It passes and fights to the death! It attacks 2 times
Level 5 Boss
Life: 3/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Level 5 Boss
Life: 3/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Attack 1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Attack 2
Olaf takes a wound. He attacks again with his ax.
Level 5 Boss
Life: 3/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Level 5 Boss
Life: 3/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Olaf attack
The Matanagar takes another wound. It attacks 2 times.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack 1
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Attack 2
Olaf takes 3 damage. One of the attacks is doubled due to a natural 1.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
"I think I need a little help here," Olaf calls out, a tad bit embarrassed. He attacks again.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Level 5 Boss
Life: 2/6
2 attacks
Morale: +1
Roll 1d6 for each attack, on a 6 damage is ignored
If a 1 is rolled on defense, the character takes 2 wounds.
Attack 1d6+5
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Olaf does just enough to kill the monster.
The rest of the party arrive.
Olaf gets a level roll.
Treasure 2d6 GP
1 in 6 chance to have a ring
Clues: 0
XP: 9/10
Rings recovered: 1/3
The rest of the party arrive.
Olaf gets a level roll.
Treasure 2d6 GP
1 in 6 chance to have a ring
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Level up: 5 or higher
rolled 2d6 and got a natural 11.
6
5
Note: Treasure
rolled 1d6 and got a natural 6.
Note: Has a a ring on a 1
Olaf is level 5. He gets 11 gold. The monster did not have a ring.
Dru heals Olaf: 1d6+4
Clues: 0
XP: 9/10
Rings recovered: 1/3
Dru heals Olaf: 1d6+4
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +4, got
10
Note: Healing
After Dru heals Olaf, they are ready to continue. "You have to be more careful," Dru lectures. "I'm out of healing spells and you ogres don't drink potions!"
Clues: 0
XP: 9/10
Rings recovered: 1/3
Time for a new event.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Time for a new event.
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 2.
Note: Ones
Slappy takes the lead. He puts the lantern away since they are above ground. He walks by a giant boulder. It shifts and rises on two massive legs! It's a boulder beast! It strikes at Slappy who has the misfortune of being in the lead!
Boulder Beast
Level 7 Boss
Life 4/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 7 Boss
Life 4/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Slappy defense
Slappy takes two wounds!
He strikes back with his Magic dagger. He needs 7 or better.
Clues: 0
XP: 9/10
Rings recovered: 1/3
He strikes back with his Magic dagger. He needs 7 or better.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +5, got
8
Note: Slappy attack
The monster takes a wound!
Boulder Beast
Level 7 Boss
Life 3/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 7 Boss
Life 3/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Laralute attacks the boulder beast. "Turn back into pebbles you foul rock monster," She cries lashing out with her sword. She has +5 to hit.
Boulder Beast
Level 7 Boss
Life 3/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 7 Boss
Life 3/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +5, got
8
Note: Attack roll
The monster takes a wound!
It must now make a morale check and loses a level.
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
It must now make a morale check and loses a level.
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6.
Note: Morale
Dru doesn't expect to be able to do much to help out against the rock creature. Still, she tries her best with her sling. Maybe she'll hit a cracked spot just right... -1 to hit.
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Attack with sling.
"Grr," Dru growls. "I need my mace back!" She misses horribly!
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Olaf was excited to face off with the boulder beast. He was going to be a worthy adversary. "Alright, Teddy! Here we go," The ogre said as he swung his ax. He has +6 to hit.
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Boulder Beast
Level 6 Boss
Life 2/4
Damage is 2 life
+2 to defense since it is slow.
If it fails morale, it turns back into a boulder.
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +6, got
12
Note: Olaf attack
With a natural 6, the ogre turns the monster into pebbles! "Great job, Teddy! Thanks for the help," Olaf says, crediting his teddy bear for the win. Since the monster is a boss, one character gets a roll to level up. LL will try.
Treasure roll: 1d6.
Level roll: 1d6
Treasure roll: 1d6.
Level roll: 1d6
rolled 1d6 and got a natural 6.
Note: Treasure
rolled 1d6 and got a natural 5.
Note: Level up
Magic item: 1d6
LL Levels up
LL Levels up
rolled 1d6 and got a natural 3.
Note: Magic item
The party gets a new magic scroll.
1d6
1d6
rolled 1d6 and got a natural 6.
Note: scroll type
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