Community Discussion #2: January 20th 2013

Part 2 of 3

Part 1 - Part 2 - Part 3

Sadrain: Well, for one thing, I like to play more than one character at a time, for personal interactions and displaying of their personalities to others and all that fun stuff. Reading, especially for a foreigner (like me), helps to grasp English language, what words and sentences to use when, all those little nifty things that make language interesting. It also spurs fantasy (getting inspired by character or setting isn't bad as long as you don't copy... or do a fandom). And it also works for seeing how to write in interesting way or what to avoid to become boring.


Loki: great point StarArmy, pacing is a wonderful thing


garoul17: Precisely. That kind of brings it back to not needing to be a narrator to keep a story moving. If it's just a general scene, it's up to EVERYONE in the scene to keep it flowing. If one important segment falls off, it could collapse the rest of the scene. This isn't true of every RP, obviously.


Rubix: By reading you can see how different styles mesh, you can get ideas for plots, and heck you can even learn from character building. Reading is reading, you should approach an rp like you do a book. Inspiration can rest in the sentences of a post just as much as they can in the climax of a book.


Tailbone: I'd argue that it brings it back to NEEDING to be a narrator. It's up to everyone to narrate for their own characters - that is a very important role, narration isn't about controlling anything else.


Earendill: I think everyone is the narrator in the end. We all try to influence other characters in a certain direction, wether we know it or not, and what happens depends on the other narrators! They can take your idea and go with it, or give it a twist.


Sadrain: I write too slow... xD Everyone manages to get my point before I do. But oh well! At least others think similarly. :)


Mellute: Kim: Well using my current RP as an example, I do three things.

React to the post of the others.
Lead the plot progress by inciting events that further things along. (Sometimes through hints.)
Describing my characters's actions and add extra fluff and stuff.


StarArmy: It should be noted that, while you should try it give your best and put out a great post to inspire your fellow players, sometimes you just won't feel 100%. But a 70% post is better than no post at all. If the story and RP doesn't keep moving, it's dwindle out and people will lose that spark, that excitement that makes them want to come back to the forum. So even if your post isn't epic, at least it's a post and your fellow players will appreciate having something to read when they log on.


StarArmy: it's = it'll


PenGryphon2007: Maybe that's my 'problem' then...I don't consider myself a narrator but as a scribe recording my character's actions and reactions. I don't "control" my characters in the sense that I know exactly what they're going to do until I write the scene. And sometimes that changes.


Sadrain: And true, we want to influence others, just like our characters want a certain situation outcome and we make our characters try to get things in this direction. I talk a lot with my partners usually, to discuss various outcomes and situation, to have most fun and most in character actions and outcomes. But it's not a necessity, it just adds to fun, especially at times. Certain unpredictability is fun, too, and ALWAYS remains, because no one recites Exactly HOW the character will say things and such.
Now I need to go for a some time, sorry. Have fun everyone!


Rynh: Oh, geez. my screen froze. Did I miss some- yes of course I did.


SeraphicStar: What Pen said applies to me too. Sometimes it's the characters that play us.


Lorvilran: Rynh, you missed my awesomeeness. :P


Kim: I think we may need to create a distinction here. People keep mentioning "fluff" as a negative, referring to excess information that adds nothing new, useful or meaningful to a scene. But some have protested that little details are important to fully flesh out a character and make them seem real. Should we refer to those pieces of information that don't instantly move the plot forward but DO deepen a character or the emotions of a scene as "flavor", as distinct from fluff?


SeraphicStar: Or play themselves, rather. Have a good one, Sadrain! It was good having you around.


Sadrain: Oh, PenGryphon, how I know how that feels... They often react differently when I actually start to write. I don't call my self narrator or scribe, but more of a scribe for sure. And I love it.


Earendill: Oh heck, Pen, I never know what my chars are going to do until they start doing it (and even then I'm confused sometimes)


Kim: StarArmy, that's a very important idea you just mentioned!


Loki: Yeah Pen, that's how I play my characters too


Tailbone: Pen, I think being a narrator and a scribe in that way exactly the same thing. :D


XinonHyena: Fluff isn't a bad thing of its own


Lorvilran: If theey add something they were never fluff to begin with.


