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Welcome to Thornmouth! This page is intended as a guide to get you introduced to the setting and started with a character, either preexisting or brand new. You can find the rules of conduct here.
๐ ๐๐๐๐๐๐ โข ๐๐๐๐๐๐ ๐ผ๐๐ฟ ๐ผ๐๐๐๐๐ผ๐ โข ๐๐๐๐-๐๐ผ๐๐๐ โข ๐๐ผ๐๐๐๐ ๐๐ผ๐พ๐๐
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How do I join Thornmouth?
In order to post in the forums, all you have to do is apply to join with either your RPR account or character profile! We also strongly recommend joining the Discord if you're looking to engage with the community. When you arrive to the Discord you will be expected to look over the rules and click a button to indicate you understand. That's it! There is no need to fill out any character sheets or seek approval except in the case of applying for a character to be a public figure (see the forums).
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Discord Server
While we want people to be able to play however they please, we do primarily operate out of our Discord server. This is where you will find the most community engagement and opportunities for roleplay! It is much easier to find a partner here and then decide on which platform the scene will take place. -
Click to teleport to the dream!
We upload just down the road from Arrow Hall in Furcadia's Imaginarium.
Join our Furcadia CMS group and get yourself a magical desctag!
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Discord Assistance
- The Discord features a broad assortment of location channels intended for roleplay: as it can be quite easy to 'lose' a scene in the mix, the group utilizes threads primarily and activity markers in the form of colored circles or dots. A ๐ขGreen Dot for open roleplay (feel free to join) and an ๐ Orange Dot for rooms that are active, but the scenes are closed. We ask that you use threads for roleplays in already active locations or alternatively, ask for a new channel to be made for you under Misc. Roleplays! When opening or closing a RP don't be shy about tagging council in #server-requests to have the status changed. We only ask that all players involved be in agreement that a scene is concluded before having a channel reopened.
- We make use of a bot called Tupperbox in our server for an enhanced roleplay experience. It's completely optional, but if you want to make your character their own profile to post with, you can find all the commands here! There is also a pinned post in #bot-spam, where the Tuppers are made.
- The #bot-spam channel is for making Tuppers and rolling dice!
- We also have optional pronoun tags available, feel free to ask for them to be applied to you in #roles-and-listings by engaging with Pronoun Bot! You'll also find other roles you can request being added to for pings, like Movie Nights.
- The Discord features a broad assortment of location channels intended for roleplay: as it can be quite easy to 'lose' a scene in the mix, the group utilizes threads primarily and activity markers in the form of colored circles or dots. A ๐ขGreen Dot for open roleplay (feel free to join) and an ๐ Orange Dot for rooms that are active, but the scenes are closed. We ask that you use threads for roleplays in already active locations or alternatively, ask for a new channel to be made for you under Misc. Roleplays! When opening or closing a RP don't be shy about tagging council in #server-requests to have the status changed. We only ask that all players involved be in agreement that a scene is concluded before having a channel reopened.
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Useful Links
Law & Order
You might be surprised at what is and isn't against the law.
Economy and Trade
Thornmouth uses a system of fiat currency and values precious metals by their melt values! Unfortunately for those coming in with pockets filled with gold, those values are certainly not modern ones...
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CHARACTER GUIDELINES
There are few restrictions on the type of character you can play and no need for approval when it comes to their status in life: whatever aspects help you present your character are a given, such as being filthy rich, owning land, being a local with an established reputation, etc. What exceptions exist are listed below and include local royalty (they are accounted for), absolute or supreme deities (e.g. 'the god of time'), etc.
While many settings restrict the age of characters you can play, here children are most welcome as both player characters and NPC. We just ask you keep any underage characters out of any sexual, overtly violent, or other inappropriate scenarios! It's all right if traumatic elements are a part of their background.
RESTRICTIONS
We ask you not have (without permission) anything that imposes too much on the setting: characters part of the local government or monarchy (typically reserved for council), overtly powerful celestials (limited 'lesser' gods are fine), concepts that make real-world belief systems absolute (e.g. actual Biblical angels), etc. We otherwise welcome characters that might be considered 'overpowered' as long as they're played responsibly and designed that way for narrative potential rather than domination over other players and characters. This is not a setting concerned about mechanical balance: story driven cooperation comes first, please be on the same page with your fellow players at all times! If you are ever worried about a character potentially being too powerful, an easy solution to fall back on is to simply suggest that their powers have been lessened by being away from their home plane, power source, dimension, or realm.
CELESTIALS
While deities and other powerful beings have been known to visit Anexus, this plane seems to cut celestials and those who follow them off from their power sources (or at least dampen the connection). It is a good hiding place if one that comes with the cost of less divinity. While some worship the moon Aetheros as an imprisoned being akin to a god and many races have their own deities, none are known to have ever manifested or laid claim to the planet. It seems the magic permeating Anexus is a chaotic force of nature unto itself (and may very well have no custodians).
CANON OR TRADEMARKED RACES
Thornmouth has been built from the ground up; while many races are based on those from conventional fantasy, they should be assumed to subvert expectations and are not intended to be transplants from other media. Where possible avoid references to any established canons outside of other roleplay settings, personally developed worlds, and/or those that have their concepts open for use (e.g. races under an OGL or Creative Commons license, like those from Forgotten Realms).
