Character: Your character's name
Proficiency (On a scale of 1 to 5):
Sellsword: (This contains any jobs related to guard work or combat)
Mercantile: (Any trade skills go here. Selling, buying, trading. This may be how your character sells what they create)
Exploration: (Jobs involving cartography or adventuring of any kind)
Relief: (Relief efforts such as medical aid, supplying, or generally work of a supporting nature)
Entertainment: (Jobs related to entertaining such as putting on shows or holding parades)
Labor: (Labor covers physically intensive work such as reconstruction efforts, digging ditches, building roads etc etc. Building a bridge, reconstructing an Inns roof, or building a ballista would fit in to Labor)
You begin with Seven Points to allocate between your skills, with a starting cap of 4 per skill. In parenthesis next to each number please put an explanation as to why the proficiency is at the value it is.
Advancement: You gain a point of proficiency for every (New level * 100) cumulative difficulty points over your jobs. For example, getting a proficiency from 0 to 1 takes 100. From 1 to 2 takes 200. All the way from 4 to 5 taking 500. You cannot have more than one five and two fours, this represents "maxing out". This means your character is above exceptional in two fields and the master of one.
Proficiency (On a scale of 1 to 5):
Sellsword: (This contains any jobs related to guard work or combat)
Mercantile: (Any trade skills go here. Selling, buying, trading. This may be how your character sells what they create)
Exploration: (Jobs involving cartography or adventuring of any kind)
Relief: (Relief efforts such as medical aid, supplying, or generally work of a supporting nature)
Entertainment: (Jobs related to entertaining such as putting on shows or holding parades)
Labor: (Labor covers physically intensive work such as reconstruction efforts, digging ditches, building roads etc etc. Building a bridge, reconstructing an Inns roof, or building a ballista would fit in to Labor)
You begin with Seven Points to allocate between your skills, with a starting cap of 4 per skill. In parenthesis next to each number please put an explanation as to why the proficiency is at the value it is.
Advancement: You gain a point of proficiency for every (New level * 100) cumulative difficulty points over your jobs. For example, getting a proficiency from 0 to 1 takes 100. From 1 to 2 takes 200. All the way from 4 to 5 taking 500. You cannot have more than one five and two fours, this represents "maxing out". This means your character is above exceptional in two fields and the master of one.
Character: Windthor Pryas
Proficiency
Sellsword: 2
Windy is an experienced arena fighter and if needed can knock some heads together, whether it be a battle challenge or a guard posting.
Mercantile: 0
Very inexperienced as a salesman; Best used as a guard.
Exploration: 0
Inexperienced when it comes to exploration, as random wanderings without paying attention during time as a drifter an explorer does not make.
Relief: 1
Knows basic first aid and CPR, and can physically get people out of dangerous situations if he needs to.
Entertainment: 3
Played guitar ever since he was five years old, self-taught, and is very comfortable on stage and in front of an audience.
Labor: 1
During his random wanderings, playing the guitar didn't always help him feed himself, so he often took odd jobs, and many of them involved repairing houses, so he has a fair amount of experience there, and his strength certainly doesn't hurt.
Proficiency
Sellsword: 2
Windy is an experienced arena fighter and if needed can knock some heads together, whether it be a battle challenge or a guard posting.
Mercantile: 0
Very inexperienced as a salesman; Best used as a guard.
Exploration: 0
Inexperienced when it comes to exploration, as random wanderings without paying attention during time as a drifter an explorer does not make.
Relief: 1
Knows basic first aid and CPR, and can physically get people out of dangerous situations if he needs to.
Entertainment: 3
Played guitar ever since he was five years old, self-taught, and is very comfortable on stage and in front of an audience.
Labor: 1
During his random wanderings, playing the guitar didn't always help him feed himself, so he often took odd jobs, and many of them involved repairing houses, so he has a fair amount of experience there, and his strength certainly doesn't hurt.
Character: Laosan (Arouse)
Sellsword: 4
Twenty win streak, that's why. YEEEAAAAHHHHH.
Mercantile: 0
Lao has absolutely no experience in trading or selling. It's a foreign language to him.
Exploration: 2
Having lived and traversed the countries of Tibet and India before becoming a slave, Lao has somewhat proficient skills relating to exploration.
Relief: 1
Lao has medical knowledge that can be put to good use, including magical and non-magical properties.
Entertainment: 0
Living as a monk for most of his life, Lao has grown up with a strict humble background. Parties, parades and celebrations are once more entirely alien to him.
Labour: 0
Pretty average in this aspect.
Sellsword: 4
Twenty win streak, that's why. YEEEAAAAHHHHH.