XinonHyena: But too much of a good thing is bad


Kim: Pen: I don't think that's a problem so much as responsible playing... If you go in knowing what your characters are going to do without knowing what OTHER characters will do, you run roughshod over other people and write very unrealistic, forced scenes. :)


Earendill: It's the overuse of fluff. Sometimes fluff can brighten up a scene.


Mellute: Fluff is different from painfully describing everything going on,


Rynh: It depends on how often fluff is used, really


PenGryphon2007: I think "fluff" is being used in terms of a long post that doesn't move the action forward or cause a reaction. I could be wrong...


garoul17: Flavor is certainly better than fluff. Who's to say that butterfly that just landed on a leaf your character is sitting by won't become an important icon soon in the story?


Earendill: On an unrelated note, Celestina just told me to tell everyone hi because she can't be here herself.


Solar: Oh wow, I leave to go watch youtube and suddenly the chat exploded! o:


Kim: So how do you know you're going too far with fluff or flavor? Where is the line?


Loki: I like to put little important things like that in my posts too garoul :)


garoul17: That's in the eye of the beholder


Earendill: That brings us back to last week's chat, Kim. Knowing your RP partners


Tailbone: Also, I define "fluff" not vitally unnecessary or excess so much as entirely useless information.


XinonHyena: When a post is 70% fluff, or even more


Kim: Surely it's in the eye of the beholder, but is there a general ballpark where we can agree?


Loki: I agree, I think it's different for every person. Which goes back to that style thing earlier, not everybody is going to match up


StarArmy: Character development comes from dialogue primarily in my opinion. What's it matter what's happening in the story if you've got no connection to the character or the character isn't changed? Fluff is detail for the sake of detail. But character dialogue is never fluff when it has a purpose.


garoul17: If you feel that spark of inspiration to write, then by all means! Write to your hearts content! Rp is as much for your pleasure as it is for the person whose character your interacting with


Mellute: Then are introduction posts to a RP full of fluff then?


Lorvilran: Okay A role-play I had DDimi in we had a little girl npc that turneed out important lateer but at the time other players posted up too much crap and I ended up forgeetting. the posts weree about 40%fluff and it wass hardd to wwaade through.


Earendill: garoul makes an excellent point there. Sometimes you just have that writing bug ;D


garoul17: Amen


Kim: StarArmy: Do you think a mute character couldn't be developed to the same depth? Or just that it would be a greater writing challenge?


PenGryphon2007: (Suddenly has the urge to roleplay a mute character)


Kim: Mellute, what do you mean by that?


StarArmy: Body language is also a real language.


Earendill: Mute characters still have dialogue! They just used more body language, which does make for an interesting challenge for people who aren't actualy mute.


Loki: One of my good rp partners has a mute character, I think it just presents more of a challenge


Copper_Dragon: I look at Mute characters like I do with language-barrier characters-- it's a fun challenge to me. There's a different way to get stuff across in interactions, and the fun is figuring out how.


Mellute: Kim: Most Introductions I have seen usually just completely describe their character and the scene around them. No meat. Only Fluff.


PenGryphon2007: Overall, I'd say it's communication between characters. Communication isn't all in words. It's in body language and actions. How one character treats another, etcetera.


StarArmy: Besides, on a forum, the writing of a mute character is the same as the speech. We're all reading here. :)


Kim: So by dialogue what you're referring to isn't speaking, per se, just exchanges of information between characters?


garoul17: Mellute: An introduction is a bit different to me than just general RP. It's a scene setter. It's an opening of a chapter; key points should be made by the character for what they're doing what they may be thinking about, what they will say, etc. etc. They need to make sure the key information is posted in order to make the scene really begin. Especially if there's an important notation for the future of the RP that must be revealed at the beginning (such as that butterfly on a leaf)


Lorvilran: That's the only acceptable use of it to me though Mellute.


Rynh: Body language isn't always as easy to type out, though. You'd need good comprehension and a good roleplaying partner to pull it off


Mellute: Ooh, language barrier. I am going to have to challenge myself with that now!


