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Lore Wiki » Epic Weeks » Epic Week 2017 » Monsters » "Noisy Cricket" Xenos

Average height: 24" - 34"
Average weight: 120 lbs

This seems to be the second stage that the Xenobeasts pass through in their life cycle. Nearly all of the larval aliens will develop into the "noisy cricket" form. During this stage, the hive seems to primarily use them as scouts. And no wonder: they are fast moving, capable of climbing vertical and even inverted surfaces even if they are extremely smooth, and our initial tests indicate that their eyesight is excellent.

They are virtually silent when they move, but when threatened, they emit a high pitched shriek that carries for miles to alert the hive to danger.

During this stage, the fluid-sack that once served to nourish the creature has been converted into a venom-sack, allowing the "Noisy Cricket" to spit a vile poison up to seven feet away.

Re-appeared with slightly different stats in 2020.

monster-noisycricket-aqua.png

"Noisy Cricket" xeno

Aqua. 125 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.

Stats

Can inflict the poison status.

Initiative bonus: 1
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
monster-noisycricket-pink.png

Fiendish "Noisy Cricket" xeno

Pink. 250 HP. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.

Stats

Can inflict the poison status.

Initiative bonus: 2
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
monster-noisycricket-purple.png

Acidic "Noisy Cricket" xeno

Purple. 375 HP. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.

Stats

Can inflict the poison status.

Initiative bonus: 3
AC: 13
Attack bonus: 3
Damage: 1d10
Crit Range: 19

Lore Wiki » Epic Weeks » Epic Week 2017 » Monsters » "Noisy Cricket" Xenos