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Lore Wiki » Epic Weeks » Epic Week 2019 » Gameplay » Combat and Weapons

Monster combat followed standard rules in 2017, with monsters spawning in front of the Obelisks each hour or when a symbol was successfully completed. No guesses could be attempted on any symbol until all monsters had been cleared out of the way.

Available Weapons

The following main weapons were available via the Doubutt game or by gazing at Forohfor fortress:

technowhip-image.png

High Tech Whip (new in 2019!)

A whip, enhanced by electric shock technology. Stunning!

Damage Type: Piercing
Max uses: 40
Attack bonus: 3
Damage bonus: 4
Damage dice: 1d8
Crit Multiplier: 2
Crit threshold: 18
battleaxe-image.png

Wicked Battle Axe

Holding this axe makes you feel... powerful.

Damage Type: Slashing
Max uses: 50
Attack bonus: 5
Damage bonus: 3
Damage dice: 2d8
Crit Multiplier: 3
Crit threshold: 20
raygun-image.png

Ray Gun

A sleek, futuristic energy weapon.

Damage Type: Slashing
Max uses: 20
Attack bonus: 5
Damage bonus: 4
Damage dice: 3d8
Crit Multiplier: 3
Crit threshold: 19
grenade-image.png

Pineapple Grenade

Pull the pin and throw for explosive results.

Damage Type: All
Max uses: 1
Attack bonus: 10
Damage bonus: 5
Damage dice: 6d8
Crit Multiplier: 3
Crit threshold: 20

Lore Wiki » Epic Weeks » Epic Week 2019 » Gameplay » Combat and Weapons