Tailbone: Oh, it's absolutely a challenge just as much as it is for the character who must find different ways to communicate. So I suppose it is wise to make that distinction we speak of communication, yes, not necessarily dialogue.


Rubix: Yes, totally Kim!


Copper_Dragon: I'd argue that an opening post to an RP is meat and flavor, actually. Setting a scene is very important!


Earendill: Ohgod, language barriers. Those things hardly work in RP without a ton of people suddenly being fluent in your language due to some spell/potion or an ability to learn languages in a few seconds.


Earendill: And yes Kim! Not dialogue, but -communication-


SeraphicStar: What Earendill said. :c


Kim: Mellute: I don't think any of that is fluff -- if you don't describe the scene and characters, it's almost impossible to know what your character will do. A character might be quite at home in one situation, but less so in another, and I need to know what the situation is. In that sense, it's 100% meat.


Copper_Dragon: I had that happen to me, Ulrin. Oh gosh it was so obnoxious.


PenGryphon2007: I've only been in one RP where language barriers came up between characters...and fortunately there was one who could "translate".


Loki: I did an rp once where my character couldn't speak to anybody because nobody spoke her language, it was actually really difficult! But I think it helped me learn as a player


Copper_Dragon: Second time it happened elsewhere, I went "No you can NOT figure out my character's language, I LIKE the barrier"


Tailbone: I have characters with language barriers and that in itself makes for fascinating character interaction. I think too often we forget to consider how many characters should be speaking select tongues.


PenGryphon2007: hahaha


Earendill: Taking the strife and complications out of a character takes away a lot of possibility for future growth, and thus fun for the maker of said character!


Lorvilran: In any other post though it's fluff.


Mellute: Ah true.


XinonHyena: Language barriers are fun when it's not immediately solved by someone


StarArmy: Banter how people build rapport with others both in real life and the story. Get to know what your fellow characters are about. The motivations behind characters are going to make them better and more complex and defined. By looking for those in the RP you can often get other players to think about these matters as well, basically raising the level of RP for both of you.


Rynh: Yes, and they can be used to your advantage as well


Tailbone:

Earendill wrote:
Taking the strife and complications out of a character takes away a lot of possibility for future growth, and thus fun for the maker of said character!

^^^


Kim: Okay, we keep having this disconnect, where people talk about fluff and other people insist that fluff is important. But it's solvable! :)

Can we establish a definition for fluff? How do you judge information as useless or disruptive? How do you tell when it is useful clues to the heart of a character?


StarArmy: Banter is ^


garoul17: Repetitive descriptions about the color of the wall you're sitting near and only that wall


Solar: Perhaps fluff could be considered over using adverbs and adjectives for the sake of increasing post length? o3o


SeraphicStar: Bah, I need to brb again. I'll return! Again!


PenGryphon2007: Fluff: Waxing eloquent about something that doesn't really matter.


Boo: Hi


Loki: I agree with Solar


Earendill: Fluff is just something that fluffs up the post, but isn't per se disruptive. What I call disruptive fluff is padding. Just adding stuff to lengthen the post without it actually contributing -anything- to the scene, story, etc.


Loki: Hello Boo


Boo: Whoa 17 people, that's huge


PenGryphon2007: or contributes nothing to the scene.


StarArmy: Fluff is giving the model number of your pistol and year of manufacture, when the pistol is holstered under your jacket and the other character can't see it. :)


Solar: Yay I said something smart o3o/


Kim: Hi Boo. :)

Solar: Could that be expanded to just say "Any words written solely for the purpose of increasing post length"?


Loki: We are having a discussion about the craft of RP Boo, feel free to join in!


Boo: Heya


Mellute: Fluff is kind of like mystery meat. It is strained writing that is used to add length to a post. It doesn't tell you much about the RP.


Boo: Craft of rp?


Kim: Star: Should information only be introduced when other characters know about it?


Rynh: No information is truly useless, unless the character you play can't work with it. For instance, typing down in detail what happened years ago in one person's childhood that he/she reminiscent was being put in just to make the wall of text longer, I find unnecessary. Your character has no possible way of knowing what happened to him/her.