Mercantile: 0
Lao has absolutely no experience in trading or selling. It's a foreign language to him.
Exploration: 2
Having lived and traversed the countries of Tibet and India before becoming a slave, Lao has somewhat proficient skills relating to exploration.
Relief: 1
Lao has medical knowledge that can be put to good use, including magical and non-magical properties.
Entertainment: 0
Living as a monk for most of his life, Lao has grown up with a strict humble background. Parties, parades and celebrations are once more entirely alien to him.
Labour: 0
Pretty average in this aspect.
Character: Lady Zerelda Faust (Zerelda)
Sellsword: 1
Military background in the Kasurian Forces.
Mercantile: 0
Zee works with many potions and ointments but has yet to actually sell them or not merely give them away. She's in need of a lab assistant to help her bottle more productively so tinctures do not go to waste.
Exploration: 1
War takes you many places and to many continents. Aerial flight also gives her a bird's eye view of the lands below.
Relief: 4
Spirit magic healer as well as an herbalist and alchemist. Born with the inherited ability so it cannot be damaged nor go out of practice.
Entertainment: 0
The Duchess rather be entertained than do the entertaining unless it's in the confines of a bedroom. Or closet. Or Turkish bath. Or.. well you get the idea.
Labor: 1
The puma spent most of her youth until the age of fourteen, working farmland with her family. While in the military, she worked on constructing trebuchets, catapults, and ballistas not to mention aiding in reconstructing towns and villages that had been razed.
Character: Zelanze
Proficiencies
Sellsword: 3
A duelist and fighter since he was young, Zelanze has spent the last five years proving himself both in the arenas and outside of them on jobs and years before that training to be a knight.
Mercantile: 0
Zel has no real skill as a merchant.
Exploration: 3
The knight has been on the road and on his own sense he left home. Over the years he's traveled through rocky mountains, deserts, forests, and on the open sea. He understand mapping and cartography very well.
Relief: 1
Trained in first aid on the battle field and having aided in reconstruction efforts and supply runs in the past the knight has experience and training. It's really only a matter of finally putting it to use more often.
Entertainment: 0
"Do you want to hear about how precious my daughter is? Here, let me show you pictures"
Labor: 0
While Zelanze is experienced and handy in labor he is no more skilled at it than the average furre. He has taken work of this nature before but has usually been instructed on how to handle it.
Proficiencies
Sellsword: 3
A duelist and fighter since he was young, Zelanze has spent the last five years proving himself both in the arenas and outside of them on jobs and years before that training to be a knight.
Mercantile: 0
Zel has no real skill as a merchant.
Exploration: 3
The knight has been on the road and on his own sense he left home. Over the years he's traveled through rocky mountains, deserts, forests, and on the open sea. He understand mapping and cartography very well.
Relief: 1
Trained in first aid on the battle field and having aided in reconstruction efforts and supply runs in the past the knight has experience and training. It's really only a matter of finally putting it to use more often.
Entertainment: 0
"Do you want to hear about how precious my daughter is? Here, let me show you pictures"
Labor: 0
While Zelanze is experienced and handy in labor he is no more skilled at it than the average furre. He has taken work of this nature before but has usually been instructed on how to handle it.
Character: Maximillian.
Sellsword: 2
With his military past, it's unsurprising that Max is at least more than moderately proficient in combat.
Mercantile: 0
He's never had to sell items before, though with his natural charm and wit it may be something of a hidden talent.
Exploration: 0
Max has almost been conscripted to one place or another, meaning that he's had little time to explore the world around the cages he's found himself within.
Relief: 0
Whilst he knows the absolute basics of medicine and medicinal herbs, he is by no means a suitable medic.
Entertainment: 4
Max's obvious forte; having been a slave for so many years, he has picked up various methods of entertainment ranging from dancing, showcasing, acting, instrument playing, and pleasure he is simply all round a great source of entertainment - coupled with his charm, whimsy and flamboyant tenancies it is rarely a dull moment around him.
Labor: 1
Over his years as a slave, and even during his time in the military, Max's robust form has been used for a multitude of mundane, manual labor - pulling carts, mining, wood chopping, ect.
Sellsword: 2
With his military past, it's unsurprising that Max is at least more than moderately proficient in combat.
Mercantile: 0
He's never had to sell items before, though with his natural charm and wit it may be something of a hidden talent.
Exploration: 0
Max has almost been conscripted to one place or another, meaning that he's had little time to explore the world around the cages he's found himself within.
Relief: 0
Whilst he knows the absolute basics of medicine and medicinal herbs, he is by no means a suitable medic.