INTELLECTUAL PROPERTY
We would also like to strongly discourage you from 'borrowing' the design of already existing characters as your own without explicit permission from the creator, including if not especially the use of preexisting art. This is considered a form of theft and frowned upon. There is difference between using images for reference and lifting a design, please try to not use characters that cross this line. -
How did my character get here?
There are a number of ways your character could have arrived in Hy-Brazir:
- They were already here โ Hy-Brazir and Thornmouth have been inhabited for hundreds of years (and is very culturally diverse). Your character could have already been here. (See: 'Natives')
- They entered through a โGate of Aetherosโ โ These gates are many and not always in hospitable places. Your character can enter through a safe gate, a gate in a dangerous area, or even end up trapped in a desert, on a mountain or washed up on shore after nearly drowning. They can even mysteriously fall from the sky! These gates connect Hy-Brazir to a great many worlds and dimensions. (See: 'Gates of Aetheros')
- They traveled another way - Your character got assistance from someone or something already linked to Anexus, such as using a rare 'Key of Aetheros' or a portal made by a powerful mage (see: Portal Magic). It is a plane rather open to visitation from dimensional travelers, but they have to have the knowledge of where they're going to get there.
How can my character leave?
While some gates are quite stable both ways, it isn't always so easy to return home - in many cases such will prove to be a near impossibility. This is due to the nature of the gates, many of which are either far too dangerous to return through or multirealm and tending to fluctuate their exit points in spacetime (typically depending on the phases on the moons). There are even some that shift around their given locations on Anexus as if linked to more of a territory than a specific spot (although they always appear in telling crescent form and tend to have patterns). It often takes an expert such as a lunar augur to begin pinpointing the time and place a gate is likely to lead or appear, often making it more convenient to travel out by other methods: these include items linked to other realms and costly portals created by mages.
[โฅRETURN TO TOP || โฎญ - They were already here โ Hy-Brazir and Thornmouth have been inhabited for hundreds of years (and is very culturally diverse). Your character could have already been here. (See: 'Natives')
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Entering through a 'Gate of Aetheros' or 'moon gate' is the most typical way for someone to arrive in Anexus. These gates are created by fallen debris from the magical moon, Aetheros. When landing they 'root' with a force that sends out a shockwave through the multiverse, tearing open 'cracks' or 'rifts' in spacetime elsewhere. These gates have a varied appearance depending upon where they landed and the most common mineral and/or flora in that area; however, they always form a rough, often crooked crescent shape. While they can move, hide in plain sight, or even be of any size, they are always physical doorways of some kind on the Anexian side. However, on the other side they take the form of inexplicable and barely perceptible 'cracks' in spacetime (with almost no appearance at all to the naked eye). They can therefore be stumbled upon accidentally in all kinds of places, including underwater or even in outer space.
The main gate for entering Thornmouth is located in the forest just west of Oberon's Rest. It is accessed from many worlds if one knows where to find a 'crack' on the other side. There are many such gates scattered across Anexus and not all connect from similar environments: for example, there are gates from seas in other worlds that open out onto land. This is unfortunate, as many die in the accidental crossing into Anexus, creating ship graveyards in unlikely places.
[ KNOWN MOON GATES ]
โค Intentional Arrivals
Somehow your character heard about Hy-Brazir and found a gate (or other means of arrival) through a contact or through their own strenuous searching. Here are a few ideas of how this may happen:
- ...they were brought or sent by another who knew of Anexus, perhaps with portal magics or in rare possession of a world jumping artifact.
- ...they were given the knowledge by a fae, notorious for traveling worlds.
- ...they paid someone for the knowledge of how to get to Hy-Brazir.
- ...they tracked a rift down via hearsay, maybe used magic to seek it out.
- ...they received a vision about the location of a spacetime crack.
- ...they were granted a wish and the wish was to find a secret land or a 'safer' land.
โค Unintentional Arrivals
Your character stumbled upon a gateway by mistake. The gates are invisible (to most) anywhere but on Anexus unless marked by travelers. Here are a few ways in which this might happen:
- ...perhaps their ship sank at sea and they washed up on Hy-Brazir's shores (or worse, the ship crashed through a gate directly into land and your character managed to survive).
- ...perhaps they were exploring and found something far beyond what they were looking for.
- ...perhaps they fell through one in the sands of a desert, the bottom of a swamp, the depths of a cave, etc. It's not uncommon for gate rifts to be found by mistake by those dying in the wilderness or lost far from civilization.
- ...perhaps they were simply travelling on foot or by mount and came through a gate very unexpectedly.
- ...perhaps your character was fleeing something and ended up running through a gate somewhere, somehow.
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centaurs โข dwarves โข dwerg โข giants โข gnolls โข goblins โข humans โข orc
dragons โข fae โข mimoids โข troll โข vampires โข werebeasts
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Hy-Brazir is home to many people in many forms. While some cultures are more xenophobic than others and may put an emphasis on keeping to their own kind (see: dwarves), many cities are made up of mixed racial groupings. While for the most part 'mundane and 'magical' races keep to their own sides of the continent, there are some races that can be found on both sides (such as humans). While few settlements are as dramatic an example as Thornmouth, it is difficult to find many cities or even towns that are entirely monoracial in nature.
While many local races may sound familiar in name, the local populations are likely to defy the conventions of other worlds - even that from which they originally came, for people that settle here see accelerated changes in form and function over the centuries. The elves and dwarves in particular are known for showcasing draconic features, a rare mutation that has begun to appear in other races.
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