Lorvilran: If it does't matter to the rp at thaat moment it can, and by mee will, bee coonsideered fluff.


garoul17: No


Tailbone: I call information useless when there is no possible reaction another character can have to it - they can learn nothing more about the character from it or even make a note on it, such as describing parts of clothes when you already have before just to fill in space, or exaggerate a description for length. I find the term 'fluff' making me think of pillow fluff, e.g. stuffing. Admittedly this often means internal thoughts - describe the emotions in their body and face, in their movements, unless there are mind readers around, thoughts can often be 'fluffy'.


Kim: http://www.rprepository.com/community/newspost.php?post=178 <--- For those curious what the heck is going on in here.


Solar: Yes it could Kim. But adverbs/adjectives are the ones I see most often.


garoul17: If you never introduce information how will the characters involved ever know about it?


StarArmy: I registered on RPrepository for this chat.


Rynh: ^ what Tailbone said


Tailbone: What Rynh said basically.


Earendill: Not just then Kim, also when they -might- notice it. So the other RPer can decide to act on that info or not.


Tailbone: LOL. Dang not being able to keep up.


Copper_Dragon: What Rynh and Tailbone said, pmuch. *curse my slow writing*


Nuclear_Dingoz: So would excessive thoughts be considered fluff?


Boo: Yeah things are going too fast here lol


Rynh: I believe so yes


garoul17: It might depend on the situation


Loki: Sometimes I add in thoughts if I feel that it adds to helping to understand my character


Earendill: If the other person has no way to react to it, then yes Dingo


PenGryphon2007: I don't know, I use internal thoughts for my characters to come-to-terms with things that might otherwise be OOC for them.


Kim: I have a mind reader character, and use every bit of "thought" people include in their posts.. Some have complained to me that they did not intend for this knowledge to become IC, which I found odd.


Tailbone: Yes, if it gives nothing to the scene but OOC fuel for readers.


Earendill: (unless like Loki says it helps the other PLAYER in finding a right direction to take the scene to)


Earendill: Is it your mindflayer, Kim? XD


StarArmy: Your character's thought processes are not really something another player can act on, and not necessarily something they should be privy to. Depending on your RP, they may even be disallowed for the aforementioned reasons.


Kim: It totally is, Earendill. ;)


Tailbone: I explain part of what my characters are feeling alongside how they express it, but there is a line to be drawn there.


Nuclear_Dingoz: Ok.. XD I add a lot of thoughts I do it so the other person rping with me can.. get a feel for where my character is at. Despite if they can or can't react to it.


garoul17: For example: Your character has a known disassociative personality disorder and tends to talk to themselves a lot. They don't talk outloud, so much, but it's clear they're having a long dialogue in their head. Now, say the character sitting next to yours is a contact psychic who has the ability to read minds through physical contact. He happens to be touching yoru characters leg. He hears the ENTIRE dialogue.


Loki: He is scary Kim XD


garoul17: Would all that you've written about thoughts now be considered fluff or pertinent information to move the story forward?


Earendill: As mindflayers should be!


Kim: It sounds like people are a fan of "show don't tell" when it comes to things that are meant to be taken as IC, but think there can be allowances made for communicating information directly to a PLAYER.


Tailbone: A mindflayer character is a good example, because in that case the other player should be made aware of what more can be added to a post, in this case it would not be fluff. Such as normally describing an aura would be fluff, but not around someone who can see them. That turns it from fluff to vital information.


Mellute: KIm: Oh that is a good point Kim. Why should I post thought if my character has mind barriers? Hmm, well sometimes it can be fluff territory but other times I use it to give hints.


Earendill: Indeed, Kim.


PenGryphon2007: Dingoz...I like knowing the other character's thoughts. It influences me in figuring out how a scene should go, even though my character is unaware of those specifics thoughts.


Loki: Yes Kim :)


Kim: Garoul17: I'd consider that dialogue! But it seems very very different than writing things that you would be angry if anyone else acted on them.


Tailbone: That's just not usually the case. x)


Boo: I can barely keep up with you guys @_@, but we're talking about "information that is not important" right?