Entertainment: 4
Max's obvious forte; having been a slave for so many years, he has picked up various methods of entertainment ranging from dancing, showcasing, acting, instrument playing, and pleasure he is simply all round a great source of entertainment - coupled with his charm, whimsy and flamboyant tenancies it is rarely a dull moment around him.
Labor: 1
Over his years as a slave, and even during his time in the military, Max's robust form has been used for a multitude of mundane, manual labor - pulling carts, mining, wood chopping, ect.
Character: Conner Dramicus
Proficiencies
Sellsword: 0
The lad has only had minimal experience with hand-to-hand combat, and that was only from the scraps he got into with the other students at the institute.
Mercantile: 2
Prior to being taken into the institute he sold his own wares in the market of the small city where he lived, selling anything from potions to tea blends to try and keep himself fed. Once at the institute though he was able to finally try and satiate his thirst from his craft of alchemy, though his research and experiments were sometimes deemed too reckless it didn't stop him from learning much more than he thought possible... and he's still going strong.
Exploration: 1
During his time spent on the streets as an urchin he learned swiftly about the dangers that can be present in the wilderness, given that he was forced to search for supplies and ingredients outside the safety of the city's borders. As such he's often comfortable in the outdoors and has learned the basics of topography and exploration.
Relief: 2
Many of the potions that the lad concocted throughout his 'career' held medicinal and healing properties, but it wasn't until his later years in the institute that he was really able to flourish and open the doors to the healing power of alchemical brews and potions.
Entertainment: 1
Before he turned to his craft on the streets as a way to keep himself from starving, the young male tried his hand at street performing. During that time he learned a few acrobatic tricks and stunts that can cater to an average clientele as well as how to read and work a crowd, but lacks refinement for classier venues.
Labor: 1
Before the hybrid hit his stride with selling and trading his wares on the streets he was forced to take odd jobs to keep himself from starvation. Anything from short courier runs and delivery of sizable crates to the digging of ditches and other mind-numbing labor, any and all jobs were accepted so long as it at least put some food in his belly. He even gained some experience with construction from building himself a modest garden enclosure and plant supports on the outskirts of town, but is always looking to expand on previous experience.
Proficiencies
Sellsword: 0
The lad has only had minimal experience with hand-to-hand combat, and that was only from the scraps he got into with the other students at the institute.
Mercantile: 2
Prior to being taken into the institute he sold his own wares in the market of the small city where he lived, selling anything from potions to tea blends to try and keep himself fed. Once at the institute though he was able to finally try and satiate his thirst from his craft of alchemy, though his research and experiments were sometimes deemed too reckless it didn't stop him from learning much more than he thought possible... and he's still going strong.
Exploration: 1
During his time spent on the streets as an urchin he learned swiftly about the dangers that can be present in the wilderness, given that he was forced to search for supplies and ingredients outside the safety of the city's borders. As such he's often comfortable in the outdoors and has learned the basics of topography and exploration.
Relief: 2
Many of the potions that the lad concocted throughout his 'career' held medicinal and healing properties, but it wasn't until his later years in the institute that he was really able to flourish and open the doors to the healing power of alchemical brews and potions.
Entertainment: 1
Before he turned to his craft on the streets as a way to keep himself from starving, the young male tried his hand at street performing. During that time he learned a few acrobatic tricks and stunts that can cater to an average clientele as well as how to read and work a crowd, but lacks refinement for classier venues.
Labor: 1
Before the hybrid hit his stride with selling and trading his wares on the streets he was forced to take odd jobs to keep himself from starvation. Anything from short courier runs and delivery of sizable crates to the digging of ditches and other mind-numbing labor, any and all jobs were accepted so long as it at least put some food in his belly. He even gained some experience with construction from building himself a modest garden enclosure and plant supports on the outskirts of town, but is always looking to expand on previous experience.
Character: Koda
Sellsword: 2
She has knowlage in fighting, guarding, and some other things well related to this. Mostly with large blunt mace like weapons.
Mercantile: 1
She owns a shop! She has to be able to do some kinds of haggling. It will get better in time. But it's not her focus.
Exploration: 0
What is going outside of her forge or the ship?
Relief: 0
She'd rather get someone else to heal her up.
Entertainment: 0
While she does know some entertainment stuffs. It is nothing she'd bring outside the bedroom.
Labor: 4
Ahh her one true love. Labor intensive work. Blacksmithing, forging, inventing, carrying things. It's all good to her.
(Eventually shes gonna max labor first you know this. >D)
Sellsword: 2
She has knowlage in fighting, guarding, and some other things well related to this. Mostly with large blunt mace like weapons.
