging evil, corruption, or darkness from people or places.
๐ซ Light Manipulation -:- The power to create light, whether in the form of blinding beams, radiant shields, or glowing illusions.
๐ซ Protection -:- Often protective, White Djinn can create barriers or defensive forces to shield others from harm.
๐ซ Purification -:- Capable of purging evil, corruption, or darkness from people or places.
Personality Traits -:- Compassionate, benevolent, and idealistic, often seeking to maintain balance and protect the innocent.
PURPLE
Element -:- Mysticism and Power
Meaning -:- Purple can symbolize djinn that deal with deep magic, mysticism, and arcane knowledge. These djinn often have wisdom beyond the ordinary and possess the ability to manipulate fate or time.
Traits -:- Intelligent, enigmatic, spiritual, and commanding.
Abilities -:-
๐งโโ๏ธ Mystic Knowledg -:- The power to tap into ancient magical knowledge, manipulating cosmic forces and revealing hidden truths.
๐งโโ๏ธ Telepathy and Mind Control -:- The ability to read minds, communicate mentally, or influence thoughts.
๐งโโ๏ธ Reality Manipulation -:- Some Purple Djinn can alter the fabric of reality itself, bending time, space, or the laws of physics.
๐งโโ๏ธ Arcane Magic -:- They are often skilled in highly advanced magic that goes beyond the abilities of most other djinn.
๐งโโ๏ธ Telepathy and Mind Control -:- The ability to read minds, communicate mentally, or influence thoughts.
๐งโโ๏ธ Reality Manipulation -:- Some Purple Djinn can alter the fabric of reality itself, bending time, space, or the laws of physics.
๐งโโ๏ธ Arcane Magic -:- They are often skilled in highly advanced magic that goes beyond the abilities of most other djinn.
Personality Traits -:- Intellectual, powerful, and often aloof, with a profound understanding of the universe's hidden workings.
ORANGE
Element -:- Fire or Energy
Meaning -:- Orange represents the energy and vitality of djinn who are dynamic, charged with energy, and linked to the sun or creative force. These djinn might possess powers over vitality, creation, and even destruction.
Traits -:- Creative, energetic, bold, and passionate.
Abilities -:-
๐ฌ๏ธ Energy Control -:- The ability to manipulate and harness raw energy, from electrical currents to kinetic force.
๐ฌ๏ธ Vitality Boost -:- Can restore energy to those around them, invigorating individuals or communities with life force or strength.
๐ฌ๏ธ Fire and Heat Manipulation -:- Often associated with the sun or energetic explosions, these djinn can create bursts of energy or heat.
๐ฌ๏ธ Tactile Combat -:- Skilled in physical combat, with enhanced strength, speed, or agility.
๐ฌ๏ธ Vitality Boost -:- Can restore energy to those around them, invigorating individuals or communities with life force or strength.
๐ฌ๏ธ Fire and Heat Manipulation -:- Often associated with the sun or energetic explosions, these djinn can create bursts of energy or heat.
๐ฌ๏ธ Tactile Combat -:- Skilled in physical combat, with enhanced strength, speed, or agility.
Personality Traits -:- Energetic, vibrant, and enthusiastic, often motivated by action and a desire to create or inspire change.
SILVER-BLUE
Element -:- Moonlight or Dreams
Meaning -:- Silver-blue can signify djinn associated with dreams, night, and the mystical realm between sleep and wakefulness. These djinn often manipulate dreams, illusions, or the subconscious mind.
Traits -:- Dreamlike, intuitive, elusive, and calming.
Abilities -:-
๐ Dream Manipulation -:- The ability to enter, shape, or control dreams, making them lucid or influencing the dreams of others.
๐ Moonlight Creation -:- Can create soft, enchanting light from the moon or manipulate its glow to hide or guide.
๐ Lucid Influence -:- These djinn can help or hinder a person's subconscious, bringing clarity or confusion through dreams.
๐ Illusions of Peace or Calm -:- Known for creating a peaceful atmosphere, soothing troubled minds, and providing comfort through illusions.[/indent]
Personality Traits -:- Serene, calming, and philosophical, often detached from the harsh realities of the world, preferring the dream realm and inner peace.

.
Moderators: Playerfiles Katia