Earendill: More or Less, Boo.


Copper_Dragon: I always thought that, er, thoughts could be expressed in a character's actions. Lord knows how many times in real life Mom has looked at me and gone, "What's wrong with you?" because I thought of something unpleasant and frowny-faced.


Loki: Yes Boo :)


Nuclear_Dingoz: Well you know I do it a lot Pen... the thought thing. As does Loki... now i don't type out every single thought... or if it's a secret it doesn't get typed out.


Nuclear_Dingoz: a plot twist that may come and what not.


Copper_Dragon: Not every character in fiction is a stone-faced stoic, after all! (Or a perfect one)


PenGryphon2007: Same here, I do it too.


StarArmy: In my roleplay, most characters have wifi built into their brains, and we sometimes have to put in our thoughts because there's stuff going on there. People order parts, compose letters, and look up information in their minds.


Loki: Yeah, what Dingoz said


garoul17: Copper: That's not true of everything, however.


PenGryphon2007: Wow, StarArmy, that's pretty impressive.


Copper_Dragon: *ear perks* Care to elaborate, garoul? :3


garoul17: If a character is one of your stereotypical bad-asses who wears the same face, never expresses through body movement, and barely speaks, how are you to know what may need responding to from a character like that?


Kim: We can take this example to its logical extreme: If you shouldn't write about your aura changing colors in a room full of characters who can't see your aura at all, and you should add more thoughts to your posts when writing to a character that can read minds, should you stop describing your actions directly and only describe how they sound when writing to a blind of blind-folded person? Where is the line of responsibility for writing your character's actions, and someone else interpreting what their character gets out of it?


Earendill: That's...a deep question Kim.


Tailbone: I've been trying to remove thoughts and carve it down to pure actions - I personally find that helps push the quality, because it is easier for a character to respond realistically without useless information distracting them and possibly subconsciously affecting the reader. When anything usually 'hidden' becomes available information for a character be they psychic or what have you, then the situation changes. This is a note in why knowing some things OOC - such another character BEING psychic - is important on the flip side, however!


PenGryphon2007: *ponders*


Rynh: Whew, uhm... I needs ta think for a moment


Tailbone: This makes communication between roleplayers a high priority.


Copper_Dragon:
garoul17 wrote:
If a character is one of your stereotypical bad-asses who wears the same face, never expresses through body movement, and barely speaks, how are you to know what may need responding to from a character like that?

Like I said, not every fictional character is like that. ;3 That might be the exception, if it's play right, but it also might be terribly boring too. Depends on the character. *pause, scrolls up to catch up*


Earendill: I thinkmy brain just exploded from that. Hang on while I reboot.


garoul17: I think that would be a mix of OOC knowledge to make an IC post.


Loki: I think it just goes back to knowing your partners and having a good ooc relationship with them, so when it comes time for play, you know what they would consider fluff, or what type of characters you're dealing with, as to what to include...auras etc


Mellute: Hmmm...but writing extra stuff...can be fun. :/


Mellute: So long as it doesn't bother the other RPers too much.


Earendill: What Tail said, though. It all comes back too OOc communication between RPers.


garoul17: You (the player) may not know that these characters yours is surrounded by cannot sense what your character is subconsciously projecting (aura, psychic energy, etc.).


Boo: When providing any kind of information Kim though, let's say the character is blind like in your exemple, even if he is, the "player" behind the character isn't, and you'll need to provide the info to both the player and the character


StarArmy: I think a lot of people don't mind either way, but it's one of those things that should be in the OOC thread if you have one.


PenGryphon2007: I have a good example I think of this. I have a blind character, which means that visual setting isn't really a big deal for him. He relies on hearing and touch and things like that. However, that doesn't mean the other RPer can't ever describe the setting, what it looks like and stuff, because I need that to associate with how my blind character perceives the setting himself.


garoul17: Wholeheartedly agreed, Pen


Wizard: I like to write things as they would be witnessed by the other characters I am playing with unless I am in a scene where my character is 'important'. To that end, if I were interacting with a blind character that did not know mine well, yes, I would describe sounds and otherwise above all else, though perhaps provide some small amount of exposition in order to help the player get a feel for what the character might deduct from the data being gathered by their remaining senses in order to keep the story going.