Mercantile: 1
She owns a shop! She has to be able to do some kinds of haggling. It will get better in time. But it's not her focus.
Exploration: 0
What is going outside of her forge or the ship?
Relief: 0
She'd rather get someone else to heal her up.
Entertainment: 0
While she does know some entertainment stuffs. It is nothing she'd bring outside the bedroom.
Labor: 4
Ahh her one true love. Labor intensive work. Blacksmithing, forging, inventing, carrying things. It's all good to her.
(Eventually shes gonna max labor first you know this. >D)
Sellsword: 4
Ciniver has spent the better part of a century fighting. Grew up killing without prejudice and mastered various techniques and even the arts of crafting weapons and armor to suit himself as a true force.
Mercantile: 1
While being a Warloard most of his life he did work with trade and sales of his own wares; however, being so rough and lacking social graces he does not do too well with repeat business.
Exploration: 0
Ciniver has little interest in the world and its wonders but instead the world and its plunders.
Relief: 0
He... isn't very kind hearted and soft. Good natured help usually comes few and far between.
Entertainment: 0
Not much of an entertainer at all. Prefers to be entertained.
Labor: 2
A big dragon can do much physical labor. Although smaller more sensitive tasks might be difficult for someone of such strength and size.
Ciniver has spent the better part of a century fighting. Grew up killing without prejudice and mastered various techniques and even the arts of crafting weapons and armor to suit himself as a true force.
Mercantile: 1
While being a Warloard most of his life he did work with trade and sales of his own wares; however, being so rough and lacking social graces he does not do too well with repeat business.
Exploration: 0
Ciniver has little interest in the world and its wonders but instead the world and its plunders.
Relief: 0
He... isn't very kind hearted and soft. Good natured help usually comes few and far between.
Entertainment: 0
Not much of an entertainer at all. Prefers to be entertained.
Labor: 2
A big dragon can do much physical labor. Although smaller more sensitive tasks might be difficult for someone of such strength and size.
Character: Raphael Zephyr Lucian Finn (Goes by Finn)
Sellsword: 4
Although not trained in combat with weapons, Finn is an expert duelist when it comes to magic. He teaches both dueling and ice magic at The Tower so his skills come in most useful when hunting monsters.
Mercantile: 0
He is a rather bad salesman when he sees someone in need he's cast the spells before he can ensure payment.
Exploration: 0
Finn's a teacher first and foremost although a good fighter he gets lost easily since all of his fighting is usually done indoors and doesn't involve map-reading to get there.
Relief: 3
Finn knows healing magic like the back of his hand, to be a duelist one had to learn how to heal the wounds dealt by both parties.
Entertainment: 0
Although his classes might be fun, he hates public appearances for anything other than that so entertaining is not his thing.
Labor: 0
Finn is a stick with legs, there's nothing physical about him.
Sellsword: 4
Although not trained in combat with weapons, Finn is an expert duelist when it comes to magic. He teaches both dueling and ice magic at The Tower so his skills come in most useful when hunting monsters.
Mercantile: 0
He is a rather bad salesman when he sees someone in need he's cast the spells before he can ensure payment.
Exploration: 0
Finn's a teacher first and foremost although a good fighter he gets lost easily since all of his fighting is usually done indoors and doesn't involve map-reading to get there.
Relief: 3
Finn knows healing magic like the back of his hand, to be a duelist one had to learn how to heal the wounds dealt by both parties.
Entertainment: 0
Although his classes might be fun, he hates public appearances for anything other than that so entertaining is not his thing.
Labor: 0
Finn is a stick with legs, there's nothing physical about him.
Character: Liam Laca
Proficiency:
Sellsword: 1
While Liam would like to call himself a badass with a quarter-staff and his crossbow, Liam has never done anything more than hunt with either of these. Sure he's taken on wild boar using just those as items, it's a far cry from taking on a real fight.
Mercantile: 0
This boy ain't one for talking too pretty or fancy when it comes to anything. He'd be worse at trying to sell anything. More to the point Liam is terrible with numbers. Best left away from the banks.
Exploration: 1
Map making might not be Liam's best bet, but with his ability to 'blink' around every which way and that it makes it easy for him to navigate almost any kind of terrane. Double so with those nimble goat feet of his to keep himself steady on unsteady surfaces.
Relief: 2
Liam is well versed in plant-life and what naturally grows that can alleviate different symptoms as he's a survivalist by nature. He knows how to treat, mend and clean most wounds, as well as splint broken bones, and make slings for sprains. He's even better with emotional healing and offering a shoulder to cry on.
