Average height: 54" - 72"
Average weight: 360 lbs
After an unknown length of time, some "noisy cricket" xenobeasts begin to undergo changes. We don't know what triggers these changes, but they always follow the same pattern:
This stage seems to be responsible for most of the xenobeast's interactions with technology, such as piloting the ships.
At this stage of life, the xenobeast is not as fast as it was as a noisy cricket, nor as tough as it will be should it go on to become a hulk, but is a devastating balance between dexterity and strength backed up by razor-sharp claws.
Reappeared in 2020 with slightly different stats.
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Average weight: 360 lbs
After an unknown length of time, some "noisy cricket" xenobeasts begin to undergo changes. We don't know what triggers these changes, but they always follow the same pattern:
- The tail begins to shrink, becoming weaker and but more segmented, becoming almost prehensile
- The haunches become more developed, giving the creature the strength to walk on its hind legs roughly 25% of the time
- The front legs begin to grow articulated, allowing the creature to operate machinery.
This stage seems to be responsible for most of the xenobeast's interactions with technology, such as piloting the ships.
At this stage of life, the xenobeast is not as fast as it was as a noisy cricket, nor as tough as it will be should it go on to become a hulk, but is a devastating balance between dexterity and strength backed up by razor-sharp claws.
Reappeared in 2020 with slightly different stats.
Basilisk Xeno
Aqua. 75 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.Stats
Initiative bonus: 3AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Frenzied Basilisk Xeno
Pink. 150 HP. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.Stats
Initiative bonus: 4AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
Toxic Basilisk Xeno
Purple. 225 HP. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.Stats
Initiative bonus: 6AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Lore Wiki » Epic Weeks » Epic Week 2017 » Monsters » Basilisk Xenos