Loki: In Pen's case, with her Sam(The blind one) I would add more description of the setting, because she as a player needs to know where he can walk and whatnot


PenGryphon2007: In which case, while the visual setting is necessary for the sighted character and for my depiction of the scene, it wouldn't be considered fluff just because my character can't see it.


Earendill: Oh look, it's a Wizard again! With an excellent statement.


StarArmy: If you're writing with a guy who has a blind character, maybe you should be describing the sounds and such your character makes. Why not adapt your writing a bit to help him out? This is courtesy.


Mellute: Pen: I agree with your last part! Not every characters has the same perspective on things and the more perspectives there are the more the RP is fleshed out.


Tailbone: Regarding what Garoul and Cooper are discussing: See the character Hilarius played by Wizard. He is a fine example of a stoic and closed off character who reveals nothing of internal thought and is yet highly effective through his actions and dialogue. How do you know what may need responding to? You don't and neither do your characters. This is the interesting dynamic of it.


Earendill: I love how this conversation keeps coming back to points from last week's chat.


Sadrain: I am back, not sure where we are right now, though.


Rubix: <3 Me too Earnendill.


Kim: Do you think some of the annoyance that people have over all the "extra" stuff would be solved if writers acknowledged that it was extra in some way? Such as, instead of just writing "Her aura turned bright red", they wrote something that demonstrated understanding like, "She was embarrassed. She tried to play it cool, but if there were a psychic in the room, they would have seen her blush right down to her aura."

That gives us some sense of how she's outwardly playing it, and gives us an insight into the character, and acknowledges that it may not be 100% IC information.


Copper_Dragon: Ooh, I kind of like that, Kim! [And I have to brb for a sec, so... brb!]


Sadrain: I would certainly prefer the second version, because first one doesn't even make sense!


Lorvilran: It's only useful if you know what it means.


Earendill: That's a nice way of putting it Kim, and I do think it might solve the issue to some degree.


Rubix: Oh I like that Kim. :) Didn't think of it that way.


SeraphicStar: Back! Can someone update me on how the conversation's been going?


Tailbone: Also yes, I describe things exactly that way sometimes, Kim!


Loki: That's what I typically do Kim, I have a character where the whole aura thing is important


Sadrain: I would enjoy an update too.


StarArmy: This is somewhat off-topic, but Ongoing Worlds is going to give out some awards. If you want to nominate RPrespository or a person like Kim for one, look here: http://ongoingworlds.wordpress.com/2013/01/19/announcing-the-ongoing-worlds-medal-for-superior-online-role-playing/ The deadline is January 26th.


Boo: computer froze ugh


Earendill: ...That award looks awesome.


Copper_Dragon: Oi, okay, back


Kim: Hi Seraphic! We have been primarily discussing how much information should go into a post, and when. One question that was asked was that if information is best put into a post when it becomes relevant, what happens if you RP with a blind character? Should you only describe sounds and smells and touch, for example?


Sadrain: Welcome back, Copped_Dragon! And Boo.


Boo: thanks


Copper_Dragon: Thank you!


SeraphicStar: Ooooh!


PenGryphon2007: The same could be done for a deaf person...should you include sounds? Because while sound might not be important, the movement relating to the sound could be key.


Sadrain: I have a blind character that actually sees trough the eyes of others and accordingly, he has learned that whatever he sees is not in front of him, to find his own position from 'the borrowed' eyes and then work with this information (so, he has various small pets, like a rat perched on shoulder). But as for regularly blind character... Yes, extra touch, smell and hearing description, how the blind one perceives them, would be nice.


PenGryphon2007: (But I don't mean to de-rail the topic any further)


StarArmy: I just had a terrible thought: Describing the smell of a crowded elevator for the midget character your RP partner controls.


PenGryphon2007: oh god, StarArmy. XD


SeraphicStar: Well, I think that if one's character can't intake a certain kind of information, it shouldn't be placed in a post. Again, this is just the kind of RP I prefer. There are others who will disagree, for sure.