Entertainment: 0
Being kind of the goofball he is he can perform some fun tricks, mostly he used them to entertain his youngest sister, but he's extended it to others on occasion. It's never been well received outside of a chuckle for adults.
Labor: 3
Having been a farmboy most of his life, Liam is great at lifting heavy junk and being told where to put it. He's thatched many a roof, built many a fence and has even built himself his own small home out somewhere in the woods of his old home. If there's one thing Liam is uncharastically good at, it's being told where something heavy goes.
Proficiency:
Sellsword: 1
While Liam would like to call himself a badass with a quarter-staff and his crossbow, Liam has never done anything more than hunt with either of these. Sure he's taken on wild boar using just those as items, it's a far cry from taking on a real fight.
Mercantile: 0
This boy ain't one for talking too pretty or fancy when it comes to anything. He'd be worse at trying to sell anything. More to the point Liam is terrible with numbers. Best left away from the banks.
Exploration: 1
Map making might not be Liam's best bet, but with his ability to 'blink' around every which way and that it makes it easy for him to navigate almost any kind of terrane. Double so with those nimble goat feet of his to keep himself steady on unsteady surfaces.
Relief: 2
Liam is well versed in plant-life and what naturally grows that can alleviate different symptoms as he's a survivalist by nature. He knows how to treat, mend and clean most wounds, as well as splint broken bones, and make slings for sprains. He's even better with emotional healing and offering a shoulder to cry on.
Entertainment: 0
Being kind of the goofball he is he can perform some fun tricks, mostly he used them to entertain his youngest sister, but he's extended it to others on occasion. It's never been well received outside of a chuckle for adults.
Labor: 3
Having been a farmboy most of his life, Liam is great at lifting heavy junk and being told where to put it. He's thatched many a roof, built many a fence and has even built himself his own small home out somewhere in the woods of his old home. If there's one thing Liam is uncharastically good at, it's being told where something heavy goes.
Character: Songay
Sellsword: 0
Mercantile: 2
- She knows how to sell, and thanks to her past, knows what the value of what she produces is.
Exploration: 1
She can translate Arabic, Farsi and Common - and dialects therein.
Relief: 0
Entertainment: 4
Being a Harem slave whose duties ranged from dance to pleasure, from musical instruments to escorting and more since birth - with enslavement being over a decade - it is safe to say that the skills that made her expensive high-class property before have transferred well to freedom.
Labor: 0
Sellsword: 0
Mercantile: 2
- She knows how to sell, and thanks to her past, knows what the value of what she produces is.
Exploration: 1
She can translate Arabic, Farsi and Common - and dialects therein.
Relief: 0
Entertainment: 4
Being a Harem slave whose duties ranged from dance to pleasure, from musical instruments to escorting and more since birth - with enslavement being over a decade - it is safe to say that the skills that made her expensive high-class property before have transferred well to freedom.
Labor: 0
Proficiency (On a scale of 1 to 5):
Sellsword: 3. Exceptionally practiced during her wanderings and explorations, plus minor training and work with some military groups. Unorthodox, but learning more every day.
Mercantile: 0. Zyla stares at the coins, blankly. The relative value of the currency is lost on her, which hurts her ability to make a profit.
Exploration: 4. She's seen places that actually don't exist to anyone in the world of Furcadia, and intends to see more of them later. She's also a wandering survivalist, so she can find and explore almost anything.
Relief: 0 "Hey, I think you might be bleeding."- Zyla, talking to a recent accident victim before failing to administer first aid.
Entertainment: 0. Though she'll eventually learn, Zyla has jack all for knowledge in customs, humor, and entertaining in anything near this world. Period. She's fun in small doses, though!
Labor: 0. She prefers to not do manual labor that isn't useful directly, plus would happily go do something else instead of lift heavy objects.
Sellsword: 3. Exceptionally practiced during her wanderings and explorations, plus minor training and work with some military groups. Unorthodox, but learning more every day.
Mercantile: 0. Zyla stares at the coins, blankly. The relative value of the currency is lost on her, which hurts her ability to make a profit.
Exploration: 4. She's seen places that actually don't exist to anyone in the world of Furcadia, and intends to see more of them later. She's also a wandering survivalist, so she can find and explore almost anything.
Relief: 0 "Hey, I think you might be bleeding."- Zyla, talking to a recent accident victim before failing to administer first aid.
Entertainment: 0. Though she'll eventually learn, Zyla has jack all for knowledge in customs, humor, and entertaining in anything near this world. Period. She's fun in small doses, though!
Labor: 0. She prefers to not do manual labor that isn't useful directly, plus would happily go do something else instead of lift heavy objects.