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Goblin Mage
Green. 75 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.Stats
Inflicts poison status.Initiative bonus: 3
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Damage reduction (when not using the correct weapon type): 2
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Fiendish Goblin Mage
Red. 150 HP. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.Stats
Inflicts poison status.Initiative bonus: 4
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
Damage reduction (when not using the correct weapon type): 4
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Blue Goblin Mage
Blue. 225 HP. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.Stats
Inflicts poison status.Initiative bonus: 6
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Damage reduction (when not using the correct weapon type): 6
Costumes during underwater phase:
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Lore Wiki » Epic Weeks » Epic Week 2018 » Monsters » Goblin Mages