Sadrain: You can include, but it does not mean he will react. In fact, there can be something huge rolling his way and he might not be able to hear it, but other characters can hear the rattling and push him out of the way and so.


Loki: XD Star


Rubix: XD Star oh dear.


Kim: It does seem to come right back to last week's discussion, over and over. There's clearly a huge interplay between knowing what your partners like, knowing what you like, and how you both write with one another.


PenGryphon2007: ^ I think I have to agree with Sadrain on that one.


Tailbone: This is why I feel there needs to be a focus on the collaborative writing aspect - it becomes important to know another character well enough to at least know what you can offer them to respond to.


Kim: And Star: Thanks so much for that link. :) I'll make sure to post it when we're done here.


garoul17: Not necessarily. Asiil is a blind ol' dragon. I've had her for quite some time and learned over the years that I don't need people to write out every sound scent or what have you to know how to respond for her. I know how cotton feels; know what food cooking smells like. You take your ooc knowledge and apply it to the character based off something simple such as this:

The tavern was busy today. Lots of travellers were sitting around the bar and tables, drinking and yucking it up. Steam and tobacco made the air a fog and reek of too many bodies too closely packed was obvious. You could hear in the back the cooks working diligently at the evening meal. What a time to be home!


Sadrain: Sometimes it is vital that he CAN'T react, which puts him in bad situation, just like the maker predicted when they made such a character. To not put any such information in, would be like annihilating the fact he is blind or deaf and such. But the world does not change just because we are being tolerant.


garoul17: Now, you mayn't know everything in that simple description but if you have a visual of the area it can help (such as in furcadian dreams; obviously forums may have a larger description of layout and what have you). You can take that knowledge and apply it to what your blindy cCAN respond to.


Sadrain: It looks like a good example, Garoul, especially since such information can be posted regularly, not just for a blind character, to describe the situation.


StarArmy: Awesome, Kim! I like it when roleplaying communities work together. We are a legitimate form of RP, just as much as tabletop, but we don't get recognition by the "industry" and I want to change that. And awards like this help recognize the hard work online forum roleplay people are doing for the hobby and also open people's eyes that there's such a big world of RP out there.


Lorvilran: It's like putting in thee demons that your character's able to see but the other can't they may not actually be there but your character ouldd react to it and thus chngee how he reacts to it, the character that can see/hear/smell/feel/taste something is able to react to it.


Tailbone: Why is why I make no apologies for my text wall profiles. It is a tool to supply information without someone else having to rely on me in my descriptions.


Tailbone: This is why*


Kim: I think we've found a split between narrative and immersion.

Some people want to write posts that fully immerse others, like those who said that if they were playing with a blind character, they would write posts more catered to the other senses.

Others want to tell a full narrative with all the senses, and let the other players be responsible for using the information that is relevant to their characters and its senses.


Earendill: I love your text walls, Tailbone.


Sadrain: Someone else makes wall profiles? Oh good, I am not alone!


PenGryphon2007: I did have a character who could see things others couldn't...that was very difficult to play because...well, it made him look psychotic.


Loki: That sounds about right Kim


Rubix: Spot on Kim!


Lorvilran: Pen, mine that can is crazy.


Loki: But isn't that the fun of it Pen? XD I enjoy throwing 'normal' people into 'supernatural' situations


Sadrain: I don't do it for all characters, but like I just finished some, I felt like this is "too long", but couldn't find anything to cut out, only add more.


PenGryphon2007: True. XD


Earendill: Kim, you're way too good in putting our chaotic conversations into a short summary


Loki: That's why Kim is the boss >_> she's awesome XD


StarArmy: Sometimes I use actual hyperlinks in my posts. For instance, if a piece of equipment is mentioned I might say "He was pointing a large rifle at her." And the word "rifle" links to the appropriate stats page with a picture and such. But I don't put the stats in the post because A) not relevant to the scene and B) don't want to repeat it every time the item appears.


Sadrain: I would go somewhere in middle, Kim, since I naturally describe situations in all senses now and then when it matters. But, yes, it's a good summary, Kim, I agree with Earendill.


Part 1 - Part 2 - Part 3