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Lore Wiki » Epic Weeks » Epic Week 2017 » Monsters » Basilisk Xenos

Average height: 54" - 72"
Average weight: 360 lbs

After an unknown length of time, some "noisy cricket" xenobeasts begin to undergo changes. We don't know what triggers these changes, but they always follow the same pattern:
  • The tail begins to shrink, becoming weaker and but more segmented, becoming almost prehensile
  • The haunches become more developed, giving the creature the strength to walk on its hind legs roughly 25% of the time
  • The front legs begin to grow articulated, allowing the creature to operate machinery.
It is believed that very rarely, a larval alien may skip the noisy cricket stage and jump directly to the basilisk stage. If true, it is not known what might cause this.

This stage seems to be responsible for most of the xenobeast's interactions with technology, such as piloting the ships.

At this stage of life, the xenobeast is not as fast as it was as a noisy cricket, nor as tough as it will be should it go on to become a hulk, but is a devastating balance between dexterity and strength backed up by razor-sharp claws.

Reappeared in 2020 with slightly different stats.

monster-basilisk-aqua.png

Basilisk Xeno

Aqua. 75 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.

Stats

Initiative bonus: 3
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
monster-basilisk-pink.png

Frenzied Basilisk Xeno

Pink. 150 HP. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.

Stats

Initiative bonus: 4
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
monster-basilisk-purple.png

Toxic Basilisk Xeno

Purple. 225 HP. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.

Stats

Initiative bonus: 6
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18

Lore Wiki » Epic Weeks » Epic Week 2017 » Monsters » Basilisk Xenos