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Lore Wiki » Epic Weeks » Epic Week 2016 » Gameplay » Combat and Weapons

This was the first year that status effects were introduced to Epic Week, with poison and blight making an appearance.

Combat followed the same rules as in 2015. Monsters would spawn in front of the portals every hour, or when a symbol was solved. They had specific damage type vulnerability based on color.

Available Weapons

The following main weapons were available via the Doubutt game:

rapier-image.png

Noble Rapier

A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.

Damage Type: Piercing
Max uses: 40
Attack bonus: 3
Damage bonus: 4
Damage dice: 1d8
Crit Multiplier: 2
Crit threshold: 18
battleaxe-image.png

Wicked Battle Axe

Holding this axe makes you feel... powerful.

Damage Type: Slashing
Max uses: 50
Attack bonus: 5
Damage bonus: 3
Damage dice: 2d8
Crit Multiplier: 3
Crit threshold: 20
raygun-image.png

Ray Gun

A sleek, futuristic energy weapon.

Damage Type: Slashing
Max uses: 20
Attack bonus: 5
Damage bonus: 4
Damage dice: 3d8
Crit Multiplier: 3
Crit threshold: 19
grenade-image.png

Pineapple Grenade

Pull the pin and throw for explosive results.

Damage Type: All
Max uses: 1
Attack bonus: 10
Damage bonus: 5
Damage dice: 6d8
Crit Multiplier: 3
Crit threshold: 20

Lore Wiki » Epic Weeks » Epic Week 2016 » Gameplay » Combat and Weapons