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Palette

We are using the Liberated Palette by Eliza Wyatt as the basis for our map & avatar assets.

We are able to support assets that use additional colors. However, our "official" assets will strive to stick to the palette colors as much as possible, and all colors should at least work well with the Liberated Palette.

Basic palette

Palette organized by ramps

Palette demo

Starter designs

After much trial and error, we recommend that you design your assets in the following colors:

  • Clothes: white palette
  • Skin: ivory palette
  • Hair: blonde palette

These brighter palettes tend to have the greatest contrast between the darkest color and the lightest. When converted to palettes with more subtle ramps, they still tend to look great. Whereas when you design something using a subtle ramp and then convert it to one with more contrast, you often end up with glaring "hot spots" that you didn't intend.

Avatars

There are two main body types for avatars: Boobs and no boobs.

Head shape is now standardized for all genders, so all hairstyles, facial hairs, head accessories and even cosmetics should work for every avatar!

These avatars are Eliza Wyatt's update on the original Liberated Pixel Cup avatars.

Why are we using the Liberated Pixel Cup rather than our own unique style?

There are a lot of ways in which the Liberated Pixel Cup feels like a great match for the RPR, one of the most prominent being that the LPC project is all about trying to support creativity across a wide variety of genres and systems.

Starting with LPC as a basis for our expansions means that we wouldn't launch our maps with just the bare-bones I and a handful of commissioned artists would be able to scrape together; we'd launch with nearly a decade's worth of great visual content put together by a community dedicated to the cause.

But that's just a starting place. In the long-term, I also hope that this could benefit the LPC community as well -- all of the love, creativity, and resources a community like the RPR could bring to expanding the types of avatars, items, and genres could explode the number and types of games that could be created using the LPC library!