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Lore Wiki » Epic Weeks » Epic Week 2020 » Gameplay » Combat and Weapons

Monster combat followed mostly standard rules in 2020, with monsters spawning in front of the Batteries and Gate each hour or on a 1 in 10 chance when a quest was successfully submitted. No quests could be submitted or repairs made until all monsters had been cleared out of the way. However, during the phases where Xenobeasts were present, the Xenobeasts used the alternate color coding of Aqua, Pink and Purple rather than the standard Green, Red and Blue.

As the theme this year was time travel, every weapon that had appeared in any past Epic Week was available in 2020.

Available Weapons

The following main weapons were available via the Doubutt game or by gazing at Forohfor Fortress:

technowhip-image.png

High Tech Whip

A whip, enhanced by electric shock technology. Stunning!

Damage Type: Piercing
Max uses: 40
Attack bonus: 3
Damage bonus: 4
Damage dice: 1d8
Crit Multiplier: 2
Crit threshold: 18
energysword-blue-image.png

Energy Sword

A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.


Damage Type: Piercing
Max uses: 40
Attack bonus: 3
Damage bonus: 4
Damage dice: 1d8
Crit Multiplier: 2
Crit threshold: 18

Additional Energy Swords

All of the energy swords that came from Doubutt were blue. However, there were "energy crystals" available in the store. Using one on an energy sword would fully recharge the energy sword's uses, and change the color of the blade to match the type of energy crystal available. It also changed the text of the "crit" flavor text, usually to a Star Wars reference of a character that used that color light saber.
energysword-green-image.png energysword-pink-image.png energysword-purple-image.png energysword-red-image.png

rapier-image.png

Noble Rapier

A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.

Damage Type: Piercing
Max uses: 40
Attack bonus: 3
Damage bonus: 4
Damage dice: 1d8
Crit Multiplier: 2
Crit threshold: 18
battleaxe-image.png

Wicked Battle Axe

Holding this axe makes you feel... powerful.

Damage Type: Slashing
Max uses: 50
Attack bonus: 5
Damage bonus: 3
Damage dice: 2d8
Crit Multiplier: 3
Crit threshold: 20
honorblade-image.png

Alien Honor Blade

A blade for warriors who show true honor in combat.

Damage Type: Slashing
Max uses: 50
Attack bonus: 5
Damage bonus: 3
Damage dice: 2d8
Crit Multiplier: 3
Crit threshold: 20
raygun-image.png

Ray Gun

A sleek, futuristic energy weapon.

Damage Type: Slashing
Max uses: 20
Attack bonus: 5
Damage bonus: 4
Damage dice: 3d8
Crit Multiplier: 3
Crit threshold: 19
flintlock-image.png

Flintlock Pistol

An old timey flintlock pistol.

Damage Type: Slashing
Max uses: 20
Attack bonus: 5
Damage bonus: 4
Damage dice: 3d8
Crit Multiplier: 3
Crit threshold: 19
grenade-image.png

Pineapple Grenade

Pull the pin and throw for explosive results.

Damage Type: All
Max uses: 1
Attack bonus: 10
Damage bonus: 5
Damage dice: 6d8
Crit Multiplier: 3
Crit threshold: 20
rocketlauncher-image.png

Rocket Launcher

A one-shot shoulder mounted rocket. For when a grenade just isn't enough.

Damage Type: All
Max uses: 1
Attack bonus: 10
Damage bonus: 5
Damage dice: 8d10
Crit Multiplier: 3
Crit threshold: 19
portablecannon-image.png

Portable Cannon

A one-shot cannon. For when a grenade just isn't enough.

Damage Type: All
Max uses: 1
Attack bonus: 10
Damage bonus: 5
Damage dice: 8d10
Crit Multiplier: 3
Crit threshold: 29

Lore Wiki » Epic Weeks » Epic Week 2020 » Gameplay » Combat and Weapons